Player Matchup

Ymir
Ymir
ImRealBadAtSmite
Ymir
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Janus
Janus
JhoelASG
Janus
Level 22
God Stats
2W - 4L
1,629 SR
Queue Stats
26W - 26L
1,502 Elo+
Solo
Apollo
Apollo
MexicanMailman
Apollo
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 43L
1,625 Elo+
Party 3
Danzaburou
Danzaburou
Thirteen37Strats
Danzaburou
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 18L
1,500 Elo+
Party 3
Chaac
Chaac
bakedgend101
Chaac
Level 85
God Stats
21W - 11L
1,805 SR
Queue Stats
333W - 331L
1,565 Elo+
Party 3
Team Averages
Level 47
1,587 SR
1,538 Elo+

VS

Team Averages
Level 14
1,476 SR
1,325 Elo+
Set
Set
BravoMyth
Set
Level 29
God Stats
37W - 22L
1,685 SR
Queue Stats
157W - 135L
1,618 Elo+
Party 1
Izanami
Izanami
CharlieMyth
Izanami
Level 25
God Stats
62W - 21L
1,870 SR
Queue Stats
330W - 284L
1,591 Elo+
Party 1
Cerberus
Cerberus
Godzilla1228
Cerberus
Level 8
God Stats
0W - 7L
1,031 SR
Queue Stats
11W - 23L
1,042 Elo+
Party 2
Persephone
Persephone
ShelbzJr
Persephone
Level 4
God Stats
0W - 3L
1,293 SR
Queue Stats
3W - 5L
1,228 Elo+
Solo
Jormungandr
Jormungandr
wamuelwie
Jormungandr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 24L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 12
9,327
518
3,953
10,705
13,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
JhoelASG
Janus
16
6 / 2 / 11
10,615
590
10,458
5,786
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
17 / 1 / 9
11,599
644
18,148
12,272
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Thirteen37Strats
Danzaburou
16
9 / 6 / 5
10,971
610
11,179
15,453
5,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 6
8,818
490
5,529
14,800
11,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 6
10,109
562
12,257
14,573
8,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
CharlieMyth
Izanami
15
5 / 5 / 5
9,520
529
10,088
11,917
6,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Godzilla1228
Cerberus
11
1 / 11 / 1
7,249
403
4,234
17,048
10,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
ShelbzJr
Persephone
14
1 / 6 / 4
8,214
456
2,990
8,997
3,104
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
wamuelwie
Jormungandr
10
0 / 10 / 3
7,064
392
4,635
15,789
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
36
Kills
14
15
Deaths
37
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
7
5
6
2
L
Izanami
CharlieMyth
Izanami
5
5
5
1.5
L
Cerberus
Godzilla1228
Cerberus
1
11
1
0.14
W
3
2
12
4.5
W
Janus
JhoelASG
Janus
6
2
11
5.75
W
17
1
9
21.5
L
Persephone
ShelbzJr
Persephone
1
6
4
0.5
W
Danzaburou
Thirteen37Strats
Danzaburou
9
6
5
1.92
W
1
4
6
1
L
Jormungandr
wamuelwie
Jormungandr
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,267
Damage
34,204
59,016
Taken
68,324
37,777
Mitigated
36,248
21,201
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,257
6,545
0
4,155
14,573
8,862
0
2,181
12,223
0
47,649
L
Izanami
CharlieMyth
Izanami
10,088
6,616
0
2,190
11,917
6,642
1,328
2,072
9,516
0
57,915
L
Cerberus
Godzilla1228
Cerberus
4,234
65
0
3,042
17,048
10,169
150
2,807
14,054
30,769
0
W
3,953
685
0
1,152
10,705
13,630
408
2,809
7,896
13,590
0
W
Janus
JhoelASG
Janus
10,458
735
0
1,422
5,786
1,808
1,662
1,738
4,048
57,298
0
W
18,148
13,559
0
8,416
12,272
5,748
3,714
3,589
8,683
0
82,829
L
Persephone
ShelbzJr
Persephone
2,990
358
0
377
8,997
3,104
790
3,641
5,053
36,854
0
W
Danzaburou
Thirteen37Strats
Danzaburou
11,179
4,039
0
4,297
15,453
5,166
436
1,752
13,701
0
52,667
W
5,529
410
0
5,914
14,800
11,425
0
1,971
12,829
36
40,917
L
Jormungandr
wamuelwie
Jormungandr
4,635
1,511
0
764
15,789
7,471
90
3,099
12,583
24,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,330
Gold Earned
42,156
396
Minions Killed
341
0
Camps Cleared
0
1,596,950
Distance Traveled
1,533,250
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,109
562
80
4
0
333,935
3
L
Izanami
9,520
529
113
6
0
303,722
0
L
Cerberus
7,249
403
65
4
0
331,875
1
W
Ymir
9,327
518
12
1
0
277,158
2
W
Janus
10,615
590
109
6
0
357,741
0
W
Apollo
11,599
644
113
6
0
330,525
5
L
Persephone
8,214
456
55
3
0
276,123
0
W
Danzaburou
10,971
610
88
5
0
283,740
6
W
Chaac
8,818
490
74
4
0
347,786
6
L
Jormungandr
7,064
392
28
2
0
287,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role