Player Matchup

Bacchus
Bacchus
Platinum II
LURlD
Bacchus
Platinum II
Level 102
God Stats
4W - 2L
2,162 SR
Queue Stats
32W - 5L
2,144 MMR
Party 2
Merlin
Merlin
Platinum II
Zackgasm
Merlin
Platinum II
Level 144
God Stats
2W - 1L
2,093 SR
Queue Stats
32W - 5L
2,144 MMR
Party 2
King Arthur
King Arthur
Diamond V
hqzy
King Arthur
Diamond V
Level 89
God Stats
3W - 2L
1,864 SR
Queue Stats
31W - 4L
2,207 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
2,040 SR
2,165 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,665 SR
1,699 MMR
Rama
Rama
Platinum V
Laraa98
Rama
Platinum V
Level 159
God Stats
11W - 2L
1,718 SR
Queue Stats
69W - 19L
1,828 MMR
Party 1
Ymir
Ymir
Gold II
Verso22
Ymir
Gold II
Level 133
God Stats
14W - 3L
1,777 SR
Queue Stats
55W - 20L
1,768 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
ÜNeedSmile
Cu Chulainn
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LURlD
Bacchus
15
1 / 4 / 4
14,161
616
10,643
19,209
32,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Zackgasm
Merlin
18
4 / 2 / 1
14,224
618
26,266
14,278
7,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
hqzy
King Arthur
16
1 / 4 / 5
13,184
573
17,850
20,230
27,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
HerculesDanzaburouHelPersephoneJormungandr

VS

Bans
ScyllaVulcanCupidThothAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Laraa98
Rama
18
5 / 1 / 4
14,059
611
18,596
16,633
6,722
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Verso22
Ymir
16
2 / 3 / 7
14,347
624
10,876
21,810
25,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
ÜNeedSmile
Cu Chulainn
18
3 / 2 / 7
13,900
604
15,552
28,233
25,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
10
10
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
LURlD
Bacchus
1
4
4
0.75
W
Rama
Laraa98
Rama
5
1
4
7
W
Ymir
Verso22
Ymir
2
3
7
1.83
L
Merlin
Zackgasm
Merlin
4
2
1
2.25
L
King Arthur
hqzy
King Arthur
1
4
5
0.88
W
Cu Chulainn
ÜNeedSmile
Cu Chulainn
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,759
Damage
45,024
53,717
Taken
66,676
67,905
Mitigated
58,402
14,916
Healing
29,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
LURlD
Bacchus
10,643
1,061
0
4,534
19,209
32,384
148
5,558
13,443
28,718
0
W
Rama
Laraa98
Rama
18,596
16,296
0
10,303
16,633
6,722
2,671
10,738
5,384
0
105,830
W
Ymir
Verso22
Ymir
10,876
1,717
0
5,672
21,810
25,792
109
12,342
8,668
34,962
0
L
Merlin
Zackgasm
Merlin
26,266
2,506
0
4,335
14,278
7,566
906
1,156
12,947
125,856
0
L
King Arthur
hqzy
King Arthur
17,850
2,509
0
6,047
20,230
27,955
158
4,457
15,406
0
68,009
W
Cu Chulainn
ÜNeedSmile
Cu Chulainn
15,552
3,642
0
13,253
28,233
25,888
563
13,161
13,581
1,406
66,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,569
Gold Earned
42,306
278
Minions Killed
257
0
Camps Cleared
0
1,198,054
Distance Traveled
1,316,006
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
14,161
616
23
1
0
411,103
10
W
Rama
14,059
611
148
6
0
408,346
6
W
Ymir
14,347
624
37
2
0
414,509
7
L
Merlin
14,224
618
167
7
0
371,382
2
L
King Arthur
13,184
573
88
4
0
415,569
7
W
Cu Chulainn
13,900
604
72
3
0
493,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role