Player Matchup

Cerberus
Cerberus
DrunkSmite
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,751 Elo+
Solo
Ah Puch
Ah Puch
lNick OP
Ah Puch
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
174W - 200L
1,607 Elo+
Party 1
Nox
Nox
shidizzm
Nox
Level 21
God Stats
6W - 11L
1,500 SR
Queue Stats
443W - 387L
1,682 Elo+
Solo
Thor
Thor
xDrOppInCLiPss
Thor
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,607 Elo+
Party 1
Skadi
Skadi
xlentz
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,913 Elo+
Solo
Team Averages
Level 56
1,500 SR
1,712 Elo+

VS

Team Averages
Level 102
1,563 SR
1,506 Elo+
Cabrakan
Cabrakan
DaRealZuko3000
Cabrakan
Level 28
God Stats
1W - 2L
1,375 SR
Queue Stats
73W - 47L
1,501 Elo+
Party 2
Odin
Odin
Grogu Mando7707
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 52L
1,540 Elo+
Solo
Sobek
Sobek
Mîtts
Sobek
Level 160
God Stats
3W - 1L
1,514 SR
Queue Stats
167W - 171L
1,552 Elo+
Party 2
Da Ji
Da Ji
PokìSimp
Da Ji
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 77L
1,419 Elo+
Party 2
Baba Yaga
Baba Yaga
WolfSavage
Baba Yaga
Level 159
God Stats
2W - 3L
1,927 SR
Queue Stats
47W - 67L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrunkSmite
Cerberus
16
0 / 8 / 12
10,085
560
6,347
26,139
30,628
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
lNick OP
Ah Puch
20
5 / 5 / 16
12,256
681
30,175
12,750
6,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
6 / 5 / 15
12,775
710
18,024
13,383
6,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 10 / 12
9,806
545
7,065
19,410
8,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
xlentz
Skadi
20
12 / 7 / 9
13,114
729
22,016
19,798
9,374
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
19
6 / 5 / 19
12,246
680
9,218
24,284
46,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 10 / 18
11,331
630
8,561
21,309
20,743
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
Mîtts
Sobek
20
8 / 3 / 24
13,560
753
17,535
27,421
37,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
PokìSimp
Da Ji
20
12 / 6 / 15
14,672
815
24,961
22,391
21,100
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
WolfSavage
Baba Yaga
20
7 / 0 / 28
14,809
823
22,623
11,556
7,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
139
24
Kills
35
35
Deaths
24
64
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
6
5
19
3.1
L
Cerberus
DrunkSmite
Cerberus
0
8
12
0.75
W
2
10
18
1.1
W
Sobek
Mîtts
Sobek
8
3
24
6.67
W
Da Ji
PokìSimp
Da Ji
12
6
15
3.25
W
Baba Yaga
WolfSavage
Baba Yaga
7
0
28
21
L
Ah Puch
lNick OP
Ah Puch
5
5
16
2.6
L
6
5
15
2.7
L
1
10
12
0.7
L
Skadi
xlentz
Skadi
12
7
9
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,627
Damage
82,898
91,480
Taken
106,961
61,979
Mitigated
132,713
19,793
Healing
28,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
9,218
1,429
1,936
1,347
24,284
46,352
441
12,309
11,703
14,450
0
L
Cerberus
DrunkSmite
Cerberus
6,347
553
440
5,133
26,139
30,628
0
12,538
13,057
16,385
0
W
8,561
1,219
385
1,188
21,309
20,743
203
11,535
9,558
3,520
14,326
W
Sobek
Mîtts
Sobek
17,535
445
3,868
9,541
27,421
37,107
714
13,540
13,617
36,203
0
W
Da Ji
PokìSimp
Da Ji
24,961
6,961
0
4,270
22,391
21,100
2,368
12,262
9,977
0
35,614
W
Baba Yaga
WolfSavage
Baba Yaga
22,623
1,366
1,578
4,786
11,556
7,411
1,540
3,934
7,560
61,738
0
L
Ah Puch
lNick OP
Ah Puch
30,175
1,341
725
1,742
12,750
6,250
120
5,772
6,844
54,569
0
L
18,024
1,060
2,161
1,910
13,383
6,914
600
8,168
4,996
42,406
0
L
7,065
1,127
918
1,153
19,410
8,813
0
10,348
8,802
0
9,045
L
Skadi
xlentz
Skadi
22,016
9,587
1,201
4,410
19,798
9,374
894
12,342
7,111
0
40,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,036
Gold Earned
66,618
184
Minions Killed
187
0
Camps Cleared
0
1,388,729
Distance Traveled
1,628,158
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,246
680
17
1
0
295,977
2
L
Cerberus
10,085
560
16
1
0
278,471
0
W
Odin
11,331
630
22
1
0
278,644
5
W
Sobek
13,560
753
46
3
0
340,993
4
W
Da Ji
14,672
815
19
1
0
328,363
1
W
Baba Yaga
14,809
823
83
5
0
384,181
3
L
Ah Puch
12,256
681
64
4
0
283,216
2
L
Nox
12,775
710
60
3
0
304,667
2
L
Thor
9,806
545
8
0
0
256,949
0
L
Skadi
13,114
729
36
2
0
265,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role