Player Matchup

Ymir
Ymir
DalyTron
Ymir
Level 23
God Stats
2W - 3L
1,321 SR
Queue Stats
111W - 97L
1,405 Elo+
Solo
Cupid
Cupid
GxT_RedZoNe
Cupid
Level 77
God Stats
1W - 8L
1,500 SR
Queue Stats
263W - 339L
1,384 Elo+
Party 2
Odin
Odin
ZinDaGreat
Odin
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
203W - 209L
1,489 Elo+
Solo
Raijin
Raijin
broclee123
Raijin
Level 26
God Stats
34W - 33L
1,405 SR
Queue Stats
319W - 336L
1,438 Elo+
Solo
Da Ji
Da Ji
vLAZERv
Da Ji
Level 8
God Stats
0W - 2L
1,266 SR
Queue Stats
9W - 17L
1,350 Elo+
Party 2
Team Averages
Level 33
1,398 SR
1,413 Elo+

VS

Team Averages
Level 21
1,503 SR
1,390 Elo+
Achilles
Achilles
BBBurnone
Achilles
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
LukeNester
Set
Level 18
God Stats
4W - 6L
1,257 SR
Queue Stats
11W - 14L
1,313 Elo+
Solo
Cthulhu
Cthulhu
Phoenixxxxxxxx
Cthulhu
Level 7
God Stats
1W - 1L
1,719 SR
Queue Stats
7W - 13L
1,115 Elo+
Party 1
Neith
Neith
SweetMec
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Tearsofthebrowni
Sol
Level 24
God Stats
14W - 12L
1,538 SR
Queue Stats
72W - 63L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 2 / 4
8,660
509
7,378
15,458
14,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 2
8,436
496
9,550
12,616
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 0
7,994
470
4,864
9,714
6,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
broclee123
Raijin
15
0 / 3 / 1
8,562
504
2,388
9,195
4,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
vLAZERv
Da Ji
11
0 / 7 / 1
7,032
414
2,561
13,759
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BBBurnone
Achilles
15
2 / 0 / 1
8,632
508
6,125
10,579
12,100
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 0 / 3
9,377
552
3,369
8,791
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 4
8,159
480
6,630
8,910
4,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
SweetMec
Neith
12
1 / 3 / 5
7,740
455
9,349
11,538
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 4
9,729
572
13,492
8,986
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
18
18
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
BBBurnone
Achilles
2
0
1
2.5
L
Ymir
3
2
4
2.5
L
4
3
2
1.67
W
5
0
3
6.5
W
3
3
4
1.67
W
Neith
SweetMec
Neith
1
3
5
1.17
W
7
1
4
9
L
0
3
0
0
L
Raijin
broclee123
Raijin
0
3
1
0.17
L
Da Ji
vLAZERv
Da Ji
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
38,965
60,742
Taken
48,804
34,948
Mitigated
27,108
15,926
Healing
19,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BBBurnone
Achilles
6,125
1,982
0
2,192
10,579
12,100
282
336
9,843
5,680
39,180
L
Ymir
7,378
2,144
0
3,097
15,458
14,017
248
5,734
9,724
32,432
0
L
9,550
5,182
283
3,544
12,616
5,625
758
4,492
8,124
0
55,337
W
3,369
1,013
0
4,578
8,791
3,377
0
677
8,114
0
65,555
W
6,630
565
190
1,024
8,910
4,496
0
3,212
5,698
20,870
0
W
Neith
SweetMec
Neith
9,349
3,966
524
4,778
11,538
4,308
938
2,767
8,771
0
39,461
W
13,492
2,940
0
5,897
8,986
2,827
1,185
2,774
6,212
62,624
0
L
4,864
2,332
0
1,650
9,714
6,519
0
1,018
8,696
0
40,780
L
Raijin
broclee123
Raijin
2,388
121
189
3,254
9,195
4,049
998
5,562
3,633
56,008
0
L
Da Ji
vLAZERv
Da Ji
2,561
693
0
3,909
13,759
4,738
282
4,185
9,574
0
46,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,684
Gold Earned
43,637
452
Minions Killed
407
0
Camps Cleared
0
1,384,887
Distance Traveled
1,553,772
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,632
508
86
5
0
302,227
3
L
Ymir
8,660
509
47
3
0
295,119
3
L
Cupid
8,436
496
115
7
0
264,437
3
W
Set
9,377
552
115
7
0
371,520
2
W
Cthulhu
8,159
480
28
2
0
308,215
0
W
Neith
7,740
455
66
4
0
242,549
4
W
Sol
9,729
572
112
7
0
329,261
7
L
Odin
7,994
470
81
5
0
282,849
0
L
Raijin
8,562
504
126
7
0
289,561
4
L
Da Ji
7,032
414
83
5
0
252,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role