Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
EcS DeatH
He Bo
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 69L
1,478 Elo+
Party 1
Rama
Rama
Kenster833
Rama
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 284L
1,690 Elo+
Party 2
Ares
Ares
O3ll_death
Ares
Level 134
God Stats
14W - 6L
1,546 SR
Queue Stats
370W - 382L
1,639 Elo+
Party 2
Cu Chulainn
Cu Chulainn
hootie_7
Cu Chulainn
Level 127
God Stats
9W - 8L
1,649 SR
Queue Stats
159W - 152L
1,541 Elo+
Party 2
Team Averages
Level 144
1,539 SR
1,570 Elo+

VS

Team Averages
Level 123
1,529 SR
1,487 Elo+
Chronos
Chronos
Powerhouse5k
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,488 Elo+
Party 3
Medusa
Medusa
dre 09j6
Medusa
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,470 Elo+
Party 3
Ganesha
Ganesha
ischiocrural
Ganesha
Level 66
God Stats
1W - 0L
1,528 SR
Queue Stats
22W - 23L
1,470 Elo+
Party 3
Izanami
Izanami
woodrowilson
Izanami
Level 140
God Stats
7W - 2L
1,500 SR
Queue Stats
234W - 233L
1,524 Elo+
Solo
Zeus
Zeus
xXxMcCallxXx
Zeus
Level 158
God Stats
3W - 1L
1,619 SR
Queue Stats
27W - 30L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 5 / 8
9,117
701
5,444
19,767
9,547
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
EcS DeatH
He Bo
17
6 / 4 / 8
10,246
788
18,317
11,732
5,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 3 / 8
9,853
758
6,274
9,503
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 5 / 12
8,948
688
7,487
15,893
15,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
hootie_7
Cu Chulainn
16
1 / 5 / 8
9,102
700
12,829
20,404
13,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Powerhouse5k
Chronos
17
7 / 3 / 7
10,141
780
11,598
14,420
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
dre 09j6
Medusa
17
5 / 4 / 8
10,601
815
11,768
9,857
4,988
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
ischiocrural
Ganesha
17
0 / 2 / 20
10,250
788
5,283
13,524
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
woodrowilson
Izanami
18
4 / 4 / 14
10,953
843
16,628
11,121
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 2 / 11
10,327
794
22,234
7,685
3,789
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
82
15
Kills
22
22
Deaths
15
44
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
8
1.2
L
He Bo
EcS DeatH
He Bo
6
4
8
2.5
L
5
3
8
3
L
1
5
12
1.4
W
Chronos
Powerhouse5k
Chronos
7
3
7
3.5
W
Medusa
dre 09j6
Medusa
5
4
8
2.25
L
Cu Chulainn
hootie_7
Cu Chulainn
1
5
8
1
W
Ganesha
ischiocrural
Ganesha
0
2
20
5
W
Izanami
woodrowilson
Izanami
4
4
14
2.75
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,351
Damage
67,511
77,299
Taken
56,607
47,266
Mitigated
37,383
27,866
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,444
150
1,590
3,913
19,767
9,547
341
10,698
9,069
0
8,123
L
He Bo
EcS DeatH
He Bo
18,317
446
2,037
4,473
11,732
5,194
262
5,197
6,535
32,574
0
L
6,274
3,898
1,691
1,771
9,503
4,070
877
5,579
3,924
0
16,646
L
7,487
0
1,728
3,234
15,893
15,197
70
7,667
8,226
12,110
0
W
Chronos
Powerhouse5k
Chronos
11,598
4,630
559
2,908
14,420
8,110
1,090
7,038
7,307
23,623
0
W
Medusa
dre 09j6
Medusa
11,768
4,099
0
1,008
9,857
4,988
1,853
4,941
4,841
0
29,237
L
Cu Chulainn
hootie_7
Cu Chulainn
12,829
566
1,660
5,769
20,404
13,258
268
9,974
10,430
514
36,297
W
Ganesha
ischiocrural
Ganesha
5,283
235
575
3,112
13,524
14,799
322
6,333
7,041
7,817
0
W
Izanami
woodrowilson
Izanami
16,628
7,955
1,408
3,329
11,121
5,697
1,566
5,968
5,078
0
40,680
W
22,234
1,800
7
653
7,685
3,789
716
2,011
5,599
37,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,266
Gold Earned
52,272
126
Minions Killed
150
0
Camps Cleared
0
1,068,519
Distance Traveled
1,022,075
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,117
701
4
0
0
210,273
1
L
He Bo
10,246
788
25
2
0
216,412
2
L
Rama
9,853
758
45
3
0
214,928
4
L
Ares
8,948
688
6
0
0
224,359
0
W
Chronos
10,141
780
19
1
0
218,413
0
W
Medusa
10,601
815
41
3
0
218,919
0
L
Cu Chulainn
9,102
700
46
4
0
202,547
3
W
Ganesha
10,250
788
1
0
0
197,117
0
W
Izanami
10,953
843
69
5
0
200,791
1
W
Zeus
10,327
794
20
2
0
186,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role