Player Matchup

Cthulhu
Cthulhu
Gold III
DBrownStain-
Cthulhu
Gold III
Level 143
God Stats
2W - 0L
1,743 SR
Queue Stats
166W - 150L
1,494 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Dolphin-Meat-
Heimdallr
Bronze III
Level 61
God Stats
2W - 2L
1,863 SR
Queue Stats
55W - 58L
1,495 MMR
Solo
Mercury
Mercury
Gold IV
Hells Disgrace
Mercury
Gold IV
Level 125
God Stats
2W - 1L
1,761 SR
Queue Stats
95W - 95L
1,487 MMR
Solo
Sol
Sol
Gold IV
maxwell36
Sol
Gold IV
Level 149
God Stats
7W - 7L
1,554 SR
Queue Stats
214W - 214L
1,394 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
raymerm
Cu Chulainn
Gold III
Level 160
God Stats
13W - 12L
1,674 SR
Queue Stats
242W - 244L
1,583 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,719 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,434 SR
1,491 MMR
Jormungandr
Jormungandr
Gold III
DaBuzzinGrim
Jormungandr
Gold III
Level 104
God Stats
1W - 5L
1,329 SR
Queue Stats
276W - 270L
1,485 MMR
Solo
Nu Wa
Nu Wa
Silver III
EcuaSoloGG
Nu Wa
Silver III
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 16L
1,492 MMR
Party 1
Chernobog
Chernobog
Silver III
Ix Floki xI
Chernobog
Silver III
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 121L
1,492 MMR
Party 1
Tyr
Tyr
Silver III
epickitty6_9_YT
Tyr
Silver III
Level 85
God Stats
7W - 9L
1,500 SR
Queue Stats
19W - 25L
1,488 MMR
Solo
Arachne
Arachne
Silver I
stampylongnos930
Arachne
Silver I
Level 122
God Stats
1W - 4L
1,341 SR
Queue Stats
106W - 101L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DBrownStain-
Cthulhu
10
2 / 2 / 3
6,181
562
5,389
9,796
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heimdallr
Dolphin-Meat-
Heimdallr
11
1 / 1 / 0
6,223
566
3,444
6,137
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 1 / 2
7,288
663
3,483
8,017
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 0 / 5
6,882
626
7,932
7,623
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
raymerm
Cu Chulainn
12
4 / 0 / 0
7,261
660
8,635
8,384
3,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
DanzaburouTsukuyomiScyllaKumbhakarnaSet

VS

Bans
BakasuraKing ArthurGuan YuApolloGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaBuzzinGrim
Jormungandr
7
1 / 2 / 2
4,821
438
3,248
7,282
3,574
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
10
1 / 4 / 0
6,038
549
4,175
5,523
1,927
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
Ix Floki xI
Chernobog
10
1 / 2 / 2
6,085
553
4,719
7,657
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 0
5,146
468
2,265
10,941
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 1
5,428
493
4,058
7,374
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
16
Kills
4
4
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DBrownStain-
Cthulhu
2
2
3
1.75
L
Jormungandr
DaBuzzinGrim
Jormungandr
1
2
2
1
W
Heimdallr
Dolphin-Meat-
Heimdallr
1
1
0
1
L
Nu Wa
1
4
0
0.25
W
6
1
2
7
L
Chernobog
Ix Floki xI
Chernobog
1
2
2
1
L
0
4
0
0
W
3
0
5
5.5
W
Cu Chulainn
raymerm
Cu Chulainn
4
0
0
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,883
Damage
18,465
39,957
Taken
38,777
14,384
Mitigated
17,764
19,450
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DBrownStain-
Cthulhu
5,389
852
0
3,224
9,796
4,096
0
1,930
7,606
22,297
0
L
Jormungandr
DaBuzzinGrim
Jormungandr
3,248
797
0
1,000
7,282
3,574
0
3,893
3,389
14,494
0
W
Heimdallr
Dolphin-Meat-
Heimdallr
3,444
1,497
0
2,208
6,137
1,824
0
990
5,022
0
36,839
L
Nu Wa
4,175
1,206
0
1,139
5,523
1,927
0
2,780
2,743
34,031
0
W
3,483
1,474
0
3,605
8,017
2,720
0
696
7,206
0
43,086
L
Chernobog
Ix Floki xI
Chernobog
4,719
3,264
0
2,144
7,657
2,468
144
3,812
3,845
0
34,810
L
2,265
569
0
1,597
10,941
6,182
0
0
10,941
0
23,309
W
7,932
2,502
0
6,969
7,623
2,004
1,196
2,877
4,465
44,947
0
W
Cu Chulainn
raymerm
Cu Chulainn
8,635
2,380
0
3,444
8,384
3,740
505
99
7,935
0
45,025
L
4,058
3,002
0
1,481
7,374
3,613
0
2,836
4,538
0
25,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,835
Gold Earned
27,518
366
Minions Killed
252
0
Camps Cleared
0
1,155,603
Distance Traveled
1,051,387
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,181
562
31
3
0
219,630
4
L
Jormungandr
4,821
438
23
2
0
193,890
3
W
Heimdallr
6,223
566
73
7
0
190,960
0
L
Nu Wa
6,038
549
73
7
0
190,497
3
W
Mercury
7,288
663
93
8
0
299,355
0
L
Chernobog
6,085
553
73
7
0
216,110
2
L
Tyr
5,146
468
35
3
0
216,475
5
W
Sol
6,882
626
79
7
0
198,824
4
W
Cu Chulainn
7,261
660
90
8
0
246,834
2
L
Arachne
5,428
493
48
4
0
234,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role