Player Matchup

Zeus
Zeus
Got-Em_050
Zeus
Level 124
God Stats
6W - 2L
1,518 SR
Queue Stats
205W - 160L
1,519 Elo+
Party 1
Anhur
Anhur
Just_nasty177
Anhur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
451W - 383L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
birdmaniii_93
Cthulhu
Level 148
God Stats
22W - 13L
1,663 SR
Queue Stats
267W - 202L
1,575 Elo+
Party 1
Team Averages
Level 125
1,560 SR
1,537 Elo+

VS

Team Averages
Level 69
1,595 SR
1,526 Elo+
Cernunnos
Cernunnos
BraXTON071
Cernunnos
Level 67
God Stats
5W - 3L
1,786 SR
Queue Stats
8W - 12L
1,590 Elo+
Party 2
Cerberus
Cerberus
Fi3ndish_Monster
Cerberus
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 232L
1,412 Elo+
Solo
Olorun
Olorun
Nameless_Lemon
Olorun
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 11
8,704
870
11,985
4,468
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
9 / 1 / 9
9,091
909
10,113
7,563
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
12
3 / 1 / 17
8,210
821
6,977
7,494
4,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BraXTON071
Cernunnos
11
2 / 6 / 1
7,798
780
8,215
10,978
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
1 / 7 / 2
6,552
655
2,969
13,629
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 7 / 3
6,492
649
2,667
9,345
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
20
Kills
3
3
Deaths
20
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BraXTON071
Cernunnos
2
6
1
0.42
L
1
7
2
0.29
W
8
1
11
13.5
W
9
1
9
13.5
L
0
7
3
0.21
W
Cthulhu
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,075
Damage
13,851
19,525
Taken
33,952
9,956
Mitigated
13,583
2,517
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BraXTON071
Cernunnos
8,215
4,678
330
2,253
10,978
3,945
610
4,244
6,612
0
34,797
L
2,969
431
246
1,906
13,629
6,978
0
9,184
4,099
5,723
0
W
11,985
2,716
0
583
4,468
1,458
671
1,737
2,623
29,655
0
W
10,113
3,849
317
382
7,563
3,605
2,160
1,334
6,170
0
20,911
L
2,667
606
906
2,148
9,345
2,660
0
5,194
3,957
14,661
0
W
Cthulhu
6,977
388
74
1,161
7,494
4,893
0
2,165
5,084
21,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
20,842
110
Minions Killed
84
0
Camps Cleared
0
567,360
Distance Traveled
492,783
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,798
780
57
6
0
169,746
3
L
Cerberus
6,552
655
11
1
0
155,315
0
W
Zeus
8,704
870
49
5
0
167,268
1
W
Anhur
9,091
909
25
3
0
193,732
0
L
Olorun
6,492
649
16
2
0
167,722
0
W
Cthulhu
8,210
821
36
4
0
206,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role