Player Matchup

Scylla
Scylla
KlumzyO
Scylla
Level 23
God Stats
3W - 2L
1,375 SR
Queue Stats
39W - 26L
1,613 Elo+
Party 1
Sylvanus
Sylvanus
Toxicmints
Sylvanus
Level 28
God Stats
2W - 1L
1,689 SR
Queue Stats
44W - 44L
1,536 Elo+
Solo
Osiris
Osiris
WLiGhTnInGz
Osiris
Level 29
God Stats
17W - 10L
1,575 SR
Queue Stats
241W - 201L
1,686 Elo+
Solo
Skadi
Skadi
iinstagrammodel
Skadi
Level 17
God Stats
14W - 2L
1,905 SR
Queue Stats
39W - 23L
1,660 Elo+
Party 1
Achilles
Achilles
xRestNPeacex
Achilles
Level 29
God Stats
1W - 2L
1,238 SR
Queue Stats
47W - 44L
1,499 Elo+
Solo
Team Averages
Level 25
1,556 SR
1,599 Elo+

VS

Team Averages
Level 21
1,490 SR
1,600 Elo+
Ares
Ares
Brewtish
Ares
Level 28
God Stats
3W - 5L
1,253 SR
Queue Stats
198W - 197L
1,559 Elo+
Solo
Heimdallr
Heimdallr
Haccanii
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
PaininthePodex
Skadi
Level 29
God Stats
18W - 13L
1,697 SR
Queue Stats
62W - 53L
1,585 Elo+
Solo
Sol
Sol
ProbablyWillQuit
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,682 Elo+
Solo
Ganesha
Ganesha
Speedyduk
Ganesha
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 100L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KlumzyO
Scylla
15
6 / 1 / 6
10,037
627
11,864
7,517
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Toxicmints
Sylvanus
12
1 / 1 / 11
8,444
528
4,822
11,041
9,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
15
1 / 2 / 0
9,384
587
7,109
12,003
7,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 5
8,963
560
9,337
10,076
3,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
xRestNPeacex
Achilles
15
10 / 3 / 4
9,975
623
9,228
10,183
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 4 / 2
7,310
457
4,784
9,946
4,311
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Haccanii
Heimdallr
12
3 / 7 / 2
7,045
440
3,748
11,513
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 6 / 2
7,307
457
5,296
11,229
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 2
8,050
503
9,369
15,325
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
Speedyduk
Ganesha
14
0 / 0 / 4
7,458
466
6,836
10,057
8,393
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
22
Kills
8
9
Deaths
23
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
2
0.75
L
Heimdallr
Haccanii
Heimdallr
3
7
2
0.57
W
Scylla
KlumzyO
Scylla
6
1
6
9
L
1
6
2
0.33
L
2
6
2
0.5
L
Ganesha
Speedyduk
Ganesha
0
0
4
2
W
Sylvanus
Toxicmints
Sylvanus
1
1
11
6.5
W
Osiris
1
2
0
0.5
W
4
2
5
3.25
W
Achilles
xRestNPeacex
Achilles
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,360
Damage
30,033
50,820
Taken
58,070
26,964
Mitigated
23,245
20,474
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,784
258
415
411
9,946
4,311
0
3,327
6,579
14,891
0
L
Heimdallr
Haccanii
Heimdallr
3,748
1,015
0
1,315
11,513
3,636
644
5,255
6,008
0
21,586
W
Scylla
KlumzyO
Scylla
11,864
2,687
0
1,701
7,517
2,551
441
3,025
4,492
58,594
0
L
5,296
2,658
0
2,832
11,229
2,735
0
1,989
9,200
0
43,364
L
9,369
2,693
0
5,558
15,325
4,170
0
4,872
10,221
61,282
0
L
Ganesha
Speedyduk
Ganesha
6,836
950
0
2,903
10,057
8,393
537
637
9,376
44,707
0
W
Sylvanus
Toxicmints
Sylvanus
4,822
1,633
1,254
4,646
11,041
9,674
422
4,445
6,596
24,162
0
W
Osiris
7,109
3,167
0
6,239
12,003
7,238
189
7,048
4,955
0
61,828
W
9,337
3,693
0
2,799
10,076
3,400
1,854
3,564
6,512
0
66,621
W
Achilles
xRestNPeacex
Achilles
9,228
3,624
0
3,835
10,183
4,101
0
2,907
7,276
0
51,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,803
Gold Earned
37,170
503
Minions Killed
355
0
Camps Cleared
0
1,475,792
Distance Traveled
1,478,431
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,310
457
39
2
0
311,585
4
L
Heimdallr
7,045
440
56
4
0
289,065
3
W
Scylla
10,037
627
119
7
0
321,959
3
L
Skadi
7,307
457
90
6
0
273,859
3
L
Sol
8,050
503
104
7
0
288,327
2
L
Ganesha
7,458
466
66
4
0
315,595
4
W
Sylvanus
8,444
528
37
2
0
270,654
9
W
Osiris
9,384
587
140
9
0
250,580
2
W
Skadi
8,963
560
112
7
0
286,707
3
W
Achilles
9,975
623
95
6
0
345,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role