Player Matchup

Anubis
Anubis
DarkCrazy6u
Anubis
Level 21
God Stats
24W - 32L
1,343 SR
Queue Stats
114W - 151L
1,395 Elo+
Party 1
Pele
Pele
DyonathGamer
Pele
Level 22
God Stats
21W - 29L
1,361 SR
Queue Stats
50W - 67L
1,447 Elo+
Party 1
Medusa
Medusa
SNOOOP_BRR
Medusa
Level 21
God Stats
10W - 10L
1,548 SR
Queue Stats
43W - 79L
1,418 Elo+
Party 1
Arachne
Arachne
ZX_KANEKY_XZ
Arachne
Level 25
God Stats
46W - 32L
1,556 SR
Queue Stats
219W - 289L
1,450 Elo+
Party 1
Zeus
Zeus
senhor_14K
Zeus
Level 29
God Stats
21W - 19L
1,530 SR
Queue Stats
160W - 183L
1,426 Elo+
Party 1
Team Averages
Level 24
1,468 SR
1,427 Elo+

VS

Team Averages
Level 21
1,581 SR
1,510 Elo+
Apollo
Apollo
Ex1it
Apollo
Level 26
God Stats
7W - 8L
1,613 SR
Queue Stats
84W - 95L
1,534 Elo+
Party 2
Geb
Geb
NFGaming2k
Geb
Level 24
God Stats
14W - 9L
1,761 SR
Queue Stats
58W - 51L
1,574 Elo+
Party 2
Anubis
Anubis
felipe_lopess11
Anubis
Level 10
God Stats
4W - 6L
1,528 SR
Queue Stats
4W - 6L
1,492 Elo+
Solo
Nemesis
Nemesis
igbr3alpha
Nemesis
Level 16
God Stats
1W - 1L
1,728 SR
Queue Stats
23W - 39L
1,357 Elo+
Solo
Janus
Janus
matiasdgonzalez
Janus
Level 28
God Stats
1W - 7L
1,274 SR
Queue Stats
28W - 45L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 5 / 6
10,624
483
14,203
15,348
9,056
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
9 / 1 / 3
12,082
549
15,255
20,242
8,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
SNOOOP_BRR
Medusa
16
3 / 3 / 6
10,265
467
8,074
13,341
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ZX_KANEKY_XZ
Arachne
17
0 / 2 / 2
10,392
472
2,815
7,713
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 6 / 0
11,706
532
9,143
12,470
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ex1it
Apollo
16
4 / 5 / 4
9,576
435
11,656
14,575
4,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 2 / 7
10,292
468
11,190
15,653
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 6 / 1
8,797
400
4,525
14,040
4,617
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
igbr3alpha
Nemesis
16
3 / 1 / 1
9,885
449
5,056
7,407
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 6 / 3
11,005
500
12,668
17,929
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
20
Kills
17
17
Deaths
20
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
5
6
1.4
W
9
1
3
10.5
L
Apollo
Ex1it
Apollo
4
5
4
1.2
L
2
2
7
2.75
W
Medusa
SNOOOP_BRR
Medusa
3
3
6
2
W
Arachne
ZX_KANEKY_XZ
Arachne
0
2
2
0.5
L
3
6
1
0.58
L
Nemesis
igbr3alpha
Nemesis
3
1
1
3.5
L
5
6
3
1.08
W
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,490
Damage
45,095
69,114
Taken
69,604
30,104
Mitigated
25,048
27,961
Healing
18,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,203
1,055
0
6,412
15,348
9,056
177
7,574
7,774
49,402
0
W
15,255
3,741
0
13,246
20,242
8,289
0
7,001
13,241
0
98,152
L
Apollo
Ex1it
Apollo
11,656
6,931
0
4,412
14,575
4,382
840
3,482
11,093
0
62,975
L
11,190
1,252
219
5,162
15,653
6,672
198
7,436
8,217
38,521
0
W
Medusa
SNOOOP_BRR
Medusa
8,074
3,805
0
4,187
13,341
4,487
1,041
5,532
7,809
0
54,147
W
Arachne
ZX_KANEKY_XZ
Arachne
2,815
2,046
0
1,853
7,713
3,170
846
1,236
6,477
0
39,602
L
4,525
188
0
3,909
14,040
4,617
184
2,301
11,689
45,052
0
L
Nemesis
igbr3alpha
Nemesis
5,056
1,672
0
498
7,407
3,128
0
767
6,592
0
37,748
L
12,668
1,369
0
4,499
17,929
6,249
686
8,972
8,667
77,813
0
W
9,143
1,928
0
2,263
12,470
5,102
2,913
7,040
5,430
75,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,069
Gold Earned
49,555
567
Minions Killed
452
0
Camps Cleared
0
1,682,952
Distance Traveled
1,859,061
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,624
483
91
4
0
249,881
2
W
Pele
12,082
549
139
6
0
421,452
4
L
Apollo
9,576
435
123
6
0
380,228
2
L
Geb
10,292
468
37
2
0
421,240
2
W
Medusa
10,265
467
109
5
0
369,802
2
W
Arachne
10,392
472
79
4
0
318,523
0
L
Anubis
8,797
400
61
3
0
293,164
1
L
Nemesis
9,885
449
84
4
0
409,504
5
L
Janus
11,005
500
147
7
0
354,925
8
W
Zeus
11,706
532
149
7
0
323,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role