Player Matchup

Sol
Sol
Benglynstone97
Sol
Level 155
God Stats
28W - 22L
1,583 SR
Queue Stats
273W - 280L
1,502 Elo+
Party 2
Athena
Athena
Charismo0
Athena
Level 11
God Stats
12W - 14L
1,500 SR
Queue Stats
101W - 91L
1,422 Elo+
Party 2
Bellona
Bellona
Glitterdrugs
Bellona
Level 16
God Stats
4W - 3L
1,468 SR
Queue Stats
165W - 190L
1,425 Elo+
Party 3
Danzaburou
Danzaburou
HooterPooter
Danzaburou
Level 28
God Stats
2W - 2L
1,261 SR
Queue Stats
91W - 64L
1,504 Elo+
Solo
Ymir
Ymir
RiosyFelipe
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,882 Elo+
Party 3
Team Averages
Level 43
1,462 SR
1,547 Elo+

VS

Team Averages
Level 26
1,638 SR
1,606 Elo+
Sylvanus
Sylvanus
AbortedSon
Sylvanus
Level 30
God Stats
0W - 1L
1,454 SR
Queue Stats
111W - 103L
1,792 Elo+
Solo
Arachne
Arachne
Fat_TeseJr
Arachne
Level 23
God Stats
2W - 1L
1,655 SR
Queue Stats
52W - 48L
1,587 Elo+
Party 1
Bellona
Bellona
PraktikantNIKOV2
Bellona
Level 14
God Stats
5W - 7L
1,684 SR
Queue Stats
48W - 26L
1,650 Elo+
Party 4
Neith
Neith
aid0z
Neith
Level 24
God Stats
2W - 5L
1,735 SR
Queue Stats
51W - 50L
1,499 Elo+
Party 4
Nu Wa
Nu Wa
mchansen_dk
Nu Wa
Level 38
God Stats
25W - 24L
1,661 SR
Queue Stats
89W - 94L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 1 / 7
13,541
677
24,432
16,186
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Charismo0
Athena
14
2 / 4 / 15
10,831
542
6,901
17,974
13,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Bellona
Glitterdrugs
Bellona
16
2 / 8 / 10
11,183
559
6,886
17,744
17,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
HooterPooter
Danzaburou
17
10 / 4 / 9
12,492
625
18,302
16,673
8,180
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 2 / 6
12,755
638
9,787
12,668
7,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AbortedSon
Sylvanus
13
3 / 7 / 4
9,117
456
8,941
22,123
21,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Fat_TeseJr
Arachne
13
3 / 9 / 4
8,934
447
3,877
15,373
8,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
10 / 6 / 1
11,344
567
21,312
22,895
20,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
aid0z
Neith
14
1 / 7 / 2
8,917
446
5,577
15,386
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 8 / 6
7,800
390
6,382
11,520
4,590
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
34
37
Kills
17
19
Deaths
37
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AbortedSon
Sylvanus
3
7
4
0.71
W
18
1
7
21.5
W
Athena
Charismo0
Athena
2
4
15
2.38
L
Arachne
Fat_TeseJr
Arachne
3
9
4
0.56
W
Bellona
Glitterdrugs
Bellona
2
8
10
0.88
W
Danzaburou
HooterPooter
Danzaburou
10
4
9
3.63
L
10
6
1
1.75
W
5
2
6
4
L
Neith
aid0z
Neith
1
7
2
0.29
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,308
Damage
46,089
81,245
Taken
87,297
56,034
Mitigated
60,483
35,960
Healing
20,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AbortedSon
Sylvanus
8,941
2,317
1,495
3,378
22,123
21,823
628
12,147
9,976
25,309
0
W
24,432
10,604
0
10,499
16,186
8,844
9,928
5,039
11,091
98,788
5,900
W
Athena
Charismo0
Athena
6,901
2,510
0
6,392
17,974
13,985
917
5,053
12,793
24,582
0
L
Arachne
Fat_TeseJr
Arachne
3,877
1,671
0
2,331
15,373
8,402
7
8,204
7,169
0
35,232
W
Bellona
Glitterdrugs
Bellona
6,886
2,402
0
4,498
17,744
17,950
632
3,414
14,265
7,435
33,951
W
Danzaburou
HooterPooter
Danzaburou
18,302
10,266
0
9,721
16,673
8,180
2,597
2,946
13,489
0
85,099
L
21,312
10,221
0
9,026
22,895
20,194
635
9,384
13,511
256
76,073
W
9,787
1,167
0
4,850
12,668
7,075
350
2,475
10,068
93,815
0
L
Neith
aid0z
Neith
5,577
1,772
0
2,707
15,386
5,474
2,047
7,154
8,232
0
46,461
L
6,382
1,069
0
1,317
11,520
4,590
306
4,476
7,044
34,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,802
Gold Earned
46,112
519
Minions Killed
369
0
Camps Cleared
0
1,773,919
Distance Traveled
1,647,888
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,117
456
31
2
0
330,473
2
W
Sol
13,541
677
131
7
0
374,209
6
W
Athena
10,831
542
32
2
0
396,434
5
L
Arachne
8,934
447
63
3
0
365,615
0
W
Bellona
11,183
559
71
4
0
309,078
1
W
Danzaburou
12,492
625
118
6
0
332,419
2
L
Bellona
11,344
567
135
7
0
334,105
3
W
Ymir
12,755
638
167
8
0
361,779
1
L
Neith
8,917
446
96
5
0
311,012
0
L
Nu Wa
7,800
390
44
2
0
306,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role