Player Matchup

Yemoja
Yemoja
CYMBA237
Yemoja
Level 28
God Stats
43W - 42L
1,539 SR
Queue Stats
49W - 54L
1,409 Elo+
Solo
Sol
Sol
REFUZE_22
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,175 Elo+
Party 1
Discordia
Discordia
SnowmanLA720
Discordia
Level 18
God Stats
1W - 1L
1,718 SR
Queue Stats
42W - 41L
1,317 Elo+
Solo
Mulan
Mulan
lilalonso-2008
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,175 Elo+
Party 1
Cthulhu
Cthulhu
xXOMARXx_420
Cthulhu
Level 10
God Stats
1W - 1L
1,681 SR
Queue Stats
2W - 7L
1,167 Elo+
Party 1
Team Averages
Level 13
1,587 SR
1,249 Elo+

VS

Team Averages
Level 18
1,474 SR
1,260 Elo+
Cupid
Cupid
DeVanches
Cupid
Level 19
God Stats
41W - 27L
1,496 SR
Queue Stats
262W - 251L
1,304 Elo+
Party 2
Kuzenbo
Kuzenbo
Jkingjr227
Kuzenbo
Level 7
God Stats
1W - 1L
1,270 SR
Queue Stats
7W - 14L
1,385 Elo+
Solo
Artemis
Artemis
Kungfunaki_ish
Artemis
Level 26
God Stats
34W - 32L
1,464 SR
Queue Stats
88W - 86L
1,359 Elo+
Party 2
Nemesis
Nemesis
RX7twin93
Nemesis
Level 27
God Stats
12W - 3L
1,500 SR
Queue Stats
27W - 37L
1,097 Elo+
Party 2
Cerberus
Cerberus
Rezelki
Cerberus
Level 12
God Stats
37W - 21L
1,640 SR
Queue Stats
49W - 56L
1,158 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CYMBA237
Yemoja
17
2 / 10 / 3
11,685
974
22,742
24,561
36,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 2 / 1
9,145
762
1,975
4,137
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
SnowmanLA720
Discordia
15
0 / 7 / 2
9,563
797
3,582
13,669
4,036
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes

Shoes

+6%
Movement Speed

14
1 / 3 / 1
9,558
797
3,953
4,416
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
xXOMARXx_420
Cthulhu
15
3 / 2 / 1
10,127
844
4,555
5,806
2,521
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DeVanches
Cupid
19
10 / 0 / 10
12,804
1,067
15,185
4,374
2,005
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
Jkingjr227
Kuzenbo
17
4 / 1 / 12
11,483
957
6,083
6,676
7,426
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 1 / 13
11,508
959
10,135
5,193
2,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
RX7twin93
Nemesis
17
3 / 4 / 13
11,039
920
7,557
15,992
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Rezelki
Cerberus
18
4 / 0 / 13
12,172
1,014
8,685
13,681
14,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
85
6
Kills
24
24
Deaths
6
8
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CYMBA237
Yemoja
2
10
3
0.35
W
Cupid
DeVanches
Cupid
10
0
10
15
W
Kuzenbo
Jkingjr227
Kuzenbo
4
1
12
10
W
3
1
13
9.5
L
0
2
1
0.25
W
Nemesis
RX7twin93
Nemesis
3
4
13
2.38
W
Cerberus
Rezelki
Cerberus
4
0
13
10.5
L
Discordia
SnowmanLA720
Discordia
0
7
2
0.14
L
1
3
1
0.5
L
Cthulhu
xXOMARXx_420
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,807
Damage
47,645
52,589
Taken
45,916
46,293
Mitigated
33,013
3,508
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CYMBA237
Yemoja
22,742
1,831
553
1,398
24,561
36,001
0
5,272
19,289
47,832
0
W
Cupid
DeVanches
Cupid
15,185
10,127
1,308
937
4,374
2,005
0
3,815
559
0
40,661
W
Kuzenbo
Jkingjr227
Kuzenbo
6,083
2,497
622
1,072
6,676
7,426
0
4,056
2,620
13,600
0
W
10,135
6,131
0
543
5,193
2,034
0
3,610
1,558
0
45,409
L
1,975
818
0
1,241
4,137
1,056
0
1,026
3,111
5,957
0
W
Nemesis
RX7twin93
Nemesis
7,557
5,419
0
1,942
15,992
7,123
0
12,251
3,327
0
18,900
W
Cerberus
Rezelki
Cerberus
8,685
986
0
2,589
13,681
14,425
0
9,122
4,409
17,947
0
L
Discordia
SnowmanLA720
Discordia
3,582
1,402
0
118
13,669
4,036
0
5,433
8,236
6,993
0
L
3,953
378
0
198
4,416
2,679
0
2,280
2,136
0
4,958
L
Cthulhu
xXOMARXx_420
Cthulhu
4,555
264
0
0
5,806
2,521
0
757
5,049
14,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,078
Gold Earned
59,006
84
Minions Killed
236
0
Camps Cleared
3
532,322
Distance Traveled
1,089,172
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,685
974
42
4
0
148,487
2
W
Cupid
12,804
1,067
72
6
0
229,751
1
W
Kuzenbo
11,483
957
15
1
1
196,805
1
W
Artemis
11,508
959
86
7
2
191,613
0
L
Sol
9,145
762
11
1
0
86,440
0
W
Nemesis
11,039
920
38
3
0
238,040
1
W
Cerberus
12,172
1,014
25
2
0
232,963
0
L
Discordia
9,563
797
10
1
0
128,311
0
L
Mulan
9,558
797
3
0
0
75,016
0
L
Cthulhu
10,127
844
18
2
0
94,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role