Player Matchup

Fenrir
Fenrir
Hexqoi
Fenrir
Level 14
God Stats
17W - 20L
1,480 SR
Queue Stats
27W - 41L
1,316 Elo+
Party 2
Kuzenbo
Kuzenbo
IRS Tyrone
Kuzenbo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,349 Elo+
Party 2
Hercules
Hercules
Luxqiz
Hercules
Level 7
God Stats
4W - 6L
1,249 SR
Queue Stats
20W - 20L
1,276 Elo+
Party 2
Team Averages
Level 34
1,410 SR
1,314 Elo+

VS

Team Averages
Level 32
1,583 SR
1,263 Elo+
Chaac
Chaac
BlackRuffles
Chaac
Level 48
God Stats
8W - 1L
1,500 SR
Queue Stats
76W - 95L
1,289 Elo+
Party 1
Nemesis
Nemesis
Ru5tyWiener18
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,233 Elo+
Party 1
Danzaburou
Danzaburou
Trppeh US
Danzaburou
Level 41
God Stats
2W - 0L
1,750 SR
Queue Stats
37W - 45L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hexqoi
Fenrir
14
3 / 12 / 8
12,088
576
7,973
22,495
17,156
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kuzenbo
IRS Tyrone
Kuzenbo
17
8 / 4 / 5
13,149
626
24,497
27,191
35,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Luxqiz
Hercules
15
3 / 3 / 7
12,001
571
16,388
25,315
23,134
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 8
14,349
683
25,150
28,531
31,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
13
0 / 9 / 10
11,357
541
5,110
19,029
10,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
Trppeh US
Danzaburou
16
9 / 4 / 6
14,568
694
28,713
20,492
9,633
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
14
Kills
18
19
Deaths
15
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
L
Fenrir
Hexqoi
Fenrir
3
12
8
0.58
L
Kuzenbo
IRS Tyrone
Kuzenbo
8
4
5
2.63
L
Hercules
Luxqiz
Hercules
3
3
7
2.17
W
Nemesis
0
9
10
0.56
W
Danzaburou
Trppeh US
Danzaburou
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,858
Damage
58,973
75,001
Taken
68,052
75,592
Mitigated
51,913
5,892
Healing
27,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,150
6,519
1,281
16,724
28,531
31,962
99
11,378
17,153
0
71,916
L
Fenrir
Hexqoi
Fenrir
7,973
2,369
0
147
22,495
17,156
0
0
22,169
0
24,743
L
Kuzenbo
IRS Tyrone
Kuzenbo
24,497
6,682
0
1,150
27,191
35,302
74
30
26,662
61,831
0
L
Hercules
Luxqiz
Hercules
16,388
5,022
0
4,595
25,315
23,134
442
4
24,761
0
43,181
W
Nemesis
5,110
3,618
0
2,133
19,029
10,318
1,427
5,395
13,634
0
20,470
W
Danzaburou
Trppeh US
Danzaburou
28,713
14,475
1,436
5,925
20,492
9,633
1,400
7,748
12,744
0
72,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,238
Gold Earned
40,274
133
Minions Killed
185
0
Camps Cleared
0
1,079,111
Distance Traveled
1,105,260
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,349
683
74
4
0
402,429
0
L
Fenrir
12,088
576
26
1
0
363,863
0
L
Kuzenbo
13,149
626
58
3
0
373,286
0
L
Hercules
12,001
571
49
2
0
341,962
2
W
Nemesis
11,357
541
29
1
0
366,288
0
W
Danzaburou
14,568
694
82
4
0
336,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role