Player Matchup

Izanami
Izanami
Anitabongit
Izanami
Level 18
God Stats
5W - 3L
1,642 SR
Queue Stats
25W - 27L
1,465 Elo+
Party 3
Cerberus
Cerberus
C5YT
Cerberus
Level 6
God Stats
11W - 11L
1,500 SR
Queue Stats
48W - 52L
1,748 Elo+
Solo
Bellona
Bellona
DeadlyPup
Bellona
Level 16
God Stats
1W - 3L
1,391 SR
Queue Stats
19W - 20L
1,462 Elo+
Party 3
Ra
Ra
GosuX
Ra
Level 6
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 4L
1,421 Elo+
Party 1
Xbalanque
Xbalanque
infinit_DEATH
Xbalanque
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,421 Elo+
Party 1
Team Averages
Level 10
1,464 SR
1,503 Elo+

VS

Team Averages
Level 14
1,715 SR
1,559 Elo+
Zhong Kui
Zhong Kui
Blàkè
Zhong Kui
Level 27
God Stats
9W - 2L
1,817 SR
Queue Stats
215W - 180L
1,654 Elo+
Solo
Bellona
Bellona
FeartheBacchus
Bellona
Level 4
God Stats
4W - 1L
1,741 SR
Queue Stats
27W - 13L
1,486 Elo+
Party 2
Hou Yi
Hou Yi
LOVED丶吻
Hou Yi
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,370 Elo+
Solo
Freya
Freya
MrMcGibbletss
Freya
Level 4
God Stats
10W - 5L
1,741 SR
Queue Stats
40W - 24L
1,486 Elo+
Party 2
Kuzenbo
Kuzenbo
Scatomancer
Kuzenbo
Level 29
God Stats
7W - 2L
1,777 SR
Queue Stats
14W - 7L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anitabongit
Izanami
9
3 / 1 / 1
5,671
516
5,349
7,855
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
C5YT
Cerberus
6
2 / 3 / 1
4,748
432
1,530
6,089
2,572
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
DeadlyPup
Bellona
8
0 / 3 / 1
4,764
433
2,537
5,546
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
7
0 / 6 / 1
4,495
409
2,041
4,976
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
infinit_DEATH
Xbalanque
4
0 / 8 / 1
4,097
372
1,661
8,077
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blàkè
Zhong Kui
12
10 / 0 / 1
7,640
695
10,103
5,238
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 3
6,077
552
1,716
7,670
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
9
2 / 2 / 5
5,745
522
1,638
3,232
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 0 / 0
7,329
666
3,187
5,196
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
Scatomancer
Kuzenbo
9
2 / 2 / 8
5,697
518
4,010
7,017
4,026
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
19
21
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anitabongit
Izanami
3
1
1
3.5
W
Zhong Kui
Blàkè
Zhong Kui
10
0
1
10.5
L
Cerberus
C5YT
Cerberus
2
3
1
0.83
L
Bellona
DeadlyPup
Bellona
0
3
1
0.17
W
2
1
3
3.5
L
Ra
0
6
1
0.08
W
Hou Yi
2
2
5
2.25
W
3
0
0
3
W
Kuzenbo
Scatomancer
Kuzenbo
2
2
8
3
L
Xbalanque
infinit_DEATH
Xbalanque
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,118
Damage
20,654
32,543
Taken
28,353
11,982
Mitigated
14,790
4,646
Healing
12,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anitabongit
Izanami
5,349
3,259
0
2,276
7,855
2,214
0
4,331
3,524
0
25,263
W
Zhong Kui
Blàkè
Zhong Kui
10,103
3,958
0
2,310
5,238
4,400
2,347
1,056
4,116
44,068
3,624
L
Cerberus
C5YT
Cerberus
1,530
406
0
808
6,089
2,572
0
3,063
3,026
8,657
0
L
Bellona
DeadlyPup
Bellona
2,537
489
0
342
5,546
3,995
0
2,913
2,633
0
13,365
W
1,716
558
0
1,802
7,670
3,814
575
1,018
6,652
0
31,591
L
Ra
2,041
276
147
302
4,976
1,493
0
3,866
1,110
13,628
0
W
Hou Yi
1,638
365
0
1,117
3,232
701
615
743
2,489
0
20,404
W
3,187
1,250
0
4,280
5,196
1,849
964
232
4,889
41,281
0
W
Kuzenbo
Scatomancer
Kuzenbo
4,010
1,775
306
2,531
7,017
4,026
29
522
6,471
15,542
0
L
Xbalanque
infinit_DEATH
Xbalanque
1,661
547
0
771
8,077
1,708
0
2,450
5,627
0
11,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,775
Gold Earned
32,488
143
Minions Killed
305
0
Camps Cleared
0
1,023,003
Distance Traveled
1,033,650
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,671
516
47
4
0
208,597
1
W
Zhong Kui
7,640
695
74
7
0
197,348
3
L
Cerberus
4,748
432
22
2
0
172,261
0
L
Bellona
4,764
433
36
3
0
233,779
2
W
Bellona
6,077
552
64
6
0
227,412
0
L
Ra
4,495
409
26
2
0
192,504
1
W
Hou Yi
5,745
522
46
4
0
194,500
2
W
Freya
7,329
666
94
9
0
189,411
1
W
Kuzenbo
5,697
518
27
2
0
224,979
0
L
Xbalanque
4,097
372
12
1
0
215,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role