Player Matchup

Sobek
Sobek
Cruuuuunch
Sobek
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
362W - 264L
1,597 Elo+
Party 1
Awilix
Awilix
JuvenileComet74
Awilix
Level 73
God Stats
24W - 27L
1,703 SR
Queue Stats
260W - 223L
1,549 Elo+
Party 1
Hou Yi
Hou Yi
TheRealSwatTeam
Hou Yi
Level 120
God Stats
2W - 2L
1,720 SR
Queue Stats
7W - 9L
1,709 Elo+
Party 3
Sun Wukong
Sun Wukong
wafflepig00
Sun Wukong
Level 84
God Stats
10W - 8L
1,625 SR
Queue Stats
298W - 243L
1,601 Elo+
Party 1
Scylla
Scylla
xAquariox
Scylla
Level 103
God Stats
8W - 5L
1,500 SR
Queue Stats
103W - 89L
1,521 Elo+
Party 3
Team Averages
Level 89
1,610 SR
1,595 Elo+

VS

Team Averages
Level 114
1,552 SR
1,498 Elo+
Apollo
Apollo
FalconofStark
Apollo
Level 156
God Stats
5W - 2L
1,703 SR
Queue Stats
156W - 165L
1,461 Elo+
Solo
Ares
Ares
Kollusive
Ares
Level 120
God Stats
7W - 4L
1,746 SR
Queue Stats
128W - 122L
1,454 Elo+
Solo
Nemesis
Nemesis
RockazillasRex
Nemesis
Level 74
God Stats
2W - 2L
1,286 SR
Queue Stats
226W - 194L
1,536 Elo+
Party 2
Nu Wa
Nu Wa
SUPERCHIMPr
Nu Wa
Level 115
God Stats
6W - 4L
1,525 SR
Queue Stats
44W - 40L
1,523 Elo+
Party 2
Hachiman
Hachiman
TBPDJ
Hachiman
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
569W - 514L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 2 / 3
5,813
528
2,786
10,783
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
5,370
488
1,582
8,936
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 3 / 1
5,657
514
4,574
5,763
1,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
wafflepig00
Sun Wukong
11
1 / 0 / 0
6,289
572
5,503
8,345
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
xAquariox
Scylla
8
0 / 5 / 0
5,081
462
1,620
6,969
2,539
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,811
619
4,156
8,156
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
10
3 / 3 / 3
6,377
580
6,377
7,574
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 0 / 2
6,635
603
7,423
6,480
2,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 6
6,291
572
4,783
4,032
1,532
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
TBPDJ
Hachiman
12
3 / 1 / 2
6,833
621
5,135
5,214
1,389
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
2
3
1.25
W
0
1
1
0.5
L
0
3
0
0
W
Ares
3
3
3
1.5
W
4
0
2
5
W
3
0
6
6
W
Hachiman
TBPDJ
Hachiman
3
1
2
4
L
3
3
1
1.17
L
Sun Wukong
wafflepig00
Sun Wukong
1
0
0
1
L
Scylla
xAquariox
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,065
Damage
27,874
40,796
Taken
31,456
19,521
Mitigated
11,971
13,820
Healing
13,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
2,786
225
0
4,439
10,783
7,331
0
3,884
6,899
11,344
0
W
4,156
2,846
0
5,888
8,156
2,519
1,148
0
7,731
0
45,157
L
1,582
652
0
1,965
8,936
3,221
0
2,298
6,638
0
28,821
W
Ares
6,377
666
0
2,586
7,574
3,871
53
1,559
6,015
18,947
0
W
7,423
4,917
0
1,431
6,480
2,660
518
310
6,145
0
42,879
W
4,783
1,094
0
1,296
4,032
1,532
46
1,619
2,413
29,602
0
W
Hachiman
TBPDJ
Hachiman
5,135
3,205
0
2,759
5,214
1,389
285
918
4,296
0
37,880
L
4,574
1,940
0
1,820
5,763
1,526
0
2,205
3,558
0
23,789
L
Sun Wukong
wafflepig00
Sun Wukong
5,503
569
0
4,408
8,345
4,904
412
435
7,910
0
39,546
L
Scylla
xAquariox
Scylla
1,620
409
0
1,188
6,969
2,539
0
2,338
4,631
26,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,210
Gold Earned
32,947
258
Minions Killed
325
0
Camps Cleared
0
989,738
Distance Traveled
1,098,591
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,813
528
16
1
0
219,183
4
W
Apollo
6,811
619
110
10
0
192,050
1
L
Awilix
5,370
488
64
6
0
230,843
2
W
Ares
6,377
580
19
2
0
231,370
5
W
Nemesis
6,635
603
80
7
0
248,175
1
W
Nu Wa
6,291
572
40
4
0
219,890
4
W
Hachiman
6,833
621
76
7
0
207,106
2
L
Hou Yi
5,657
514
44
4
0
124,245
3
L
Sun Wukong
6,289
572
80
7
0
243,225
3
L
Scylla
5,081
462
54
5
0
172,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role