Player Matchup

Cthulhu
Cthulhu
Fantunator
Cthulhu
Level 27
God Stats
5W - 5L
1,382 SR
Queue Stats
7W - 9L
1,452 Elo+
Party 1
Izanami
Izanami
IBlackandWhiteI
Izanami
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,468 Elo+
Party 1
Bakasura
Bakasura
Sniflyburth
Bakasura
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
kurumiikat
Cerberus
Level 23
God Stats
3W - 0L
1,412 SR
Queue Stats
7W - 5L
1,507 Elo+
Party 1
Scylla
Scylla
matiasdgonzalez
Scylla
Level 27
God Stats
6W - 8L
1,868 SR
Queue Stats
28W - 45L
1,634 Elo+
Solo
Team Averages
Level 20
1,532 SR
1,512 Elo+

VS

Team Averages
Level 21
1,407 SR
1,468 Elo+
Cupid
Cupid
Alan_Fariias
Cupid
Level 27
God Stats
0W - 2L
1,166 SR
Queue Stats
34W - 31L
1,472 Elo+
Solo
Erlang Shen
Erlang Shen
CoCa--de-ViDriO
Erlang Shen
Level 26
God Stats
6W - 7L
1,303 SR
Queue Stats
59W - 62L
1,398 Elo+
Solo
Yemoja
Yemoja
SamuraYz
Yemoja
Level 7
God Stats
1W - 5L
1,673 SR
Queue Stats
39W - 50L
1,506 Elo+
Party 2
Fenrir
Fenrir
Uelitu07
Fenrir
Level 17
God Stats
1W - 2L
1,401 SR
Queue Stats
65W - 77L
1,441 Elo+
Party 2
Ymir
Ymir
Walzafi
Ymir
Level 26
God Stats
16W - 22L
1,490 SR
Queue Stats
280W - 285L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fantunator
Cthulhu
14
2 / 0 / 2
7,753
596
3,383
5,717
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
9 / 1 / 3
7,788
599
7,632
7,859
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Sniflyburth
Bakasura
11
3 / 0 / 3
6,704
516
2,851
6,098
1,974
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
kurumiikat
Cerberus
9
2 / 1 / 11
6,439
495
4,390
5,526
3,658
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 0 / 2
7,542
580
4,080
4,832
1,544
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,189
399
3,521
7,873
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
CoCa--de-ViDriO
Erlang Shen
13
0 / 2 / 0
6,661
512
1,328
4,881
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
SamuraYz
Yemoja
10
0 / 1 / 0
5,359
412
1,661
4,601
1,564
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Uelitu07
Fenrir
8
0 / 5 / 1
5,547
427
2,916
9,170
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
Walzafi
Ymir
10
2 / 4 / 0
6,828
525
5,195
9,220
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
18
Kills
2
2
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Erlang Shen
CoCa--de-ViDriO
Erlang Shen
0
2
0
0
W
Cthulhu
Fantunator
Cthulhu
2
0
2
3
W
9
1
3
10.5
L
Yemoja
SamuraYz
Yemoja
0
1
0
0
W
Bakasura
Sniflyburth
Bakasura
3
0
3
4.5
L
Fenrir
Uelitu07
Fenrir
0
5
1
0.1
L
Ymir
Walzafi
Ymir
2
4
0
0.5
W
Cerberus
kurumiikat
Cerberus
2
1
11
7.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,336
Damage
14,621
30,032
Taken
35,745
14,796
Mitigated
12,774
13,103
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,521
1,793
62
1,456
7,873
1,859
0
2,235
5,628
0
14,443
L
Erlang Shen
CoCa--de-ViDriO
Erlang Shen
1,328
602
0
540
4,881
2,879
1,168
2,622
1,973
0
36,990
W
Cthulhu
Fantunator
Cthulhu
3,383
530
0
2,013
5,717
5,234
204
489
5,228
38,098
0
W
7,632
4,487
0
4,016
7,859
2,386
825
2,312
5,547
0
37,002
L
Yemoja
SamuraYz
Yemoja
1,661
114
31
1,772
4,601
1,564
0
2,122
2,314
15,960
0
W
Bakasura
Sniflyburth
Bakasura
2,851
1,973
0
3,615
6,098
1,974
28
398
5,700
0
29,889
L
Fenrir
Uelitu07
Fenrir
2,916
856
0
2,764
9,170
2,650
0
1,164
7,786
0
19,515
L
Ymir
Walzafi
Ymir
5,195
1,170
0
997
9,220
3,822
0
3,399
5,621
24,748
0
W
Cerberus
kurumiikat
Cerberus
4,390
496
0
1,254
5,526
3,658
266
2,640
2,886
11,980
0
W
4,080
656
0
2,205
4,832
1,544
788
1,017
3,815
46,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,226
Gold Earned
29,584
353
Minions Killed
192
0
Camps Cleared
0
1,167,876
Distance Traveled
1,128,239
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,189
399
26
2
0
217,612
0
L
Erlang Shen
6,661
512
71
5
0
240,864
0
W
Cthulhu
7,753
596
89
7
0
197,640
0
W
Izanami
7,788
599
76
6
0
226,899
0
L
Yemoja
5,359
412
23
2
0
215,312
3
W
Bakasura
6,704
516
72
6
0
270,149
0
L
Fenrir
5,547
427
38
3
0
218,476
1
L
Ymir
6,828
525
34
3
0
235,975
3
W
Cerberus
6,439
495
31
2
0
235,301
0
W
Scylla
7,542
580
85
7
0
237,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role