Player Matchup

Eset
Eset
Bronze III
SilverMelvin
Eset
Bronze III
Level 157
God Stats
1W - 1L
1,769 SR
Queue Stats
5W - 7L
1,538 MMR
Party 1
King Arthur
King Arthur
Bronze III
VincentTrigger
King Arthur
Bronze III
Level 141
God Stats
1W - 1L
1,897 SR
Queue Stats
9W - 10L
1,538 MMR
Party 1
Osiris
Osiris
Bronze III
soulreeper00
Osiris
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 152
1,722 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 152
1,716 SR
1,540 MMR
Ne Zha
Ne Zha
Silver II
DinotheDude
Ne Zha
Silver II
Level 149
God Stats
1W - 0L
1,722 SR
Queue Stats
3W - 4L
1,413 MMR
Solo
Vulcan
Vulcan
Silver II
JevsteRuleZ
Vulcan
Silver II
Level 149
God Stats
4W - 3L
1,731 SR
Queue Stats
126W - 123L
1,603 MMR
Party 2
Ganesha
Ganesha
Silver II
Rawbitt
Ganesha
Silver II
Level 157
God Stats
4W - 1L
1,694 SR
Queue Stats
92W - 76L
1,603 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 3
10,488
656
7,711
14,187
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
VincentTrigger
King Arthur
12
1 / 9 / 2
9,413
588
9,099
23,299
17,446
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
13
3 / 6 / 1
10,824
677
9,493
17,402
16,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CthulhuAphroditePersephoneThothOlorun

VS

Bans
DanzaburouAchillesAresCupidHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
12 / 3 / 11
12,729
796
18,491
17,776
13,417
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
17
13 / 2 / 10
13,159
822
20,315
7,703
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Rawbitt
Ganesha
14
0 / 1 / 23
11,998
750
7,516
10,973
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
6
Kills
25
25
Deaths
6
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
12
3
11
5.83
W
Vulcan
13
2
10
9
W
Ganesha
Rawbitt
Ganesha
0
1
23
11.5
L
2
10
3
0.35
L
King Arthur
VincentTrigger
King Arthur
1
9
2
0.22
L
Osiris
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,303
Damage
46,322
54,888
Taken
36,452
38,533
Mitigated
32,480
7,120
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
18,491
8,774
691
4,405
17,776
13,417
398
4,877
12,899
0
59,729
W
Vulcan
20,315
4,843
0
1,371
7,703
4,082
1,809
944
6,759
78,184
0
W
Ganesha
Rawbitt
Ganesha
7,516
1,639
0
1,975
10,973
14,981
70
1,985
8,988
22,538
0
L
7,711
761
530
1,351
14,187
4,312
287
5,020
8,877
47,205
0
L
King Arthur
VincentTrigger
King Arthur
9,099
1,022
0
3,588
23,299
17,446
0
10,466
12,495
0
38,833
L
Osiris
9,493
3,893
0
1,651
17,402
16,775
30
11,712
5,347
5
36,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,725
Gold Earned
37,886
183
Minions Killed
198
0
Camps Cleared
0
851,525
Distance Traveled
1,011,161
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,729
796
71
4
0
323,636
4
W
Vulcan
13,159
822
127
8
0
355,319
1
W
Ganesha
11,998
750
0
0
0
332,206
6
L
Eset
10,488
656
81
5
0
243,515
2
L
King Arthur
9,413
588
53
3
0
291,270
5
L
Osiris
10,824
677
49
3
0
316,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role