Player Matchup

Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
CookieMonsterPO9
Sun Wukong
Level 147
God Stats
2W - 4L
1,500 SR
Queue Stats
317W - 218L
1,672 Elo+
Party 3
Hera
Hera
ITZ_RAV3N_14
Hera
Level 49
God Stats
7W - 1L
1,484 SR
Queue Stats
567W - 483L
1,579 Elo+
Party 3
Cthulhu
Cthulhu
JHS2300
Cthulhu
Level 87
God Stats
4W - 5L
1,500 SR
Queue Stats
64W - 69L
1,597 Elo+
Solo
Chernobog
Chernobog
Syn__ergy
Chernobog
Level 160
God Stats
32W - 11L
1,794 SR
Queue Stats
352W - 295L
1,779 Elo+
Party 3
Team Averages
Level 118
1,556 SR
1,625 Elo+

VS

Team Averages
Level 67
1,557 SR
1,573 Elo+
Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
KisamaKimi
Apollo
Level 44
God Stats
59W - 51L
1,628 SR
Queue Stats
307W - 325L
1,549 Elo+
Party 2
Poseidon
Poseidon
OzzY_THe_MeemeR5
Poseidon
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,593 Elo+
Party 1
Ra
Ra
PlsHelpStepbro
Ra
Level 16
God Stats
2W - 3L
1,743 SR
Queue Stats
16W - 17L
1,686 Elo+
Party 1
Cerberus
Cerberus
R O IF IL
Cerberus
Level 27
God Stats
15W - 19L
1,416 SR
Queue Stats
423W - 410L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 0 / 1
6,554
655
2,606
5,393
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
CookieMonsterPO9
Sun Wukong
10
2 / 1 / 2
5,865
587
6,939
7,747
4,624
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 1 / 1
5,726
573
3,338
2,478
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
JHS2300
Cthulhu
9
0 / 1 / 4
5,210
521
4,033
5,942
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chernobog
Syn__ergy
Chernobog
10
5 / 1 / 1
6,231
623
6,862
6,607
2,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 3 / 1
5,388
539
4,453
10,079
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
KisamaKimi
Apollo
8
1 / 4 / 1
5,060
506
4,220
5,644
1,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 1 / 1
5,688
569
3,009
4,845
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 3 / 0
4,544
454
957
4,547
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
R O IF IL
Cerberus
8
1 / 2 / 0
4,897
490
2,738
9,242
4,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
4
4
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
1
5.5
L
Bellona
 
Bellona
0
3
1
0.17
W
Sun Wukong
CookieMonsterPO9
Sun Wukong
2
1
2
3
W
1
1
1
1.5
W
Cthulhu
JHS2300
Cthulhu
0
1
4
2
L
Apollo
KisamaKimi
Apollo
1
4
1
0.38
L
1
1
1
1.5
L
1
3
0
0.33
L
Cerberus
R O IF IL
Cerberus
1
2
0
0.5
W
Chernobog
Syn__ergy
Chernobog
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,778
Damage
15,377
28,167
Taken
34,357
13,622
Mitigated
16,661
6,521
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,606
1,641
0
605
5,393
1,615
247
1,037
4,316
0
36,760
L
Bellona
 
Bellona
4,453
1,258
0
5,891
10,079
7,679
115
0
10,079
6,247
25,014
W
Sun Wukong
CookieMonsterPO9
Sun Wukong
6,939
1,858
0
1,881
7,747
4,624
105
2,866
4,881
0
31,465
W
3,338
339
0
420
2,478
837
371
986
1,354
18,317
0
W
Cthulhu
JHS2300
Cthulhu
4,033
854
0
1,435
5,942
4,018
174
1,700
4,242
15,451
0
L
Apollo
KisamaKimi
Apollo
4,220
2,438
0
407
5,644
1,720
132
1,681
3,838
0
23,354
L
3,009
599
0
2,052
4,845
1,332
309
831
4,014
28,740
0
L
957
0
209
1,183
4,547
1,501
0
2,507
2,040
10,517
0
L
Cerberus
R O IF IL
Cerberus
2,738
467
0
4,602
9,242
4,429
31
2,002
7,015
15,221
0
W
Chernobog
Syn__ergy
Chernobog
6,862
3,954
0
2,180
6,607
2,528
573
1,351
5,222
0
36,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,586
Gold Earned
25,577
269
Minions Killed
254
0
Camps Cleared
0
974,490
Distance Traveled
953,362
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,554
655
71
7
0
206,030
0
L
Bellona
5,388
539
70
7
0
170,698
1
W
Sun Wukong
5,865
587
61
6
0
199,463
0
W
Hera
5,726
573
40
4
0
178,814
2
W
Cthulhu
5,210
521
32
3
0
204,513
0
L
Apollo
5,060
506
46
5
0
177,011
1
L
Poseidon
5,688
569
57
6
0
221,406
0
L
Ra
4,544
454
24
2
0
171,221
3
L
Cerberus
4,897
490
57
6
0
213,026
0
W
Chernobog
6,231
623
65
7
0
185,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role