Player Matchup

Jing Wei
Jing Wei
Gold V
Clenzy
Jing Wei
Gold V
Level 105
God Stats
12W - 9L
1,606 SR
Queue Stats
51W - 54L
1,385 MMR
Solo
Loki
Loki
Gold IV
DelfinoPlazaOST
Loki
Gold IV
Level 157
God Stats
9W - 4L
1,735 SR
Queue Stats
169W - 153L
1,399 MMR
Solo
Cerberus
Cerberus
Silver III
Feediocracy
Cerberus
Silver III
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 10L
1,351 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
MurderKarp
Sun Wukong
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Gold IV
Xeilord
Ra
Gold IV
Level 155
God Stats
1W - 3L
1,347 SR
Queue Stats
82W - 83L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,538 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,579 SR
1,387 MMR
Hun Batz
Hun Batz
Gold IV
FlyingDiildo
Hun Batz
Gold IV
Level 104
God Stats
3W - 8L
1,728 SR
Queue Stats
845W - 893L
1,341 MMR
Solo
Bellona
Bellona
Silver II
ReverseAllen21
Bellona
Silver II
Level 69
God Stats
12W - 14L
1,669 SR
Queue Stats
85W - 95L
1,264 MMR
Party 3
Ares
Ares
Silver I
Tempest873
Ares
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,262 MMR
Party 1
Rama
Rama
Gold II
bray183
Rama
Gold II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 226L
1,569 MMR
Party 1
Merlin
Merlin
Bronze III
clarkddc
Merlin
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Clenzy
Jing Wei
15
0 / 0 / 1
8,357
597
3,147
5,367
2,503
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 1 / 7
8,724
623
7,918
10,635
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Feediocracy
Cerberus
14
3 / 0 / 9
8,449
604
6,569
9,508
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
MurderKarp
Sun Wukong
14
0 / 1 / 1
8,158
583
4,245
9,945
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 0 / 4
9,578
684
8,602
5,898
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ApolloCu ChulainnDanzaburouScyllaSet

VS

Bans
TsukuyomiCupidGaneshaAnhurYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FlyingDiildo
Hun Batz
13
0 / 4 / 2
7,357
526
3,673
12,035
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
1 / 1 / 0
7,973
570
5,940
9,269
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 4 / 0
5,550
396
3,223
9,070
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
bray183
Rama
12
0 / 3 / 1
7,054
504
4,379
9,532
2,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
clarkddc
Merlin
12
1 / 4 / 0
7,196
514
1,738
6,558
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
2
2
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Clenzy
Jing Wei
0
0
1
0.5
W
6
1
7
9.5
W
Cerberus
Feediocracy
Cerberus
3
0
9
7.5
L
Hun Batz
FlyingDiildo
Hun Batz
0
4
2
0.25
W
Sun Wukong
MurderKarp
Sun Wukong
0
1
1
0.5
L
1
1
0
1
L
0
4
0
0
W
7
0
4
9
L
Rama
bray183
Rama
0
3
1
0.17
L
Merlin
clarkddc
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,481
Damage
18,953
41,353
Taken
46,464
20,885
Mitigated
17,953
21,848
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Clenzy
Jing Wei
3,147
2,759
0
2,796
5,367
2,503
2,392
254
5,113
0
62,871
W
7,918
2,455
0
4,534
10,635
3,692
0
925
9,617
0
49,426
W
Cerberus
Feediocracy
Cerberus
6,569
84
0
3,491
9,508
6,000
0
2,060
7,262
26,545
0
L
Hun Batz
FlyingDiildo
Hun Batz
3,673
1,059
0
4,402
12,035
3,216
0
4,001
7,918
0
55,385
W
Sun Wukong
MurderKarp
Sun Wukong
4,245
647
0
5,079
9,945
6,491
924
0
9,945
0
50,266
L
5,940
1,822
0
3,923
9,269
7,485
0
270
8,603
0
51,855
L
3,223
163
0
1,123
9,070
3,205
0
4,839
4,127
13,231
0
W
8,602
1,072
1,431
4,517
5,898
2,199
863
1,391
4,455
66,664
0
L
Rama
bray183
Rama
4,379
3,491
0
3,572
9,532
2,403
0
3,110
6,347
0
44,272
L
Merlin
clarkddc
Merlin
1,738
39
0
460
6,558
1,644
0
2,603
3,877
40,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,266
Gold Earned
35,130
525
Minions Killed
437
0
Camps Cleared
0
1,394,182
Distance Traveled
1,396,550
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,357
597
131
9
0
226,319
0
W
Loki
8,724
623
97
7
0
301,783
0
W
Cerberus
8,449
604
42
3
0
295,082
5
L
Hun Batz
7,357
526
105
8
0
292,696
3
W
Sun Wukong
8,158
583
120
9
0
314,259
2
L
Bellona
7,973
570
121
9
0
273,823
5
L
Ares
5,550
396
15
1
0
303,458
5
W
Ra
9,578
684
135
10
0
256,739
2
L
Rama
7,054
504
107
8
0
261,619
4
L
Merlin
7,196
514
89
6
0
264,954
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role