Player Matchup

Odin
Odin
ATOMIC RAVEN19
Odin
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 42L
1,451 Elo+
Party 2
Bastet
Bastet
Astro Duck27
Bastet
Level 40
God Stats
1W - 1L
1,395 SR
Queue Stats
43W - 55L
1,439 Elo+
Party 2
Vulcan
Vulcan
Giraffe8764
Vulcan
Level 36
God Stats
2W - 2L
1,344 SR
Queue Stats
11W - 21L
1,409 Elo+
Party 2
Medusa
Medusa
I Shreek I
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 36L
1,436 Elo+
Party 2
Bacchus
Bacchus
l ThumbMan l
Bacchus
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
103W - 142L
1,412 Elo+
Party 2
Team Averages
Level 34
1,448 SR
1,430 Elo+

VS

Team Averages
Level 46
1,519 SR
1,536 Elo+
Zeus
Zeus
AfterAugust
Zeus
Level 19
God Stats
1W - 3L
1,413 SR
Queue Stats
10W - 13L
1,656 Elo+
Party 1
Thanatos
Thanatos
Benjamused
Thanatos
Level 48
God Stats
2W - 5L
1,500 SR
Queue Stats
50W - 53L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
TnArG_nAwG
Danzaburou
Level 65
God Stats
0W - 3L
1,215 SR
Queue Stats
52W - 57L
1,530 Elo+
Party 1
Bacchus
Bacchus
bheadrick07
Bacchus
Level 69
God Stats
9W - 13L
1,759 SR
Queue Stats
48W - 54L
1,530 Elo+
Party 1
Bellona
Bellona
coldQUATmalone99
Bellona
Level 29
God Stats
2W - 4L
1,707 SR
Queue Stats
24W - 24L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,384
538
4,624
5,458
1,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
9
4 / 0 / 2
5,868
587
2,476
4,356
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
11
1 / 0 / 2
6,297
630
1,282
4,479
2,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
I Shreek I
Medusa
9
0 / 1 / 3
4,913
491
2,425
4,895
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bacchus
l ThumbMan l
Bacchus
8
1 / 1 / 1
5,374
537
2,892
5,887
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,982
398
641
2,329
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
Benjamused
Thanatos
7
0 / 2 / 0
4,448
445
1,825
7,009
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TnArG_nAwG
Danzaburou
8
2 / 1 / 0
4,879
488
2,844
4,577
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
bheadrick07
Bacchus
6
0 / 1 / 1
4,548
455
1,671
4,753
2,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 2 / 0
4,646
465
2,608
7,796
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
2
2
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
3
0
0
W
Bastet
4
0
2
5
L
Thanatos
Benjamused
Thanatos
0
2
0
0
W
Vulcan
1
0
2
2
W
Medusa
I Shreek I
Medusa
0
1
3
1.5
L
Danzaburou
TnArG_nAwG
Danzaburou
2
1
0
2
L
Bacchus
bheadrick07
Bacchus
0
1
1
0.5
L
0
2
0
0
W
Bacchus
l ThumbMan l
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,699
Damage
9,589
25,075
Taken
26,464
10,374
Mitigated
10,793
9,419
Healing
11,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,624
1,992
0
1,655
5,458
1,919
599
0
5,233
0
17,387
L
641
95
0
163
2,329
463
0
744
1,585
6,926
0
W
Bastet
2,476
1,043
540
2,270
4,356
1,087
410
40
4,314
0
20,278
L
Thanatos
Benjamused
Thanatos
1,825
599
0
4,788
7,009
1,712
0
902
6,107
0
19,154
W
Vulcan
1,282
0
0
935
4,479
2,567
360
525
3,880
33,733
3,446
W
Medusa
I Shreek I
Medusa
2,425
610
516
2,062
4,895
1,275
390
762
4,133
0
20,249
L
Danzaburou
TnArG_nAwG
Danzaburou
2,844
1,113
0
1,804
4,577
1,161
75
1,268
3,309
0
18,993
L
Bacchus
bheadrick07
Bacchus
1,671
267
588
1,546
4,753
2,593
0
1,260
3,493
9,666
0
L
2,608
1,677
0
2,366
7,796
4,864
96
0
7,796
0
12,782
W
Bacchus
l ThumbMan l
Bacchus
2,892
264
0
1,441
5,887
3,526
0
909
4,978
17,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,836
Gold Earned
22,503
221
Minions Killed
115
0
Camps Cleared
0
982,417
Distance Traveled
810,306
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,384
538
34
3
0
197,339
0
L
Zeus
3,982
398
15
2
0
94,498
0
W
Bastet
5,868
587
44
4
0
205,916
2
L
Thanatos
4,448
445
36
4
0
211,119
0
W
Vulcan
6,297
630
76
8
0
193,667
4
W
Medusa
4,913
491
36
4
0
178,996
1
L
Danzaburou
4,879
488
32
3
0
141,637
0
L
Bacchus
4,548
455
8
1
0
179,695
1
L
Bellona
4,646
465
24
2
0
183,357
0
W
Bacchus
5,374
537
31
3
0
206,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role