Player Matchup

Merlin
Merlin
StarkKEA
Merlin
Level 69
God Stats
10W - 6L
1,539 SR
Queue Stats
98W - 97L
1,484 Elo+
Solo
Danzaburou
Danzaburou
bananaoil
Danzaburou
Level 160
God Stats
29W - 12L
1,677 SR
Queue Stats
744W - 761L
1,398 Elo+
Solo
Fafnir
Fafnir
framedraptor25
Fafnir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
slider1101
Cupid
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
szajbaTHC
Thanatos
Level 67
God Stats
151W - 165L
1,526 SR
Queue Stats
446W - 482L
1,384 Elo+
Solo
Team Averages
Level 89
1,548 SR
1,453 Elo+

VS

Team Averages
Level 115
1,504 SR
1,470 Elo+
Cu Chulainn
Cu Chulainn
Braga76
Cu Chulainn
Level 66
God Stats
1W - 2L
1,714 SR
Queue Stats
419W - 471L
1,490 Elo+
Solo
Da Ji
Da Ji
CamamaCoola
Da Ji
Level 60
God Stats
5W - 6L
1,478 SR
Queue Stats
88W - 93L
1,421 Elo+
Solo
Freya
Freya
Exorcist696
Freya
Level 141
God Stats
1W - 5L
1,276 SR
Queue Stats
6W - 10L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
IKotya
Baron Samedi
Level 149
God Stats
7W - 13L
1,552 SR
Queue Stats
104W - 110L
1,480 Elo+
Party 1
Hercules
Hercules
Kirless
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
StarkKEA
Merlin
14
3 / 1 / 8
9,005
530
11,921
4,999
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
bananaoil
Danzaburou
18
7 / 2 / 5
11,076
652
10,623
12,199
9,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 1
8,066
474
5,180
14,000
12,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
13
0 / 1 / 5
7,844
461
9,382
12,640
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
szajbaTHC
Thanatos
16
13 / 2 / 4
10,398
612
8,809
11,392
6,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Braga76
Cu Chulainn
13
1 / 7 / 1
7,715
454
5,680
12,112
9,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 9 / 3
7,396
435
5,618
12,809
7,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 1
6,445
379
12,484
14,308
4,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
IKotya
Baron Samedi
16
2 / 4 / 2
9,402
553
6,350
10,621
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Kirless
Hercules
12
1 / 1 / 1
7,319
431
6,523
16,811
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
24
Kills
7
7
Deaths
24
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Braga76
Cu Chulainn
1
7
1
0.21
L
2
9
3
0.39
L
1
3
1
0.5
L
Baron Samedi
IKotya
Baron Samedi
2
4
2
0.75
L
Hercules
Kirless
Hercules
1
1
1
1.5
W
Merlin
StarkKEA
Merlin
3
1
8
7
W
Danzaburou
bananaoil
Danzaburou
7
2
5
4.75
W
1
1
1
1.5
W
Cupid
0
1
5
2.5
W
Thanatos
szajbaTHC
Thanatos
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,915
Damage
36,655
55,230
Taken
66,661
34,872
Mitigated
39,973
28,934
Healing
22,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Braga76
Cu Chulainn
5,680
1,668
0
1,430
12,112
9,965
686
1,114
10,998
0
35,702
L
5,618
1,038
0
250
12,809
7,429
0
2,582
10,227
1,237
36,654
L
12,484
4,255
0
5,927
14,308
4,233
208
3,695
10,613
37,617
0
L
Baron Samedi
IKotya
Baron Samedi
6,350
748
609
2,893
10,621
3,811
0
3,163
7,458
57,920
0
L
Hercules
Kirless
Hercules
6,523
1,758
1,128
10,199
16,811
14,535
74
6,547
10,264
0
24,499
W
Merlin
StarkKEA
Merlin
11,921
640
338
805
4,999
1,598
380
2,080
2,800
51,051
0
W
Danzaburou
bananaoil
Danzaburou
10,623
6,530
0
6,247
12,199
9,178
3,961
1,907
9,898
0
73,068
W
5,180
2,187
482
2,503
14,000
12,961
381
7,198
6,802
24,619
0
W
Cupid
9,382
5,418
1,245
6,953
12,640
4,360
165
4,653
7,939
0
47,274
W
Thanatos
szajbaTHC
Thanatos
8,809
3,382
0
10,361
11,392
6,775
0
2,836
8,320
0
60,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,389
Gold Earned
38,277
449
Minions Killed
354
0
Camps Cleared
0
1,556,826
Distance Traveled
1,473,681
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,715
454
68
4
0
252,791
5
L
Da Ji
7,396
435
60
4
0
297,357
1
L
Freya
6,445
379
50
3
0
265,749
4
L
Baron Samedi
9,402
553
129
8
0
326,234
6
L
Hercules
7,319
431
47
3
0
331,550
3
W
Merlin
9,005
530
92
5
0
321,563
1
W
Danzaburou
11,076
652
148
9
0
279,045
2
W
Fafnir
8,066
474
27
2
0
328,653
2
W
Cupid
7,844
461
89
5
0
280,773
4
W
Thanatos
10,398
612
93
5
0
346,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role