Player Matchup

Cthulhu
Cthulhu
Galagrante
Cthulhu
Level 8
God Stats
22W - 13L
1,730 SR
Queue Stats
74W - 60L
1,423 Elo+
Solo
Kukulkan
Kukulkan
Ropahoas
Kukulkan
Level 24
God Stats
21W - 14L
1,465 SR
Queue Stats
21W - 20L
1,351 Elo+
Solo
Jing Wei
Jing Wei
jukita007
Jing Wei
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,520 Elo+
Solo
Da Ji
Da Ji
natior2
Da Ji
Level 14
God Stats
22W - 21L
1,464 SR
Queue Stats
31W - 27L
1,314 Elo+
Solo
Cernunnos
Cernunnos
zerixi
Cernunnos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Team Averages
Level 14
1,532 SR
1,422 Elo+

VS

Team Averages
Level 17
1,523 SR
1,380 Elo+
Loki
Loki
Blacker62
Loki
Level 28
God Stats
11W - 5L
1,686 SR
Queue Stats
26W - 36L
1,384 Elo+
Solo
Janus
Janus
HugoMisc
Janus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 171L
1,343 Elo+
Solo
Odin
Odin
RedCoatIV
Odin
Level 8
God Stats
7W - 12L
1,217 SR
Queue Stats
64W - 66L
1,405 Elo+
Solo
Izanami
Izanami
TheRockfather
Izanami
Level 15
God Stats
5W - 3L
1,710 SR
Queue Stats
23W - 15L
1,407 Elo+
Solo
Ymir
Ymir
kreenkee
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Galagrante
Cthulhu
10
2 / 2 / 3
6,279
523
7,661
8,745
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Ropahoas
Kukulkan
1
0 / 0 / 0
2,235
186
0
0
0
Jing Wei
jukita007
Jing Wei
8
0 / 6 / 1
4,770
398
2,250
7,589
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
natior2
Da Ji
11
8 / 3 / 1
7,100
592
5,631
8,532
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
zerixi
Cernunnos
8
0 / 8 / 1
4,995
416
3,933
7,774
2,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 3 / 4
5,983
499
2,166
6,385
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
HugoMisc
Janus
10
1 / 4 / 3
6,205
517
3,036
6,617
1,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
10
2 / 3 / 2
6,457
538
2,591
5,855
3,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
11 / 0 / 2
8,572
714
9,446
7,052
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ymir
10
4 / 1 / 7
7,408
617
5,842
7,646
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
10
Kills
19
19
Deaths
11
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
1
3
4
1
L
Cthulhu
Galagrante
Cthulhu
2
2
3
1.75
W
Janus
HugoMisc
Janus
1
4
3
0.63
W
Odin
2
3
2
1
L
Kukulkan
Ropahoas
Kukulkan
0
0
0
0
W
Izanami
11
0
2
12
L
Jing Wei
jukita007
Jing Wei
0
6
1
0.08
W
Ymir
4
1
7
7.5
L
Da Ji
natior2
Da Ji
8
3
1
2.83
L
Cernunnos
zerixi
Cernunnos
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,475
Damage
23,081
32,640
Taken
33,555
12,356
Mitigated
12,702
4,714
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
2,166
1,005
0
1,188
6,385
1,691
0
2,188
4,197
0
24,243
L
Cthulhu
Galagrante
Cthulhu
7,661
369
0
1,140
8,745
5,535
277
4,534
4,211
30,046
0
W
Janus
HugoMisc
Janus
3,036
415
183
2,001
6,617
1,693
288
1,955
4,662
31,767
0
W
Odin
2,591
985
0
150
5,855
3,206
939
673
5,182
0
20,402
L
Kukulkan
Ropahoas
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
9,446
6,273
0
4,685
7,052
2,346
2,680
175
6,877
0
54,523
L
Jing Wei
jukita007
Jing Wei
2,250
1,762
0
1,307
7,589
1,672
0
661
6,928
0
18,414
W
Ymir
5,842
1,342
0
764
7,646
3,766
174
2,670
4,976
15,535
0
L
Da Ji
natior2
Da Ji
5,631
1,600
0
2,088
8,532
2,945
0
2,134
6,323
0
28,673
L
Cernunnos
zerixi
Cernunnos
3,933
2,524
0
179
7,774
2,204
153
1,549
6,125
0
17,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,379
Gold Earned
34,625
161
Minions Killed
284
0
Camps Cleared
0
822,900
Distance Traveled
1,047,834
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,983
499
50
4
0
203,064
0
L
Cthulhu
6,279
523
53
4
0
228,525
2
W
Janus
6,205
517
51
4
0
196,600
1
W
Odin
6,457
538
58
5
0
212,689
2
L
Kukulkan
2,235
186
0
0
0
0
0
W
Izanami
8,572
714
102
9
0
207,578
1
L
Jing Wei
4,770
398
24
2
0
170,725
0
W
Ymir
7,408
617
23
2
0
227,903
2
L
Da Ji
7,100
592
52
4
0
208,459
2
L
Cernunnos
4,995
416
32
3
0
215,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role