Player Matchup

Hel
Hel
BringMeATyr
Hel
Level 28
God Stats
0W - 1L
1,744 SR
Queue Stats
20W - 2L
1,990 Elo+
Party 1
Nemesis
Nemesis
Keladus
Nemesis
Level 127
God Stats
10W - 3L
2,127 SR
Queue Stats
591W - 338L
1,790 Elo+
Party 1
Fafnir
Fafnir
Singulant
Fafnir
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
209W - 106L
1,783 Elo+
Party 1
Team Averages
Level 94
1,791 SR
1,854 Elo+

VS

Team Averages
Level 68
1,730 SR
1,717 Elo+
Arachne
Arachne
WalrusTheGreat
Arachne
Level 128
God Stats
3W - 0L
1,716 SR
Queue Stats
149W - 81L
1,742 Elo+
Party 2
Sobek
Sobek
WholHorse
Sobek
Level 28
God Stats
7W - 6L
1,598 SR
Queue Stats
224W - 170L
1,699 Elo+
Party 2
Hades
Hades
tacoslover
Hades
Level 48
God Stats
5W - 1L
1,878 SR
Queue Stats
10W - 8L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
8,724
727
9,272
8,948
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Keladus
Nemesis
12
3 / 3 / 7
8,771
731
7,130
10,619
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Singulant
Fafnir
13
4 / 2 / 7
8,960
747
6,651
9,208
6,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
9,309
776
8,378
9,426
4,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
WholHorse
Sobek
11
2 / 5 / 3
7,959
663
4,799
12,340
9,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
11
1 / 2 / 4
7,836
653
6,181
8,427
3,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
12
Kills
8
8
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
3
6
2.67
L
Nemesis
Keladus
Nemesis
3
3
7
2.17
L
Fafnir
Singulant
Fafnir
4
2
7
3.75
W
5
5
2
1.2
W
Sobek
WholHorse
Sobek
2
5
3
0.7
W
Hades
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,053
Damage
19,358
28,775
Taken
30,193
14,442
Mitigated
17,492
12,703
Healing
8,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,272
507
3,244
4,594
8,948
3,498
143
4,457
4,491
39,360
0
L
Nemesis
Keladus
Nemesis
7,130
4,219
0
2,312
10,619
4,052
537
4,300
6,319
0
37,447
L
Fafnir
Singulant
Fafnir
6,651
1,787
0
2,553
9,208
6,892
197
2,344
6,864
26,328
0
W
8,378
5,584
0
2,389
9,426
4,470
0
4,749
4,437
0
28,349
W
Sobek
WholHorse
Sobek
4,799
352
0
3,273
12,340
9,515
0
5,558
6,264
19,483
0
W
Hades
6,181
214
679
2,471
8,427
3,507
0
4,543
3,543
20,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,455
Gold Earned
25,104
182
Minions Killed
99
0
Camps Cleared
0
630,068
Distance Traveled
632,367
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,724
727
74
6
0
204,022
1
L
Nemesis
8,771
731
61
5
0
212,558
3
L
Fafnir
8,960
747
47
4
0
213,488
2
W
Arachne
9,309
776
57
5
0
197,639
1
W
Sobek
7,959
663
14
1
0
216,635
1
W
Hades
7,836
653
28
2
0
218,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role