Player Matchup

Danzaburou
Danzaburou
BaabyShaark
Danzaburou
Level 24
God Stats
2W - 1L
1,516 SR
Queue Stats
24W - 17L
1,635 Elo+
Solo
Hera
Hera
Eour
Hera
Level 18
God Stats
2W - 1L
1,866 SR
Queue Stats
8W - 10L
1,441 Elo+
Solo
Odin
Odin
TheLastCandle
Odin
Level 23
God Stats
4W - 0L
1,704 SR
Queue Stats
112W - 132L
1,487 Elo+
Solo
Set
Set
TomaUS112
Set
Level 18
God Stats
6W - 5L
1,584 SR
Queue Stats
182W - 213L
1,473 Elo+
Solo
Yemoja
Yemoja
ykooc
Yemoja
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 53L
1,645 Elo+
Solo
Team Averages
Level 22
1,634 SR
1,536 Elo+

VS

Team Averages
Level 15
1,584 SR
1,626 Elo+
Loki
Loki
Loki S Tier
Loki
Level 25
God Stats
3W - 3L
1,602 SR
Queue Stats
11W - 11L
1,512 Elo+
Party 1
Chernobog
Chernobog
Montiwaye
Chernobog
Level 23
God Stats
6W - 7L
1,527 SR
Queue Stats
14W - 13L
1,556 Elo+
Party 1
Bacchus
Bacchus
PeachMainHero
Bacchus
Level 5
God Stats
1W - 1L
1,789 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 1
Neith
Neith
Zrync
Neith
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
valiqueso
Set
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,888 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BaabyShaark
Danzaburou
13
7 / 0 / 3
7,472
747
9,251
4,691
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
Eour
Hera
9
1 / 4 / 0
5,474
547
1,979
3,928
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 1 / 1
5,846
585
1,590
4,325
2,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 4 / 2
5,619
562
2,464
6,307
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
ykooc
Yemoja
10
6 / 0 / 4
6,942
694
2,892
4,211
2,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,058
606
3,966
4,821
1,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Montiwaye
Chernobog
7
0 / 5 / 0
4,285
429
1,832
5,785
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bacchus
7
0 / 5 / 0
4,469
447
573
6,621
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Neith
Zrync
Neith
9
4 / 3 / 0
5,602
560
3,172
5,814
1,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 1 / 1
4,954
495
1,645
3,835
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
8
9
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BaabyShaark
Danzaburou
7
0
3
8.5
W
Hera
Eour
Hera
1
4
0
0.25
L
2
1
1
2.5
L
Chernobog
Montiwaye
Chernobog
0
5
0
0
L
Bacchus
0
5
0
0
W
0
1
1
0.5
W
1
4
2
0.5
L
Neith
Zrync
Neith
4
3
0
1.33
L
2
1
1
2.5
W
Yemoja
ykooc
Yemoja
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,176
Damage
11,188
23,462
Taken
26,876
10,626
Mitigated
7,966
8,496
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BaabyShaark
Danzaburou
9,251
4,593
0
2,806
4,691
2,871
1,803
270
4,421
0
54,168
W
Hera
Eour
Hera
1,979
523
0
470
3,928
936
210
0
3,928
16,453
0
L
3,966
1,034
0
1,096
4,821
1,228
0
94
4,533
0
30,209
L
Chernobog
Montiwaye
Chernobog
1,832
1,287
0
1,153
5,785
1,093
0
1,025
4,760
0
16,790
L
Bacchus
573
286
0
338
6,621
2,841
0
1,053
5,568
4,046
0
W
1,590
446
0
2,044
4,325
2,509
432
0
4,325
0
23,811
W
2,464
1,172
0
1,595
6,307
2,295
0
0
6,307
0
18,227
L
Neith
Zrync
Neith
3,172
2,070
0
1,713
5,814
1,702
127
1,683
3,877
0
22,485
L
1,645
1,071
0
1,872
3,835
1,102
0
730
3,073
0
18,836
W
Yemoja
ykooc
Yemoja
2,892
1,065
343
1,238
4,211
2,015
108
303
3,908
19,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,353
Gold Earned
25,368
279
Minions Killed
194
0
Camps Cleared
0
874,797
Distance Traveled
767,401
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,472
747
100
10
0
167,089
2
W
Hera
5,474
547
39
4
0
170,077
1
L
Loki
6,058
606
70
7
0
182,811
0
L
Chernobog
4,285
429
35
4
0
142,628
0
L
Bacchus
4,469
447
5
1
0
145,961
0
W
Odin
5,846
585
66
7
0
140,025
2
W
Set
5,619
562
45
5
0
208,186
5
L
Neith
5,602
560
39
4
0
160,682
2
L
Set
4,954
495
45
5
0
135,319
1
W
Yemoja
6,942
694
29
3
0
189,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role