Player Matchup

Kukulkan
Kukulkan
BUTTI187
Kukulkan
Level 28
God Stats
2W - 2L
1,784 SR
Queue Stats
9W - 13L
1,426 Elo+
Solo
Heimdallr
Heimdallr
KyubiiMurder
Heimdallr
Level 60
God Stats
2W - 7L
1,644 SR
Queue Stats
94W - 119L
1,461 Elo+
Party 1
Loki
Loki
mateote0987_
Loki
Level 8
God Stats
0W - 6L
1,380 SR
Queue Stats
1W - 13L
1,264 Elo+
Party 1
Team Averages
Level 32
1,602 SR
1,383 Elo+

VS

Team Averages
Level 80
1,678 SR
1,530 Elo+
Nox
Nox
FatCatStacks
Nox
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
itsyaboiallen
Cu Chulainn
Level 109
God Stats
5W - 2L
2,000 SR
Queue Stats
109W - 91L
1,562 Elo+
Party 2
Set
Set
x1 Apollo 8x
Set
Level 108
God Stats
18W - 10L
1,535 SR
Queue Stats
181W - 190L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BUTTI187
Kukulkan
14
4 / 7 / 2
10,154
725
9,863
10,492
3,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
KyubiiMurder
Heimdallr
10
2 / 11 / 1
9,063
647
7,785
12,881
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 8 / 3
8,520
609
2,178
11,658
5,180
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 14
10,166
726
5,557
7,008
2,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cu Chulainn
itsyaboiallen
Cu Chulainn
15
11 / 1 / 11
11,851
847
12,392
12,092
12,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
12 / 2 / 9
11,927
852
13,313
8,919
6,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
26
26
Deaths
6
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BUTTI187
Kukulkan
4
7
2
0.71
W
3
3
14
3.33
L
Heimdallr
KyubiiMurder
Heimdallr
2
11
1
0.23
W
Cu Chulainn
itsyaboiallen
Cu Chulainn
11
1
11
16.5
L
0
8
3
0.19
W
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,826
Damage
31,262
35,031
Taken
28,019
15,336
Mitigated
21,336
1,233
Healing
5,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BUTTI187
Kukulkan
9,863
951
306
526
10,492
3,861
0
1,641
8,809
44,351
0
W
5,557
822
720
1,062
7,008
2,671
683
4,199
2,809
21,447
0
L
Heimdallr
KyubiiMurder
Heimdallr
7,785
3,594
0
0
12,881
6,295
0
2,441
10,440
0
24,904
W
Cu Chulainn
itsyaboiallen
Cu Chulainn
12,392
2,799
0
2,568
12,092
12,580
189
2,857
9,235
9,924
39,786
L
2,178
1,099
0
401
11,658
5,180
912
3,335
8,299
0
15,915
W
13,313
5,909
0
1,026
8,919
6,085
1,509
3,066
5,853
0
45,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,737
Gold Earned
33,944
127
Minions Killed
151
0
Camps Cleared
0
655,600
Distance Traveled
854,766
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,154
725
73
5
0
212,728
0
W
Nox
10,166
726
24
2
0
235,154
0
L
Heimdallr
9,063
647
27
2
0
214,772
4
W
Cu Chulainn
11,851
847
65
5
0
274,579
0
L
Loki
8,520
609
27
2
0
228,100
0
W
Set
11,927
852
62
4
0
345,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role