Player Matchup

Achilles
Achilles
 
Achilles
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
CAP DownBad
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,342 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Colliholic
Tsukuyomi
Level 155
God Stats
13W - 2L
2,068 SR
Queue Stats
448W - 345L
1,632 Elo+
Party 1
Ah Puch
Ah Puch
Ez Sunny
Ah Puch
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
160W - 124L
1,605 Elo+
Party 1
The Morrigan
The Morrigan
TyrDaddy
The Morrigan
Level 160
God Stats
2W - 3L
1,508 SR
Queue Stats
139W - 121L
1,698 Elo+
Party 1
Team Averages
Level 128
1,615 SR
1,555 Elo+

VS

Team Averages
Level 34
1,540 SR
1,451 Elo+
Zeus
Zeus
ATOMIC RAVEN19
Zeus
Level 37
God Stats
21W - 27L
1,666 SR
Queue Stats
29W - 42L
1,472 Elo+
Party 2
Bakasura
Bakasura
Astro Duck27
Bakasura
Level 39
God Stats
1W - 2L
1,689 SR
Queue Stats
43W - 55L
1,458 Elo+
Party 2
Achilles
Achilles
Giraffe8764
Achilles
Level 36
God Stats
1W - 5L
1,372 SR
Queue Stats
11W - 21L
1,439 Elo+
Party 2
Hou Yi
Hou Yi
I Shreek I
Hou Yi
Level 27
God Stats
1W - 6L
1,475 SR
Queue Stats
26W - 36L
1,456 Elo+
Party 2
Sobek
Sobek
l ThumbMan l
Sobek
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 142L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 0 / 3
6,050
605
3,112
4,836
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
CAP DownBad
Izanami
12
5 / 0 / 2
6,866
687
4,888
5,408
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Colliholic
Tsukuyomi
11
5 / 0 / 3
6,474
647
6,856
6,010
2,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
Ez Sunny
Ah Puch
10
2 / 0 / 4
5,983
598
3,705
1,406
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Morrigan
TyrDaddy
The Morrigan
10
6 / 1 / 6
6,632
663
5,144
3,148
1,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
3,974
397
2,728
5,766
1,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Astro Duck27
Bakasura
7
0 / 4 / 1
4,295
430
1,687
6,337
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Giraffe8764
Achilles
7
1 / 4 / 0
4,649
465
2,518
9,605
3,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
I Shreek I
Hou Yi
7
0 / 3 / 0
4,327
433
672
5,143
1,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 5 / 0
4,037
404
1,062
7,374
3,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
21
Kills
1
1
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
3
4.5
L
0
5
1
0.1
L
Bakasura
Astro Duck27
Bakasura
0
4
1
0.13
W
Izanami
CAP DownBad
Izanami
5
0
2
6
W
Tsukuyomi
Colliholic
Tsukuyomi
5
0
3
6.5
W
Ah Puch
Ez Sunny
Ah Puch
2
0
4
4
L
Achilles
Giraffe8764
Achilles
1
4
0
0.25
L
Hou Yi
I Shreek I
Hou Yi
0
3
0
0
W
The Morrigan
TyrDaddy
The Morrigan
6
1
6
9
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,705
Damage
8,667
20,808
Taken
34,225
7,974
Mitigated
11,147
10,449
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,112
854
0
667
4,836
1,617
0
1,100
3,725
0
35,036
L
2,728
643
54
1,473
5,766
1,087
0
1,355
4,234
12,410
0
L
Bakasura
Astro Duck27
Bakasura
1,687
1,040
111
1,468
6,337
1,906
0
2,035
4,087
0
9,267
W
Izanami
CAP DownBad
Izanami
4,888
3,426
0
3,146
5,408
1,934
352
1,196
4,212
0
44,739
W
Tsukuyomi
Colliholic
Tsukuyomi
6,856
1,950
0
3,831
6,010
2,979
68
882
5,114
0
35,990
W
Ah Puch
Ez Sunny
Ah Puch
3,705
412
0
940
1,406
401
248
427
969
30,145
0
L
Achilles
Giraffe8764
Achilles
2,518
923
0
2,063
9,605
3,678
0
1,541
7,718
0
14,948
L
Hou Yi
I Shreek I
Hou Yi
672
143
258
1,147
5,143
1,054
136
753
4,390
0
19,158
W
The Morrigan
TyrDaddy
The Morrigan
5,144
1,307
0
1,865
3,148
1,043
0
185
2,943
21,052
2,274
L
1,062
172
0
1,525
7,374
3,422
0
1,014
6,274
9,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,005
Gold Earned
21,282
335
Minions Killed
152
0
Camps Cleared
0
940,780
Distance Traveled
828,945
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,050
605
66
7
0
214,227
0
L
Zeus
3,974
397
23
2
0
150,618
0
L
Bakasura
4,295
430
37
4
0
181,504
2
W
Izanami
6,866
687
92
9
0
174,038
1
W
Tsukuyomi
6,474
647
68
7
0
189,345
3
W
Ah Puch
5,983
598
65
7
0
199,729
0
L
Achilles
4,649
465
31
3
0
177,754
2
L
Hou Yi
4,327
433
40
4
0
136,208
2
W
The Morrigan
6,632
663
44
4
0
163,441
1
L
Sobek
4,037
404
21
2
0
182,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role