Player Matchup

Janus
Janus
CarlsFajitas
Janus
Level 25
God Stats
15W - 22L
1,555 SR
Queue Stats
392W - 448L
1,473 Elo+
Solo
Fenrir
Fenrir
Haskashi
Fenrir
Level 61
God Stats
29W - 31L
1,457 SR
Queue Stats
210W - 227L
1,443 Elo+
Party 2
Bellona
Bellona
Matesamu
Bellona
Level 5
God Stats
4W - 9L
1,500 SR
Queue Stats
33W - 66L
1,385 Elo+
Solo
Yemoja
Yemoja
SaryCute
Yemoja
Level 16
God Stats
15W - 11L
1,668 SR
Queue Stats
18W - 14L
1,565 Elo+
Party 2
Skadi
Skadi
SrVax_
Skadi
Level 26
God Stats
60W - 35L
1,645 SR
Queue Stats
117W - 100L
1,560 Elo+
Party 2
Team Averages
Level 27
1,565 SR
1,485 Elo+

VS

Team Averages
Level 25
1,570 SR
1,498 Elo+
Hou Yi
Hou Yi
ApocaIsBlack
Hou Yi
Level 18
God Stats
3W - 2L
1,493 SR
Queue Stats
123W - 123L
1,551 Elo+
Party 1
Chang'e
Chang'e
ILikeAnimeBiddys
Chang'e
Level 44
God Stats
23W - 16L
1,638 SR
Queue Stats
168W - 164L
1,476 Elo+
Party 1
Bellona
Bellona
I_ManLikeMark_I
Bellona
Level 13
God Stats
7W - 3L
1,646 SR
Queue Stats
8W - 9L
1,510 Elo+
Party 1
Chiron
Chiron
KILROY898
Chiron
Level 23
God Stats
6W - 6L
1,472 SR
Queue Stats
81W - 92L
1,472 Elo+
Solo
Thanatos
Thanatos
SuperiorGender
Thanatos
Level 29
God Stats
2W - 4L
1,602 SR
Queue Stats
87W - 106L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
7,784
458
7,221
9,864
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Haskashi
Fenrir
15
9 / 4 / 0
10,064
592
8,369
11,810
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Matesamu
Bellona
10
0 / 9 / 3
6,820
401
3,177
9,304
5,251
Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
SaryCute
Yemoja
10
1 / 0 / 3
7,246
426
1,674
6,377
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Skadi
SrVax_
Skadi
13
3 / 3 / 2
7,859
462
8,526
8,857
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
1 / 0 / 5
8,191
482
4,896
10,220
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
15 / 2 / 2
10,428
613
12,821
12,475
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 3
8,133
478
1,630
7,537
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
KILROY898
Chiron
12
0 / 6 / 1
7,265
427
3,753
11,879
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
15
6 / 3 / 6
9,654
568
7,048
11,904
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
13
Kills
22
23
Deaths
14
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
1
0
5
3.5
L
0
7
3
0.21
L
Fenrir
Haskashi
Fenrir
9
4
0
2.25
W
15
2
2
8
W
0
3
3
0.5
W
Chiron
KILROY898
Chiron
0
6
1
0.08
L
Bellona
Matesamu
Bellona
0
9
3
0.17
L
Yemoja
SaryCute
Yemoja
1
0
3
2.5
L
Skadi
SrVax_
Skadi
3
3
2
1.33
W
Thanatos
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,967
Damage
30,148
46,212
Taken
54,015
20,694
Mitigated
20,857
10,385
Healing
31,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
4,896
1,478
0
6,291
10,220
2,911
426
1,656
8,518
0
44,231
L
7,221
1,026
0
1,351
9,864
3,100
968
4,377
5,412
40,930
0
L
Fenrir
Haskashi
Fenrir
8,369
1,822
0
3,750
11,810
5,349
0
1,672
10,063
0
51,687
W
12,821
1,837
1,047
6,899
12,475
4,628
0
2,556
9,617
53,070
0
W
1,630
358
0
447
7,537
5,150
409
2,313
5,032
0
29,533
W
Chiron
KILROY898
Chiron
3,753
1,291
398
4,566
11,879
3,183
2,660
527
11,352
0
38,799
L
Bellona
Matesamu
Bellona
3,177
389
0
18
9,304
5,251
531
3,677
5,627
0
15,688
L
Yemoja
SaryCute
Yemoja
1,674
547
1,133
1,776
6,377
4,103
325
935
5,442
7,403
0
L
Skadi
SrVax_
Skadi
8,526
3,515
111
2,246
8,857
2,891
803
2,160
6,697
0
55,425
W
Thanatos
7,048
1,985
0
11,432
11,904
4,985
256
1,249
10,601
0
50,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,773
Gold Earned
43,671
325
Minions Killed
381
0
Camps Cleared
0
1,395,319
Distance Traveled
1,538,652
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,191
482
64
4
0
293,216
3
L
Janus
7,784
458
86
5
0
272,412
0
L
Fenrir
10,064
592
96
6
0
334,844
1
W
Chang'e
10,428
613
79
5
0
309,674
2
W
Bellona
8,133
478
67
4
0
337,496
0
W
Chiron
7,265
427
76
4
0
267,633
0
L
Bellona
6,820
401
27
2
0
223,071
0
L
Yemoja
7,246
426
17
1
0
274,533
1
L
Skadi
7,859
462
99
6
0
290,459
0
W
Thanatos
9,654
568
95
6
0
330,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role