Player Matchup

Apollo
Apollo
Gold I
Asmolord
Apollo
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
MatiFührer
Chang'e
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
ShogumP
Hun Batz
Gold IV
Level 143
God Stats
5W - 2L
1,699 SR
Queue Stats
95W - 105L
1,487 MMR
Party 2
Sobek
Sobek
Gold IV
xXTheT1tanXx
Sobek
Gold IV
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
159W - 160L
1,487 MMR
Party 2
Cupid
Cupid
Gold IV
zSnowy
Cupid
Gold IV
Level 155
God Stats
6W - 5L
1,500 SR
Queue Stats
805W - 771L
1,506 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,540 SR
1,496 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,608 SR
1,509 MMR
Cthulhu
Cthulhu
Gold V
ElDudoso
Cthulhu
Gold V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,558 MMR
Solo
Anhur
Anhur
Silver II
FoxOfHell
Anhur
Silver II
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 34L
1,441 MMR
Party 1
Nike
Nike
Silver I
Kaiete
Nike
Silver I
Level 121
God Stats
2W - 1L
1,819 SR
Queue Stats
82W - 83L
1,441 MMR
Party 1
Rama
Rama
Gold II
MVSaturnØ
Rama
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
wilshare
Scylla
Silver I
Level 155
God Stats
2W - 6L
1,721 SR
Queue Stats
177W - 162L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Asmolord
Apollo
19
6 / 4 / 3
12,227
582
12,648
23,416
9,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
MatiFührer
Chang'e
20
2 / 0 / 5
12,367
589
13,749
15,960
13,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
ShogumP
Hun Batz
19
5 / 5 / 4
12,411
591
8,931
17,351
7,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 5
10,159
484
8,770
19,258
17,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
zSnowy
Cupid
19
0 / 2 / 3
11,802
562
4,273
12,275
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TsukuyomiDanzaburouNu WaSetNemesis

VS

Bans
JanusCu ChulainnGuan YuGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElDudoso
Cthulhu
15
4 / 2 / 8
9,534
454
15,868
20,508
15,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
FoxOfHell
Anhur
18
4 / 4 / 2
11,061
527
10,490
12,682
6,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
Kaiete
Nike
16
0 / 3 / 0
9,786
466
4,676
13,288
6,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 4 / 4
10,294
490
12,704
16,951
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
wilshare
Scylla
16
5 / 2 / 3
10,147
483
13,826
10,229
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
34
15
Kills
17
17
Deaths
15
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
Asmolord
Apollo
6
4
3
1.88
L
Cthulhu
ElDudoso
Cthulhu
4
2
8
4
L
Anhur
FoxOfHell
Anhur
4
4
2
1.25
L
Nike
Kaiete
Nike
0
3
0
0
L
4
4
4
1.5
W
Chang'e
MatiFührer
Chang'e
2
0
5
4.5
W
Hun Batz
ShogumP
Hun Batz
5
5
4
1.4
L
Scylla
wilshare
Scylla
5
2
3
3.25
W
2
6
5
0.75
W
Cupid
zSnowy
Cupid
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,371
Damage
57,564
88,260
Taken
73,658
52,437
Mitigated
37,921
42,793
Healing
21,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Asmolord
Apollo
12,648
11,253
0
13,452
23,416
9,699
1,736
4,853
18,427
0
104,027
L
Cthulhu
ElDudoso
Cthulhu
15,868
926
698
6,833
20,508
15,693
0
6,551
13,797
49,134
0
L
Anhur
FoxOfHell
Anhur
10,490
5,631
0
3,186
12,682
6,059
0
3,563
9,069
0
84,054
L
Nike
Kaiete
Nike
4,676
269
0
2,594
13,288
6,315
550
4,912
7,876
0
73,377
L
12,704
9,385
0
6,703
16,951
6,460
27
2,637
14,289
0
72,994
W
Chang'e
MatiFührer
Chang'e
13,749
668
3,274
11,474
15,960
13,350
237
4,961
10,841
90,030
0
W
Hun Batz
ShogumP
Hun Batz
8,931
3,051
0
4,455
17,351
7,427
2,279
5,662
11,575
0
91,910
L
Scylla
wilshare
Scylla
13,826
1,581
81
1,585
10,229
3,394
607
4,096
6,108
71,937
0
W
8,770
754
0
2,988
19,258
17,704
119
10,608
8,318
21,291
0
W
Cupid
zSnowy
Cupid
4,273
2,049
127
7,023
12,275
4,257
3,055
2,870
9,405
0
89,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,966
Gold Earned
50,822
668
Minions Killed
610
0
Camps Cleared
0
2,127,473
Distance Traveled
2,012,158
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,227
582
148
7
0
397,730
4
L
Cthulhu
9,534
454
50
2
0
463,112
7
L
Anhur
11,061
527
157
7
0
357,875
1
L
Nike
9,786
466
141
7
0
356,827
0
L
Rama
10,294
490
119
6
0
418,098
5
W
Chang'e
12,367
589
183
9
0
434,585
0
W
Hun Batz
12,411
591
152
7
0
454,532
3
L
Scylla
10,147
483
143
7
0
416,246
13
W
Sobek
10,159
484
23
1
0
437,820
9
W
Cupid
11,802
562
162
8
0
402,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role