Player Matchup

Bellona
Bellona
Silver I
OneDownDummeh
Bellona
Silver I
Level 49
God Stats
73W - 53L
1,510 SR
Queue Stats
197W - 202L
1,141 MMR
Party 1
Cerberus
Cerberus
Silver III
TGR DarthGERSON
Cerberus
Silver III
Level 114
God Stats
0W - 3L
1,500 SR
Queue Stats
516W - 525L
988 MMR
Solo
Merlin
Merlin
Silver III
UriGamePlay_ARG
Merlin
Silver III
Level 89
God Stats
2W - 5L
1,672 SR
Queue Stats
288W - 291L
968 MMR
Solo
Skadi
Skadi
Silver II
YodelDeeznats
Skadi
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 101L
956 MMR
Solo
Bastet
Bastet
Silver III
prestigeww808
Bastet
Silver III
Level 104
God Stats
43W - 30L
1,116 SR
Queue Stats
243W - 241L
863 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,460 SR
983 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,510 SR
982 MMR
Artio
Artio
Bronze I
AG3NT 222
Artio
Bronze I
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 30L
897 MMR
Party 2
Osiris
Osiris
Silver III
REDEEM KILLS
Osiris
Silver III
Level 101
God Stats
3W - 0L
1,682 SR
Queue Stats
65W - 78L
1,093 MMR
Party 2
Izanami
Izanami
Silver IV
SMITE SUCKZ LUL
Izanami
Silver IV
Level 85
God Stats
11W - 8L
1,500 SR
Queue Stats
412W - 511L
992 MMR
Solo
Fenrir
Fenrir
Silver III
Ultimax710
Fenrir
Silver III
Level 124
God Stats
16W - 13L
1,374 SR
Queue Stats
191W - 203L
935 MMR
Solo
Chang'e
Chang'e
Silver II
xCertifiedHuncho
Chang'e
Silver II
Level 94
God Stats
53W - 56L
1,495 SR
Queue Stats
213W - 222L
993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
9 / 7 / 5
11,605
580
15,992
23,333
17,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
12
0 / 9 / 7
7,748
387
7,749
21,920
10,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 8 / 9
10,638
532
19,135
13,457
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 9 / 4
9,302
465
8,158
15,881
5,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 6 / 7
9,918
496
9,571
16,132
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ArachneCthulhuDanzaburouSetNu Wa

VS

Bans
TsukuyomiScyllaApolloHadesCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AG3NT 222
Artio
16
5 / 3 / 16
10,875
544
8,119
20,085
21,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
18
2 / 5 / 16
11,274
564
9,734
20,417
15,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
13 / 2 / 12
12,301
615
23,861
16,701
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Ultimax710
Fenrir
17
11 / 6 / 9
12,291
615
13,447
16,610
9,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
7 / 4 / 19
11,086
554
15,422
17,629
8,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
110
20
Kills
38
39
Deaths
20
32
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Artio
AG3NT 222
Artio
5
3
16
4.33
L
Bellona
9
7
5
1.64
W
Osiris
2
5
16
2
W
13
2
12
9.5
L
Cerberus
0
9
7
0.39
W
Fenrir
Ultimax710
Fenrir
11
6
9
2.58
L
4
8
9
1.06
L
2
9
4
0.44
L
5
6
7
1.42
W
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,605
Damage
70,583
90,723
Taken
91,442
42,716
Mitigated
61,028
20,301
Healing
35,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AG3NT 222
Artio
8,119
1,108
2,593
4,349
20,085
21,645
251
6,132
13,737
32,218
0
L
Bellona
15,992
5,853
0
7,431
23,333
17,525
441
2,877
20,456
0
75,490
W
Osiris
9,734
4,449
0
6,174
20,417
15,006
2,141
3,873
16,368
0
64,436
W
23,861
19,710
0
8,428
16,701
6,372
2,979
5,168
11,345
0
110,697
L
Cerberus
7,749
465
699
7,194
21,920
10,132
0
5,260
16,660
32,526
0
W
Fenrir
Ultimax710
Fenrir
13,447
3,258
0
2,768
16,610
9,751
2,609
5,610
10,654
0
47,215
L
19,135
1,684
175
1,404
13,457
4,678
0
5,852
7,605
62,120
0
L
8,158
3,692
0
1,060
15,881
5,070
2,088
4,773
11,108
0
64,871
L
9,571
2,039
0
2,338
16,132
5,311
0
4,779
11,353
0
42,658
W
15,422
814
4,269
7,329
17,629
8,254
1,771
4,963
12,454
59,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,211
Gold Earned
57,827
494
Minions Killed
471
0
Camps Cleared
0
1,681,298
Distance Traveled
1,825,698
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,875
544
44
2
0
396,062
1
L
Bellona
11,605
580
135
7
0
348,223
0
W
Osiris
11,274
564
103
5
0
359,208
0
W
Izanami
12,301
615
163
8
0
324,912
3
L
Cerberus
7,748
387
81
4
0
328,119
5
W
Fenrir
12,291
615
76
4
0
390,417
3
L
Merlin
10,638
532
106
5
0
318,264
3
L
Skadi
9,302
465
96
5
0
312,433
4
L
Bastet
9,918
496
76
4
0
374,259
0
W
Chang'e
11,086
554
85
4
0
355,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role