Player Matchup

Bacchus
Bacchus
Darwin
Bacchus
Level 121
God Stats
6W - 6L
1,497 SR
Queue Stats
97W - 91L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
MadCrayolaz
Baron Samedi
Level 128
God Stats
9W - 2L
1,971 SR
Queue Stats
33W - 29L
1,678 Elo+
Party 2
Ne Zha
Ne Zha
PraYYYY
Ne Zha
Level 140
God Stats
4W - 0L
1,263 SR
Queue Stats
142W - 127L
1,467 Elo+
Party 1
Cerberus
Cerberus
Spookasaurus
Cerberus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 48L
1,649 Elo+
Party 2
Xbalanque
Xbalanque
imrixD
Xbalanque
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 124
1,546 SR
1,552 Elo+

VS

Team Averages
Level 112
1,357 SR
1,477 Elo+
Apollo
Apollo
FluffyCookies
Apollo
Level 75
God Stats
5W - 11L
1,511 SR
Queue Stats
448W - 436L
1,521 Elo+
Solo
Eset
Eset
JackalFitzroy
Eset
Level 149
God Stats
2W - 1L
1,057 SR
Queue Stats
47W - 49L
1,399 Elo+
Solo
Sylvanus
Sylvanus
TWebb
Sylvanus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,498 Elo+
Party 3
Da Ji
Da Ji
bombcat9
Da Ji
Level 84
God Stats
1W - 2L
1,306 SR
Queue Stats
12W - 19L
1,524 Elo+
Party 3
Ra
Ra
johnpeter101
Ra
Level 127
God Stats
1W - 3L
1,413 SR
Queue Stats
53W - 63L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darwin
Bacchus
9
1 / 0 / 4
5,570
557
1,608
5,266
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
MadCrayolaz
Baron Samedi
9
1 / 0 / 5
5,710
571
6,328
5,232
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
PraYYYY
Ne Zha
11
6 / 0 / 0
6,636
664
4,241
6,723
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Spookasaurus
Cerberus
10
2 / 0 / 2
6,075
608
5,171
7,029
4,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
imrixD
Xbalanque
11
0 / 0 / 1
5,825
583
4,013
4,478
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,638
564
1,819
5,843
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
5,178
518
1,800
5,709
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
TWebb
Sylvanus
7
0 / 2 / 0
4,764
476
1,499
8,146
3,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Da Ji
bombcat9
Da Ji
8
0 / 3 / 0
4,937
494
1,617
7,523
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 3 / 0
5,938
594
3,508
6,439
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
10
Kills
0
0
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Darwin
Bacchus
1
0
4
3
L
0
0
0
0
L
0
2
0
0
W
Baron Samedi
MadCrayolaz
Baron Samedi
1
0
5
3.5
W
Ne Zha
PraYYYY
Ne Zha
6
0
0
6
W
Cerberus
Spookasaurus
Cerberus
2
0
2
3
L
Sylvanus
TWebb
Sylvanus
0
2
0
0
L
Da Ji
bombcat9
Da Ji
0
3
0
0
W
Xbalanque
imrixD
Xbalanque
0
0
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,361
Damage
10,243
28,728
Taken
33,660
12,539
Mitigated
12,931
16,171
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Darwin
Bacchus
1,608
179
0
2,436
5,266
3,235
74
682
4,584
11,881
0
L
1,819
1,041
0
3,296
5,843
1,619
0
353
5,478
0
35,662
L
1,800
476
0
1,897
5,709
1,687
172
2,787
2,667
31,597
0
W
Baron Samedi
MadCrayolaz
Baron Samedi
6,328
547
363
2,840
5,232
2,005
168
1,558
3,674
23,302
0
W
Ne Zha
PraYYYY
Ne Zha
4,241
1,131
0
3,660
6,723
1,953
396
560
6,163
0
40,041
W
Cerberus
Spookasaurus
Cerberus
5,171
489
0
4,153
7,029
4,327
0
3,230
3,799
33,015
0
L
Sylvanus
TWebb
Sylvanus
1,499
633
700
1,736
8,146
3,388
0
2,747
5,310
10,781
0
L
Da Ji
bombcat9
Da Ji
1,617
261
0
2,456
7,523
2,413
0
2,272
5,106
0
21,247
W
Xbalanque
imrixD
Xbalanque
4,013
1,610
0
2,719
4,478
1,019
0
535
3,943
0
38,139
L
3,508
916
0
1,520
6,439
3,824
184
4,095
1,992
35,128
1,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,816
Gold Earned
26,455
298
Minions Killed
296
0
Camps Cleared
0
988,236
Distance Traveled
838,857
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,570
557
21
2
0
199,843
3
L
Apollo
5,638
564
90
9
0
170,477
5
L
Eset
5,178
518
63
6
0
150,820
3
W
Baron Samedi
5,710
571
51
5
0
208,139
1
W
Ne Zha
6,636
664
72
7
0
212,678
3
W
Cerberus
6,075
608
87
9
0
173,669
2
L
Sylvanus
4,764
476
12
1
0
163,607
4
L
Da Ji
4,937
494
52
5
0
183,616
0
W
Xbalanque
5,825
583
67
7
0
193,907
4
L
Ra
5,938
594
79
8
0
170,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role