Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
LtMemeLord
Artio
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
MajWerdna
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 61L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
SgtStonks
Erlang Shen
Level 109
God Stats
1W - 1L
1,252 SR
Queue Stats
76W - 77L
1,546 Elo+
Party 1
Team Averages
Level 90
1,450 SR
1,508 Elo+

VS

Team Averages
Level 109
1,419 SR
1,468 Elo+
Pele
Pele
Deaquino2
Pele
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 142L
1,435 Elo+
Party 2
Sylvanus
Sylvanus
MasonSHxTINGonU
Sylvanus
Level 144
God Stats
0W - 2L
1,285 SR
Queue Stats
65W - 85L
1,446 Elo+
Solo
Achilles
Achilles
chocoboadict
Achilles
Level 126
God Stats
2W - 5L
1,312 SR
Queue Stats
173W - 183L
1,441 Elo+
Party 2
Anhur
Anhur
poppincris
Anhur
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 27L
1,569 Elo+
Party 2
Rama
Rama
ryan72686
Rama
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 90L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 0 / 9
7,646
1,529
11,707
6,395
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
 
Ganesha
11
0 / 1 / 14
6,464
1,293
2,602
5,116
5,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Artio
11
2 / 0 / 10
6,342
1,268
2,294
3,182
1,699
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
MajWerdna
Cthulhu
11
3 / 3 / 10
6,652
1,330
7,080
7,819
4,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
SgtStonks
Erlang Shen
12
4 / 2 / 10
6,636
1,327
6,345
7,563
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 5 / 3
5,654
1,131
3,293
6,227
2,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Sylvanus
6
0 / 2 / 1
4,577
915
2,237
5,903
2,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
chocoboadict
Achilles
10
1 / 3 / 3
5,485
1,097
3,177
10,871
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
9
0 / 5 / 1
4,960
992
2,394
7,400
2,445
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
12
3 / 1 / 2
5,872
1,174
6,322
3,383
1,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
16
Kills
6
6
Deaths
16
53
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
9
11.5
W
Ganesha
 
Ganesha
0
1
14
7
L
Pele
2
5
3
0.7
W
Artio
2
0
10
7
W
Cthulhu
MajWerdna
Cthulhu
3
3
10
2.67
L
Sylvanus
0
2
1
0.25
W
Erlang Shen
SgtStonks
Erlang Shen
4
2
10
4.5
L
Achilles
chocoboadict
Achilles
1
3
3
0.83
L
Anhur
0
5
1
0.1
L
Rama
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,028
Damage
17,423
30,075
Taken
33,784
19,583
Mitigated
16,646
13,194
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,707
4,008
709
4,183
6,395
2,363
1,515
347
6,023
21,205
0
W
Ganesha
 
Ganesha
2,602
150
727
1,749
5,116
5,674
143
228
4,888
4,071
0
L
Pele
3,293
1,072
897
705
6,227
2,098
0
3,906
2,145
0
6,871
W
Artio
2,294
790
500
1,089
3,182
1,699
971
321
2,811
4,057
0
W
Cthulhu
MajWerdna
Cthulhu
7,080
419
677
1,493
7,819
4,770
173
894
6,855
10,983
0
L
Sylvanus
2,237
713
602
1,841
5,903
2,352
0
4,373
1,380
2,846
0
W
Erlang Shen
SgtStonks
Erlang Shen
6,345
3,185
238
1,829
7,563
5,077
562
447
7,016
0
10,556
L
Achilles
chocoboadict
Achilles
3,177
319
256
3,291
10,871
8,459
0
6,193
4,453
0
6,712
L
Anhur
2,394
1,084
465
897
7,400
2,445
0
5,860
1,490
0
6,394
L
Rama
6,322
5,336
770
767
3,383
1,292
0
2,975
308
0
10,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
26,548
60
Minions Killed
36
0
Camps Cleared
0
615,372
Distance Traveled
430,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,646
1,529
34
7
0
124,928
0
W
Ganesha
6,464
1,293
0
0
0
103,802
0
L
Pele
5,654
1,131
9
2
0
92,644
0
W
Artio
6,342
1,268
9
2
0
137,636
0
W
Cthulhu
6,652
1,330
12
2
0
123,496
0
L
Sylvanus
4,577
915
1
0
0
46,615
0
W
Erlang Shen
6,636
1,327
5
1
0
125,510
0
L
Achilles
5,485
1,097
7
1
0
83,793
0
L
Anhur
4,960
992
10
2
0
102,009
0
L
Rama
5,872
1,174
9
2
0
105,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role