Player Matchup

Jing Wei
Jing Wei
Chibisaurus_
Jing Wei
Level 23
God Stats
2W - 10L
1,344 SR
Queue Stats
323W - 474L
1,250 Elo+
Party 1
Yemoja
Yemoja
Mculans
Yemoja
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
263W - 395L
1,250 Elo+
Party 1
Janus
Janus
Skullking-164
Janus
Level 86
God Stats
14W - 29L
1,406 SR
Queue Stats
278W - 380L
1,279 Elo+
Party 1
Pele
Pele
mallzahar
Pele
Level 69
God Stats
11W - 14L
1,284 SR
Queue Stats
93W - 166L
1,256 Elo+
Party 1
Odin
Odin
ttv_Farquaad_Ftw
Odin
Level 68
God Stats
20W - 25L
1,377 SR
Queue Stats
121W - 207L
1,230 Elo+
Party 1
Team Averages
Level 59
1,382 SR
1,253 Elo+

VS

Team Averages
Level 41
1,499 SR
1,390 Elo+
Danzaburou
Danzaburou
ChaoticRouge235
Danzaburou
Level 42
God Stats
11W - 8L
1,695 SR
Queue Stats
36W - 43L
1,386 Elo+
Party 2
Hercules
Hercules
SeiekiSnake
Hercules
Level 15
God Stats
14W - 16L
1,472 SR
Queue Stats
17W - 26L
1,295 Elo+
Party 2
Scylla
Scylla
Suave_06
Scylla
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 35L
1,406 Elo+
Party 2
Cerberus
Cerberus
Toshiro_Bonkai
Cerberus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 56L
1,390 Elo+
Party 2
Fenrir
Fenrir
prosmosh
Fenrir
Level 44
God Stats
2W - 1L
1,330 SR
Queue Stats
45W - 47L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chibisaurus_
Jing Wei
10
1 / 3 / 2
6,967
410
4,530
6,495
1,627
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Mculans
Yemoja
11
1 / 1 / 3
7,555
444
4,375
6,680
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 5 / 1
7,766
457
5,029
6,508
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
4 / 5 / 4
8,728
513
10,305
11,531
3,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 4 / 2
7,945
467
5,982
11,520
5,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChaoticRouge235
Danzaburou
13
1 / 0 / 6
8,077
475
6,675
7,473
2,513
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
SeiekiSnake
Hercules
13
0 / 7 / 0
7,656
450
3,521
10,876
5,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Suave_06
Scylla
16
8 / 1 / 3
9,717
572
10,829
7,964
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
12
1 / 4 / 5
7,608
448
4,629
12,820
9,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
prosmosh
Fenrir
15
6 / 0 / 2
9,325
549
3,827
13,818
5,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
16
18
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChaoticRouge235
Danzaburou
1
0
6
4
L
Jing Wei
Chibisaurus_
Jing Wei
1
3
2
0.67
L
Yemoja
Mculans
Yemoja
1
1
3
2.5
W
Hercules
SeiekiSnake
Hercules
0
7
0
0
L
1
5
1
0.3
W
Scylla
Suave_06
Scylla
8
1
3
9.5
W
Cerberus
1
4
5
0.88
L
Pele
4
5
4
1.2
W
Fenrir
prosmosh
Fenrir
6
0
2
7
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,221
Damage
29,481
42,734
Taken
52,951
17,075
Mitigated
26,116
4,127
Healing
17,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChaoticRouge235
Danzaburou
6,675
2,979
0
3,527
7,473
2,513
702
2,338
5,135
0
45,001
L
Jing Wei
Chibisaurus_
Jing Wei
4,530
2,414
0
397
6,495
1,627
0
1,489
5,006
0
28,153
L
Yemoja
Mculans
Yemoja
4,375
756
623
1,128
6,680
4,283
0
3,110
3,570
24,405
0
W
Hercules
SeiekiSnake
Hercules
3,521
1,298
0
900
10,876
5,330
891
751
10,125
0
34,676
L
5,029
233
0
221
6,508
1,983
204
3,849
2,659
45,190
0
W
Scylla
Suave_06
Scylla
10,829
499
0
1,188
7,964
2,672
620
1,954
6,010
68,924
0
W
Cerberus
4,629
240
366
4,472
12,820
9,721
384
4,243
8,577
22,504
0
L
Pele
10,305
3,145
0
1,106
11,531
3,804
601
1,455
9,851
0
53,106
W
Fenrir
prosmosh
Fenrir
3,827
902
0
6,989
13,818
5,880
0
118
13,700
0
56,345
L
5,982
1,942
0
652
11,520
5,378
0
5,555
5,921
0
32,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,961
Gold Earned
42,383
332
Minions Killed
416
0
Camps Cleared
0
1,467,958
Distance Traveled
1,548,134
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,077
475
94
6
0
294,135
4
L
Jing Wei
6,967
410
63
4
0
279,654
7
L
Yemoja
7,555
444
46
3
0
298,629
5
W
Hercules
7,656
450
73
4
0
311,398
0
L
Janus
7,766
457
80
5
0
292,579
8
W
Scylla
9,717
572
97
6
0
307,154
3
W
Cerberus
7,608
448
57
3
0
317,318
3
L
Pele
8,728
513
101
6
0
288,412
1
W
Fenrir
9,325
549
95
6
0
318,129
0
L
Odin
7,945
467
42
2
0
308,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role