Player Matchup

Nu Wa
Nu Wa
HeadWarlock
Nu Wa
Level 62
God Stats
26W - 34L
1,419 SR
Queue Stats
271W - 255L
1,491 Elo+
Solo
Bacchus
Bacchus
Piscus
Bacchus
Level 67
God Stats
27W - 26L
1,546 SR
Queue Stats
155W - 147L
1,445 Elo+
Party 2
Xing Tian
Xing Tian
Specknose
Xing Tian
Level 96
God Stats
13W - 17L
1,331 SR
Queue Stats
364W - 327L
1,427 Elo+
Party 2
Jing Wei
Jing Wei
doodmonkey
Jing Wei
Level 83
God Stats
4W - 1L
1,733 SR
Queue Stats
366W - 328L
1,427 Elo+
Party 2
Ravana
Ravana
untraceblo2
Ravana
Level 106
God Stats
2W - 6L
1,500 SR
Queue Stats
45W - 32L
1,639 Elo+
Solo
Team Averages
Level 83
1,506 SR
1,486 Elo+

VS

Team Averages
Level 74
1,559 SR
1,494 Elo+
Vamana
Vamana
NoMoreParties
Vamana
Level 87
God Stats
3W - 1L
1,779 SR
Queue Stats
51W - 39L
1,517 Elo+
Party 1
Ra
Ra
OnSiight
Ra
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
SirDirk
Sylvanus
Level 62
God Stats
8W - 3L
1,515 SR
Queue Stats
18W - 15L
1,346 Elo+
Party 1
Neith
Neith
Thatguy5566
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
kinkling
Mercury
Level 61
God Stats
5W - 4L
1,500 SR
Queue Stats
51W - 33L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,528
502
5,001
6,730
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Piscus
Bacchus
10
1 / 4 / 2
6,400
492
3,465
9,243
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
Specknose
Xing Tian
13
1 / 2 / 0
6,729
518
4,764
9,744
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
doodmonkey
Jing Wei
9
0 / 2 / 1
5,164
397
3,696
8,471
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
12
4 / 2 / 0
7,146
550
3,708
4,514
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,924
610
4,991
11,324
7,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 0 / 2
9,427
725
8,299
6,047
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SirDirk
Sylvanus
11
1 / 1 / 3
7,107
547
4,444
9,964
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 2 / 1
6,784
522
6,750
7,215
2,700
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Mercury
kinkling
Mercury
13
2 / 2 / 4
7,530
579
3,186
7,852
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
16
16
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
0
1
2
1
W
10
0
2
11
L
Bacchus
Piscus
Bacchus
1
4
2
0.5
W
Sylvanus
SirDirk
Sylvanus
1
1
3
2.5
L
Xing Tian
Specknose
Xing Tian
1
2
0
0.5
W
3
2
1
1.75
L
Jing Wei
doodmonkey
Jing Wei
0
2
1
0.25
W
Mercury
kinkling
Mercury
2
2
4
2
L
Ravana
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,634
Damage
27,670
38,702
Taken
42,402
17,201
Mitigated
20,093
8,994
Healing
14,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,001
1,243
0
567
6,730
2,138
474
3,853
2,686
36,143
0
W
4,991
2,706
0
5,332
11,324
7,671
644
4,401
6,382
0
58,513
W
8,299
1,515
766
1,237
6,047
2,085
667
2,188
3,724
67,023
0
L
Bacchus
Piscus
Bacchus
3,465
492
0
2,768
9,243
5,702
0
3,050
6,146
16,814
0
W
Sylvanus
SirDirk
Sylvanus
4,444
1,152
876
3,822
9,964
5,353
21
2,561
7,335
21,386
0
L
Xing Tian
Specknose
Xing Tian
4,764
511
0
2,226
9,744
5,326
0
946
8,397
32,556
0
W
6,750
3,719
0
2,186
7,215
2,700
567
2,153
4,994
0
43,860
L
Jing Wei
doodmonkey
Jing Wei
3,696
2,675
0
1,494
8,471
2,118
0
3,225
5,208
0
21,342
W
Mercury
kinkling
Mercury
3,186
1,879
0
490
7,852
2,284
0
1,055
6,737
0
52,638
L
Ravana
3,708
895
0
1,939
4,514
1,917
0
1,326
3,076
0
40,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,967
Gold Earned
38,772
271
Minions Killed
463
0
Camps Cleared
0
1,255,500
Distance Traveled
1,244,692
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,528
502
83
6
0
214,026
2
W
Vamana
7,924
610
116
9
0
229,938
1
W
Ra
9,427
725
140
11
0
283,358
0
L
Bacchus
6,400
492
13
1
0
259,046
0
W
Sylvanus
7,107
547
31
2
0
226,949
1
L
Xing Tian
6,729
518
59
5
0
231,794
2
W
Neith
6,784
522
85
7
0
207,841
4
L
Jing Wei
5,164
397
36
3
0
252,836
0
W
Mercury
7,530
579
91
7
0
296,606
0
L
Ravana
7,146
550
80
6
0
297,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role