Player Matchup

Terra
Terra
BkBuSiNeSs
Terra
Level 124
God Stats
4W - 5L
1,304 SR
Queue Stats
28W - 23L
1,564 Elo+
Party 1
He Bo
He Bo
Doykia
He Bo
Level 144
God Stats
5W - 2L
1,633 SR
Queue Stats
71W - 41L
1,500 Elo+
Party 1
Neith
Neith
Urbanjugglr3
Neith
Level 105
God Stats
3W - 0L
1,826 SR
Queue Stats
16W - 15L
1,340 Elo+
Party 1
Discordia
Discordia
glumbloom1
Discordia
Level 23
God Stats
5W - 2L
1,575 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 1
Artemis
Artemis
macchiatø
Artemis
Level 160
God Stats
2W - 0L
1,711 SR
Queue Stats
42W - 20L
1,472 Elo+
Party 1
Team Averages
Level 111
1,610 SR
1,466 Elo+

VS

Team Averages
Level 52
1,541 SR
1,564 Elo+
Nox
Nox
Ithegreat634
Nox
Level 66
God Stats
0W - 2L
1,261 SR
Queue Stats
10W - 16L
1,543 Elo+
Party 3
Chaac
Chaac
ProyS MacizO
Chaac
Level 32
God Stats
40W - 31L
1,706 SR
Queue Stats
301W - 323L
1,670 Elo+
Solo
Nike
Nike
THC Nopalera
Nike
Level 45
God Stats
26W - 28L
1,524 SR
Queue Stats
66W - 71L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
THCBlurr
Baron Samedi
Level 87
God Stats
0W - 1L
1,715 SR
Queue Stats
53W - 34L
1,572 Elo+
Party 2
Baba Yaga
Baba Yaga
White_Mexi
Baba Yaga
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
19
8 / 1 / 24
12,185
1,108
15,401
8,253
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Doykia
He Bo
20
22 / 2 / 14
15,061
1,369
29,731
10,270
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 0 / 22
11,376
1,034
8,421
5,618
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
glumbloom1
Discordia
18
0 / 0 / 21
10,885
990
12,895
6,101
2,238
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
macchiatø
Artemis
19
6 / 5 / 23
11,808
1,073
16,064
13,056
5,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

214

VS

Team 2 Tickets

68

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 5
10,811
983
5,814
13,155
4,759
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 9 / 4
10,425
948
13,209
21,868
26,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
2 / 6 / 4
10,017
911
5,408
19,972
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
THCBlurr
Baron Samedi
18
2 / 8 / 6
11,011
1,001
10,171
19,247
9,642
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baba Yaga
White_Mexi
Baba Yaga
15
0 / 7 / 3
9,182
835
5,377
13,009
4,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
30
38
Kills
8
8
Deaths
38
104
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
8
1
24
20
W
He Bo
Doykia
He Bo
22
2
14
14.5
L
2
8
5
0.56
L
2
9
4
0.44
L
2
6
4
0.67
L
Baron Samedi
THCBlurr
Baron Samedi
2
8
6
0.63
W
2
0
22
13
L
Baba Yaga
White_Mexi
Baba Yaga
0
7
3
0.21
W
Discordia
glumbloom1
Discordia
0
0
21
10.5
W
Artemis
macchiatø
Artemis
6
5
23
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,512
Damage
39,979
43,298
Taken
87,251
18,767
Mitigated
54,717
12,413
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
15,401
136
4,090
2,433
8,253
4,055
0
3,215
4,964
21,937
0
W
He Bo
Doykia
He Bo
29,731
1,018
229
436
10,270
4,371
0
6,582
3,613
44,697
0
L
5,814
422
1,604
800
13,155
4,759
0
9,810
3,175
41,799
0
L
13,209
433
0
3,072
21,868
26,263
0
10,672
10,431
476
31,354
L
5,408
331
0
191
19,972
9,681
0
13,061
6,499
0
15,919
L
Baron Samedi
THCBlurr
Baron Samedi
10,171
254
1,989
3,734
19,247
9,642
0
13,697
5,116
34,787
0
W
8,421
3,963
0
2,503
5,618
2,474
0
2,012
3,556
0
38,302
L
Baba Yaga
White_Mexi
Baba Yaga
5,377
193
507
1,729
13,009
4,372
0
8,960
3,737
17,351
0
W
Discordia
glumbloom1
Discordia
12,895
0
292
1,134
6,101
2,238
0
3,185
2,891
33,522
0
W
Artemis
macchiatø
Artemis
16,064
8,468
0
1,296
13,056
5,629
0
6,754
6,252
0
34,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,315
Gold Earned
51,446
221
Minions Killed
226
11
Camps Cleared
5
962,637
Distance Traveled
978,244
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,185
1,108
10
1
2
198,802
0
W
He Bo
15,061
1,369
38
3
1
209,896
0
L
Nox
10,811
983
89
8
1
194,787
0
L
Chaac
10,425
948
39
4
3
200,338
0
L
Nike
10,017
911
9
1
0
219,561
0
L
Baron Samedi
11,011
1,001
57
5
1
189,574
0
W
Neith
11,376
1,034
72
7
4
179,001
1
L
Baba Yaga
9,182
835
32
3
0
173,984
0
W
Discordia
10,885
990
52
5
2
214,808
0
W
Artemis
11,808
1,073
49
4
2
160,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role