Player Matchup

Merlin
Merlin
Fatigue420
Merlin
Level 69
God Stats
0W - 2L
1,561 SR
Queue Stats
2W - 3L
1,285 Elo+
Solo
Heimdallr
Heimdallr
ITzSpooks3863
Heimdallr
Level 57
God Stats
5W - 5L
1,835 SR
Queue Stats
244W - 244L
1,463 Elo+
Party 2
Danzaburou
Danzaburou
Surestroxas
Danzaburou
Level 79
God Stats
4W - 3L
1,853 SR
Queue Stats
5W - 4L
1,653 Elo+
Solo
Ymir
Ymir
TrippyPanda4605
Ymir
Level 15
God Stats
2W - 2L
1,742 SR
Queue Stats
3W - 3L
1,408 Elo+
Party 2
Horus
Horus
kjam12321
Horus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,486 Elo+
Party 2
Team Averages
Level 50
1,698 SR
1,459 Elo+

VS

Team Averages
Level 91
1,516 SR
1,435 Elo+
Skadi
Skadi
BlackValkyrie99
Skadi
Level 73
God Stats
3W - 5L
1,617 SR
Queue Stats
904W - 1,195L
1,429 Elo+
Party 1
Sobek
Sobek
Saneover
Sobek
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 74L
1,530 Elo+
Solo
Vulcan
Vulcan
moonchild96
Vulcan
Level 15
God Stats
7W - 6L
1,379 SR
Queue Stats
62W - 66L
1,287 Elo+
Solo
Danzaburou
Danzaburou
ms_rarity
Danzaburou
Level 125
God Stats
59W - 111L
1,421 SR
Queue Stats
878W - 1,186L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
skyhigh1226
Sun Wukong
Level 160
God Stats
104W - 84L
1,661 SR
Queue Stats
1,344W - 1,754L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fatigue420
Merlin
17
3 / 5 / 2
9,669
744
13,275
10,731
4,092
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
ITzSpooks3863
Heimdallr
16
2 / 3 / 4
9,275
713
8,876
13,663
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Surestroxas
Danzaburou
16
3 / 4 / 3
9,784
753
10,574
16,696
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 8 / 4
7,449
573
4,886
14,404
5,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Horus
kjam12321
Horus
14
0 / 7 / 6
7,986
614
4,269
15,501
10,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 15
10,442
803
9,512
11,242
4,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Saneover
Sobek
16
4 / 3 / 12
10,899
838
6,669
15,682
14,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
17
6 / 1 / 11
10,887
837
21,053
5,095
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
ms_rarity
Danzaburou
18
8 / 0 / 12
11,763
905
14,275
8,917
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
skyhigh1226
Sun Wukong
18
5 / 1 / 11
11,048
850
11,250
11,946
9,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
8
Kills
27
27
Deaths
8
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
L
Merlin
Fatigue420
Merlin
3
5
2
0.8
L
Heimdallr
ITzSpooks3863
Heimdallr
2
3
4
1.33
W
Sobek
Saneover
Sobek
4
3
12
3.33
L
Danzaburou
Surestroxas
Danzaburou
3
4
3
1.13
L
0
8
4
0.25
L
Horus
kjam12321
Horus
0
7
6
0.43
W
Vulcan
6
1
11
11.5
W
Danzaburou
ms_rarity
Danzaburou
8
0
12
14
W
Sun Wukong
skyhigh1226
Sun Wukong
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,880
Damage
62,759
70,995
Taken
52,882
33,006
Mitigated
35,312
12,985
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,512
4,611
0
1,465
11,242
4,401
348
4,879
6,363
0
34,320
L
Merlin
Fatigue420
Merlin
13,275
1,283
0
0
10,731
4,092
0
4,981
5,750
45,851
0
L
Heimdallr
ITzSpooks3863
Heimdallr
8,876
2,813
0
1,660
13,663
6,211
0
4,176
9,487
0
35,745
W
Sobek
Saneover
Sobek
6,669
558
530
1,992
15,682
14,654
29
4,693
10,989
16,654
0
L
Danzaburou
Surestroxas
Danzaburou
10,574
5,339
237
6,033
16,696
6,798
0
7,137
9,559
0
41,334
L
4,886
212
0
910
14,404
5,895
0
7,272
7,132
12,278
0
L
Horus
kjam12321
Horus
4,269
1,542
1,121
3,024
15,501
10,010
0
4,348
11,153
0
12,329
W
Vulcan
21,053
6,876
0
0
5,095
2,297
0
1,868
3,227
44,287
0
W
Danzaburou
ms_rarity
Danzaburou
14,275
4,900
0
3,338
8,917
4,847
721
4,036
4,881
0
40,158
W
Sun Wukong
skyhigh1226
Sun Wukong
11,250
2,425
0
2,572
11,946
9,113
778
2,848
9,098
0
40,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,163
Gold Earned
55,039
270
Minions Killed
295
6
Camps Cleared
7
1,079,411
Distance Traveled
1,297,999
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,442
803
61
5
0
279,452
0
L
Merlin
9,669
744
88
7
0
234,731
0
L
Heimdallr
9,275
713
63
5
2
227,798
3
W
Sobek
10,899
838
13
1
1
234,285
1
L
Danzaburou
9,784
753
82
6
3
201,204
2
L
Ymir
7,449
573
20
2
0
195,000
0
L
Horus
7,986
614
17
1
1
220,678
0
W
Vulcan
10,887
837
62
5
4
251,168
0
W
Danzaburou
11,763
905
80
6
0
238,948
2
W
Sun Wukong
11,048
850
79
6
2
294,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role