Player Matchup

Khepri
Khepri
A DOE A
Khepri
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
577W - 610L
1,452 Elo+
Party 2
Jormungandr
Jormungandr
ClayMAN332
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 323L
1,422 Elo+
Party 2
Cerberus
Cerberus
EyeQ 2G
Cerberus
Level 29
God Stats
1W - 1L
1,455 SR
Queue Stats
162W - 217L
1,454 Elo+
Party 2
Sobek
Sobek
Umbrixs
Sobek
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
536W - 612L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
quick scooper88
Cthulhu
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
522W - 566L
1,457 Elo+
Party 2
Team Averages
Level 26
1,491 SR
1,448 Elo+

VS

Team Averages
Level 21
1,488 SR
1,505 Elo+
Thoth
Thoth
Aviate TDB
Thoth
Level 45
God Stats
1W - 1L
1,482 SR
Queue Stats
15W - 21L
1,446 Elo+
Party 1
Zeus
Zeus
Empinxda
Zeus
Level 17
God Stats
1W - 0L
1,599 SR
Queue Stats
27W - 25L
1,655 Elo+
Party 1
Izanami
Izanami
Kozukah
Izanami
Level 28
God Stats
3W - 1L
1,324 SR
Queue Stats
39W - 41L
1,458 Elo+
Party 1
Set
Set
TeaBag-Two
Set
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 99L
1,532 Elo+
Solo
Neith
Neith
murderpen
Neith
Level 8
God Stats
4W - 2L
1,535 SR
Queue Stats
34W - 28L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
A DOE A
Khepri
12
1 / 6 / 4
8,078
404
3,358
14,978
14,683
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
ClayMAN332
Jormungandr
11
0 / 13 / 1
6,815
341
4,334
19,010
9,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
EyeQ 2G
Cerberus
14
4 / 8 / 0
8,714
436
12,244
24,005
11,560
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Umbrixs
Sobek
12
4 / 6 / 5
8,660
433
5,958
21,548
22,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 9 / 1
9,703
485
8,309
22,878
9,978
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
10 / 0 / 7
12,133
607
15,349
9,282
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
16
3 / 4 / 10
10,821
541
15,591
9,089
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Kozukah
Izanami
20
9 / 4 / 0
12,972
649
19,923
15,388
4,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
15 / 2 / 7
12,827
641
12,326
21,002
10,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
murderpen
Neith
14
4 / 5 / 8
9,685
484
17,222
10,838
3,962
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
14
Kills
41
42
Deaths
15
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Khepri
A DOE A
Khepri
1
6
4
0.5
W
Thoth
10
0
7
13.5
L
Jormungandr
ClayMAN332
Jormungandr
0
13
1
0.04
W
Zeus
3
4
10
2
L
Cerberus
EyeQ 2G
Cerberus
4
8
0
0.5
W
Izanami
Kozukah
Izanami
9
4
0
2.25
W
15
2
7
9.25
L
Sobek
Umbrixs
Sobek
4
6
5
1.08
W
Neith
murderpen
Neith
4
5
8
1.6
L
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,203
Damage
80,411
102,419
Taken
65,599
68,489
Mitigated
25,074
16,072
Healing
27,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
A DOE A
Khepri
3,358
286
0
420
14,978
14,683
205
6,001
8,473
20,687
0
W
Thoth
15,349
34
510
5,895
9,282
3,179
1,130
3,145
5,987
77,843
0
L
Jormungandr
ClayMAN332
Jormungandr
4,334
531
0
1,343
19,010
9,942
15
5,284
13,190
29,449
0
W
Zeus
15,591
1,680
46
1,894
9,089
3,154
233
5,854
3,210
56,565
0
L
Cerberus
EyeQ 2G
Cerberus
12,244
2,163
0
7,723
24,005
11,560
402
2,285
21,662
43,087
0
W
Izanami
Kozukah
Izanami
19,923
16,160
0
8,020
15,388
4,606
5,906
11,030
4,358
0
102,958
W
12,326
6,256
0
9,285
21,002
10,173
832
5,979
14,873
0
114,420
L
Sobek
Umbrixs
Sobek
5,958
1,082
0
2,386
21,548
22,326
408
6,342
14,514
19,385
0
W
Neith
murderpen
Neith
17,222
8,733
114
1,618
10,838
3,962
3,101
7,745
2,968
0
37,981
L
8,309
660
0
4,200
22,878
9,978
432
8,718
13,640
46,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,970
Gold Earned
58,438
264
Minions Killed
633
0
Camps Cleared
0
1,561,925
Distance Traveled
1,784,989
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,078
404
31
2
0
293,882
0
W
Thoth
12,133
607
138
7
0
395,100
1
L
Jormungandr
6,815
341
41
2
0
283,874
5
W
Zeus
10,821
541
90
5
0
362,274
0
L
Cerberus
8,714
436
81
4
0
294,249
1
W
Izanami
12,972
649
179
9
0
333,254
2
W
Set
12,827
641
177
9
0
413,705
0
L
Sobek
8,660
433
22
1
0
371,112
0
W
Neith
9,685
484
49
2
0
280,656
2
L
Cthulhu
9,703
485
89
4
0
318,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role