Player Matchup

Kuzenbo
Kuzenbo
BattyCrabbies
Kuzenbo
Level 27
God Stats
11W - 6L
1,500 SR
Queue Stats
376W - 370L
1,549 Elo+
Party 1
Janus
Janus
Scruboidian
Janus
Level 26
God Stats
9W - 6L
1,686 SR
Queue Stats
74W - 52L
1,628 Elo+
Party 3
Neith
Neith
SgtSalamander
Neith
Level 125
God Stats
3W - 0L
1,752 SR
Queue Stats
329W - 299L
1,532 Elo+
Party 1
Pele
Pele
Wrathina
Pele
Level 68
God Stats
2W - 2L
1,391 SR
Queue Stats
198W - 198L
1,564 Elo+
Solo
Arachne
Arachne
ploxyourlife
Arachne
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 44L
1,517 Elo+
Party 3
Team Averages
Level 58
1,566 SR
1,558 Elo+

VS

Team Averages
Level 53
1,547 SR
1,693 Elo+
Da Ji
Da Ji
Astizel
Da Ji
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 11L
1,741 Elo+
Party 2
Ra
Ra
MattHasAHat
Ra
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 19L
1,741 Elo+
Party 2
Bellona
Bellona
SuperNovaaa6
Bellona
Level 11
God Stats
1W - 1L
1,733 SR
Queue Stats
3W - 3L
1,741 Elo+
Party 2
Cupid
Cupid
planetyrium
Cupid
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
sunumbee
Cthulhu
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 37L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
1 / 1 / 4
10,154
462
6,047
13,487
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 6 / 4
12,996
591
16,675
14,869
5,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 0 / 3
12,259
557
12,348
8,234
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Pele
19
3 / 2 / 1
12,341
561
8,118
16,967
7,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
ploxyourlife
Arachne
20
7 / 1 / 6
12,603
573
11,694
14,908
10,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Astizel
Da Ji
15
4 / 6 / 3
9,866
448
10,630
16,247
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 4
10,737
488
13,526
14,046
6,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
SuperNovaaa6
Bellona
17
2 / 3 / 2
10,991
500
6,481
15,066
12,395
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 2 / 4
10,254
466
7,097
11,189
4,640
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
sunumbee
Cthulhu
12
0 / 3 / 6
7,900
359
5,828
16,318
13,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
19
Kills
10
10
Deaths
19
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Astizel
Da Ji
4
6
3
0.92
W
Kuzenbo
1
1
4
3
L
2
5
4
0.8
W
5
6
4
1.17
W
3
0
3
4.5
L
Bellona
SuperNovaaa6
Bellona
2
3
2
1
W
Pele
3
2
1
1.75
L
2
2
4
2
W
Arachne
ploxyourlife
Arachne
7
1
6
10
L
Cthulhu
sunumbee
Cthulhu
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,882
Damage
43,562
68,465
Taken
72,866
43,969
Mitigated
42,990
21,472
Healing
21,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Astizel
Da Ji
10,630
2,387
0
3,273
16,247
6,522
0
4,480
11,639
0
40,758
W
Kuzenbo
6,047
2,760
0
4,072
13,487
17,242
99
4,685
8,654
26,711
0
L
13,526
1,646
2,404
4,961
14,046
6,403
375
6,946
6,836
82,360
0
W
16,675
1,021
0
1,408
14,869
5,783
488
4,138
10,433
91,382
0
W
12,348
7,499
0
3,442
8,234
3,538
5,846
2,007
6,199
0
112,964
L
Bellona
SuperNovaaa6
Bellona
6,481
1,890
0
3,525
15,066
12,395
215
2,774
12,190
0
61,607
W
Pele
8,118
1,503
0
6,125
16,967
7,134
2,474
3,646
13,233
0
83,020
L
7,097
3,935
279
5,776
11,189
4,640
0
2,827
8,302
0
83,044
W
Arachne
ploxyourlife
Arachne
11,694
7,872
0
6,425
14,908
10,272
0
4,182
10,592
0
98,841
L
Cthulhu
sunumbee
Cthulhu
5,828
303
437
1,266
16,318
13,030
0
5,045
11,177
19,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,353
Gold Earned
49,748
691
Minions Killed
549
0
Camps Cleared
0
2,141,842
Distance Traveled
2,078,241
14
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,866
448
71
3
0
393,829
4
W
Kuzenbo
10,154
462
29
1
0
406,207
2
L
Ra
10,737
488
150
7
0
443,498
11
W
Janus
12,996
591
166
8
0
398,267
0
W
Neith
12,259
557
184
8
0
383,486
8
L
Bellona
10,991
500
142
6
0
405,768
6
W
Pele
12,341
561
169
8
0
437,773
4
L
Cupid
10,254
466
156
7
0
400,769
8
W
Arachne
12,603
573
143
7
0
516,109
0
L
Cthulhu
7,900
359
30
1
0
434,377
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role