Player Matchup

Danzaburou
Danzaburou
Silver II
DeathMetalDragn
Danzaburou
Silver II
Level 66
God Stats
0W - 3L
1,465 SR
Queue Stats
11W - 15L
1,304 MMR
Party 1
Sobek
Sobek
Silver II
TheGamerToast
Sobek
Silver II
Level 44
God Stats
13W - 12L
1,598 SR
Queue Stats
20W - 24L
1,304 MMR
Party 1
Hera
Hera
Silver II
TheSwedishCat
Hera
Silver II
Level 85
God Stats
2W - 1L
1,721 SR
Queue Stats
20W - 25L
1,366 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 65
1,595 SR
1,324 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,464 SR
1,454 MMR
Janus
Janus
Silver II
NickTenebris
Janus
Silver II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 29L
1,431 MMR
Party 2
Set
Set
Silver I
Tacο
Set
Silver I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Yostidark
Izanami
Silver II
Level 133
God Stats
4W - 9L
1,391 SR
Queue Stats
13W - 28L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeathMetalDragn
Danzaburou
8
0 / 6 / 0
5,946
595
3,838
7,372
3,355
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
6,445
645
4,263
10,453
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,853
585
4,775
6,958
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DiscordiaChang'ePersephoneThothAphrodite

VS

Bans
KumbhakarnaBacchusThe MorriganYemojaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 5
7,903
790
9,458
5,593
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
Tacο
Set
10
4 / 0 / 7
7,695
770
7,962
11,207
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Yostidark
Izanami
10
2 / 0 / 7
7,044
704
3,155
5,693
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
11
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DeathMetalDragn
Danzaburou
0
6
0
0
W
5
0
5
7.5
W
Set
Tacο
Set
4
0
7
7.5
L
0
2
0
0
L
0
3
0
0
W
Izanami
Yostidark
Izanami
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,876
Damage
20,575
24,783
Taken
22,493
11,415
Mitigated
11,337
4,608
Healing
9,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DeathMetalDragn
Danzaburou
3,838
1,703
0
1,098
7,372
3,355
0
2,732
4,640
0
19,556
W
9,458
414
0
1,526
5,593
1,715
472
1,673
3,870
33,702
0
W
Set
Tacο
Set
7,962
2,776
0
4,599
11,207
7,754
624
4,844
6,116
0
28,734
L
4,263
450
0
2,585
10,453
5,740
0
4,212
6,241
11,527
0
L
4,775
1,417
0
925
6,958
2,320
0
2,550
4,408
22,835
0
W
Izanami
Yostidark
Izanami
3,155
1,527
930
2,216
5,693
1,868
1,534
2,141
3,410
0
24,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,244
Gold Earned
22,642
89
Minions Killed
125
0
Camps Cleared
0
502,453
Distance Traveled
594,467
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,946
595
36
4
0
141,621
0
W
Janus
7,903
790
56
6
0
208,008
2
W
Set
7,695
770
33
3
0
189,088
4
L
Sobek
6,445
645
9
1
0
200,171
2
L
Hera
5,853
585
44
4
0
160,661
2
W
Izanami
7,044
704
36
4
0
197,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role