Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Blackbird-11-
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,511 Elo+
Solo
Danzaburou
Danzaburou
PartlySalty
Danzaburou
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
137W - 122L
1,429 Elo+
Party 2
King Arthur
King Arthur
StolenPenta
King Arthur
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
icFieldsofAcid
Cthulhu
Level 149
God Stats
4W - 2L
1,763 SR
Queue Stats
133W - 126L
1,518 Elo+
Party 2
Team Averages
Level 137
1,553 SR
1,474 Elo+

VS

Team Averages
Level 100
1,543 SR
1,560 Elo+
Amaterasu
Amaterasu
Aspen Armityle
Amaterasu
Level 84
God Stats
15W - 19L
1,561 SR
Queue Stats
622W - 635L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
BIaketheSnake
Sylvanus
Level 125
God Stats
8W - 5L
1,307 SR
Queue Stats
156W - 141L
1,575 Elo+
Party 3
Set
Set
Dusknoir2188
Set
Level 85
God Stats
18W - 14L
1,676 SR
Queue Stats
547W - 534L
1,570 Elo+
Party 1
Chiron
Chiron
Grandpa Watson
Chiron
Level 105
God Stats
4W - 2L
1,692 SR
Queue Stats
49W - 63L
1,548 Elo+
Party 3
Merlin
Merlin
RABBIT40
Merlin
Level 101
God Stats
19W - 23L
1,478 SR
Queue Stats
656W - 613L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 2 / 3
8,998
562
13,273
11,288
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
15
4 / 3 / 6
9,239
577
6,025
10,605
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
PartlySalty
Danzaburou
12
2 / 5 / 1
7,655
478
5,554
11,738
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
StolenPenta
King Arthur
14
5 / 2 / 1
8,787
549
9,100
12,053
7,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 6 / 5
7,827
489
9,358
12,557
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aspen Armityle
Amaterasu
14
2 / 3 / 5
7,966
498
5,684
13,863
10,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
BIaketheSnake
Sylvanus
12
5 / 5 / 2
7,345
459
7,955
16,460
9,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
7 / 5 / 6
9,003
563
11,148
14,591
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 4
7,028
439
4,232
7,109
2,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
RABBIT40
Merlin
13
2 / 3 / 7
8,246
515
9,432
9,590
4,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
17
Kills
18
18
Deaths
17
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
3
2.75
L
Amaterasu
Aspen Armityle
Amaterasu
2
3
5
1.5
L
Sylvanus
BIaketheSnake
Sylvanus
5
5
2
1.2
W
Mercury
4
3
6
2.33
L
7
5
6
2
L
2
1
4
4
W
Danzaburou
PartlySalty
Danzaburou
2
5
1
0.5
L
Merlin
RABBIT40
Merlin
2
3
7
1.83
W
King Arthur
StolenPenta
King Arthur
5
2
1
2.75
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,310
Damage
38,451
58,241
Taken
61,613
31,584
Mitigated
36,240
18,804
Healing
22,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,273
2,889
0
5,314
11,288
6,123
162
3,565
7,723
59,502
3,950
L
Amaterasu
Aspen Armityle
Amaterasu
5,684
2,081
0
5,763
13,863
10,243
0
2,625
11,238
0
35,507
L
Sylvanus
BIaketheSnake
Sylvanus
7,955
2,057
1,376
4,642
16,460
9,690
38
8,197
8,263
23,481
6,865
W
Mercury
6,025
3,035
0
4,225
10,605
4,234
794
2,528
8,077
0
60,437
L
11,148
6,306
0
2,131
14,591
9,320
114
4,197
10,166
0
61,903
L
4,232
2,148
1,835
3,585
7,109
2,589
0
3,622
3,487
0
34,424
W
Danzaburou
PartlySalty
Danzaburou
5,554
2,523
0
3,608
11,738
4,136
0
3,853
7,885
0
42,843
L
Merlin
RABBIT40
Merlin
9,432
872
0
3,072
9,590
4,398
336
3,777
5,813
50,359
0
W
King Arthur
StolenPenta
King Arthur
9,100
1,288
0
2,800
12,053
7,933
0
2,079
9,974
0
43,681
W
9,358
590
84
2,773
12,557
9,158
0
5,018
7,539
24,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,506
Gold Earned
39,588
402
Minions Killed
358
0
Camps Cleared
0
1,538,785
Distance Traveled
1,477,745
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,998
562
110
7
0
292,326
6
L
Amaterasu
7,966
498
66
4
0
330,489
3
L
Sylvanus
7,345
459
42
3
0
265,530
4
W
Mercury
9,239
577
105
7
0
362,236
5
L
Set
9,003
563
98
6
0
324,597
7
L
Chiron
7,028
439
59
4
0
278,551
3
W
Danzaburou
7,655
478
81
5
0
278,233
1
L
Merlin
8,246
515
93
6
0
278,578
6
W
King Arthur
8,787
549
77
5
0
297,109
2
W
Cthulhu
7,827
489
29
2
0
308,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role