Player Matchup

Cu Chulainn
Cu Chulainn
Platinum III
Evolved Kingdom
Cu Chulainn
Platinum III
Level 127
God Stats
39W - 26L
1,686 SR
Queue Stats
305W - 303L
1,905 MMR
Party 2
Janus
Janus
Diamond V
FlamePapi
Janus
Diamond V
Level 160
God Stats
8W - 6L
1,500 SR
Queue Stats
334W - 322L
1,893 MMR
Solo
Hachiman
Hachiman
Platinum IV
ForgeableSpace
Hachiman
Platinum IV
Level 116
God Stats
10W - 9L
1,666 SR
Queue Stats
97W - 95L
1,902 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
NIGHT 99
Tsukuyomi
Platinum III
Level 153
God Stats
28W - 26L
1,755 SR
Queue Stats
242W - 216L
1,766 MMR
Party 2
Yemoja
Yemoja
Platinum II
XxBiGxDriPxX
Yemoja
Platinum II
Level 128
God Stats
18W - 16L
1,378 SR
Queue Stats
373W - 358L
1,860 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,597 SR
1,865 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,691 SR
1,865 MMR
Cerberus
Cerberus
Platinum V
Deatherior
Cerberus
Platinum V
Level 158
God Stats
5W - 4L
1,296 SR
Queue Stats
202W - 177L
1,821 MMR
Party 3
Kali
Kali
Platinum I
Lorcody1100
Kali
Platinum I
Level 123
God Stats
3W - 1L
1,792 SR
Queue Stats
222W - 202L
1,842 MMR
Party 3
Nike
Nike
Platinum III
Mango_Lee7
Nike
Platinum III
Level 160
God Stats
7W - 3L
1,930 SR
Queue Stats
207W - 192L
1,870 MMR
Solo
Scylla
Scylla
Platinum IV
Pajyx
Scylla
Platinum IV
Level 158
God Stats
14W - 5L
1,702 SR
Queue Stats
26W - 24L
1,909 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
Roukeez
Hou Yi
Platinum V
Level 152
God Stats
6W - 3L
1,736 SR
Queue Stats
38W - 32L
1,884 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Evolved Kingdom
Cu Chulainn
16
2 / 5 / 3
9,669
509
14,081
16,514
11,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
FlamePapi
Janus
13
4 / 2 / 3
8,675
457
4,875
5,591
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
15
3 / 4 / 5
9,581
504
8,805
11,519
3,536
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
NIGHT 99
Tsukuyomi
16
6 / 7 / 6
10,331
544
9,694
16,522
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
12
2 / 7 / 4
8,556
450
6,237
17,930
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
CthulhuDanzaburouNu WaSetNemesis

VS

Bans
ApolloHeimdallrYmirThothArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deatherior
Cerberus
15
4 / 6 / 11
9,583
504
9,811
16,621
13,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 2 / 11
10,212
537
7,479
13,376
7,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
7 / 3 / 7
11,126
586
11,940
18,790
13,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Pajyx
Scylla
17
11 / 5 / 5
10,800
568
13,976
10,233
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
Roukeez
Hou Yi
17
1 / 1 / 6
9,979
525
6,338
10,644
3,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
17
Kills
25
25
Deaths
17
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Deatherior
Cerberus
4
6
11
1.58
L
Cu Chulainn
Evolved Kingdom
Cu Chulainn
2
5
3
0.7
L
Janus
FlamePapi
Janus
4
2
3
2.75
L
Hachiman
3
4
5
1.38
W
2
2
11
3.75
W
7
3
7
3.5
L
Tsukuyomi
NIGHT 99
Tsukuyomi
6
7
6
1.29
W
Scylla
Pajyx
Scylla
11
5
5
2.7
W
Hou Yi
Roukeez
Hou Yi
1
1
6
4
L
Yemoja
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,692
Damage
49,544
68,076
Taken
69,664
29,520
Mitigated
42,876
16,416
Healing
13,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Deatherior
Cerberus
9,811
965
0
3,520
16,621
13,962
328
3,936
12,591
29,171
0
L
Cu Chulainn
Evolved Kingdom
Cu Chulainn
14,081
2,232
0
3,451
16,514
11,023
0
4,714
11,645
4,778
64,126
L
Janus
FlamePapi
Janus
4,875
207
0
494
5,591
1,603
0
2,176
3,323
46,422
0
L
Hachiman
8,805
4,244
0
4,242
11,519
3,536
2,226
2,268
9,203
0
64,273
W
7,479
4,526
0
3,706
13,376
7,960
0
2,918
10,412
0
77,087
W
11,940
616
0
3,255
18,790
13,507
0
2,433
16,317
1,713
73,406
L
Tsukuyomi
NIGHT 99
Tsukuyomi
9,694
2,692
0
5,128
16,522
5,675
53
5,012
11,433
0
56,240
W
Scylla
Pajyx
Scylla
13,976
787
0
495
10,233
3,570
0
2,082
8,093
61,869
0
W
Hou Yi
Roukeez
Hou Yi
6,338
3,831
0
2,923
10,644
3,877
3,634
1,300
9,332
0
67,170
L
Yemoja
6,237
1,045
289
2,812
17,930
7,683
60
9,858
7,872
24,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,812
Gold Earned
51,700
455
Minions Killed
562
0
Camps Cleared
0
1,649,078
Distance Traveled
1,797,376
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,583
504
39
2
0
359,500
5
L
Cu Chulainn
9,669
509
132
7
0
344,885
4
L
Janus
8,675
457
92
5
0
284,024
1
L
Hachiman
9,581
504
119
6
0
325,886
4
W
Kali
10,212
537
117
6
0
392,926
3
W
Nike
11,126
586
156
8
0
352,239
5
L
Tsukuyomi
10,331
544
80
4
0
345,584
2
W
Scylla
10,800
568
115
6
0
326,562
3
W
Hou Yi
9,979
525
135
7
0
366,149
6
L
Yemoja
8,556
450
32
2
0
348,699
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role