Player Matchup

Arachne
Arachne
INovvaI
Arachne
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
48W - 46L
1,819 Elo+
Solo
Cthulhu
Cthulhu
Maison-ja-yt
Cthulhu
Level 6
God Stats
8W - 7L
1,268 SR
Queue Stats
18W - 22L
1,244 Elo+
Party 1
King Arthur
King Arthur
MillenniumKid
King Arthur
Level 16
God Stats
4W - 6L
1,215 SR
Queue Stats
145W - 121L
1,655 Elo+
Solo
Agni
Agni
Sensemann90
Agni
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 284L
1,296 Elo+
Party 1
Medusa
Medusa
ipitov
Medusa
Level 27
God Stats
45W - 45L
1,604 SR
Queue Stats
67W - 84L
1,526 Elo+
Solo
Team Averages
Level 18
1,417 SR
1,508 Elo+

VS

Team Averages
Level 11
1,608 SR
1,598 Elo+
Rama
Rama
Dauru
Rama
Level 22
God Stats
2W - 2L
1,701 SR
Queue Stats
32W - 38L
1,393 Elo+
Solo
Janus
Janus
TaylaaSwift
Janus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,617 Elo+
Party 2
Agni
Agni
Tranqility
Agni
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,683 Elo+
Solo
Awilix
Awilix
kimdokja
Awilix
Level 18
God Stats
23W - 12L
1,519 SR
Queue Stats
184W - 115L
1,567 Elo+
Party 2
Ullr
Ullr
sоsipisos
Ullr
Level 11
God Stats
9W - 2L
1,822 SR
Queue Stats
13W - 7L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
INovvaI
Arachne
9
3 / 1 / 1
5,805
528
2,343
4,058
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Maison-ja-yt
Cthulhu
6
1 / 6 / 0
4,523
411
2,670
7,774
2,656
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
MillenniumKid
King Arthur
10
2 / 3 / 1
5,935
540
4,979
9,665
5,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
0 / 6 / 1
4,229
384
2,154
5,896
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
ipitov
Medusa
8
1 / 1 / 1
5,224
475
2,958
5,408
1,222
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dauru
Rama
8
1 / 0 / 7
5,006
455
4,109
5,123
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 4 / 2
6,067
552
3,749
6,408
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 0 / 0
6,423
584
4,356
3,838
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
kimdokja
Awilix
11
3 / 0 / 5
6,414
583
5,194
5,596
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
4 / 3 / 3
5,402
491
4,049
5,939
1,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
17
17
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Rama
Dauru
Rama
1
0
7
4.5
L
Arachne
INovvaI
Arachne
3
1
1
3.5
L
Cthulhu
Maison-ja-yt
Cthulhu
1
6
0
0.17
L
King Arthur
MillenniumKid
King Arthur
2
3
1
0.83
L
0
6
1
0.08
W
3
4
2
1
W
6
0
0
6
L
Medusa
ipitov
Medusa
1
1
1
1.5
W
Awilix
kimdokja
Awilix
3
0
5
5.5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,104
Damage
21,457
32,801
Taken
26,904
13,146
Mitigated
7,413
6,708
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dauru
Rama
4,109
3,385
0
2,729
5,123
1,295
0
1,142
3,792
0
13,100
L
Arachne
INovvaI
Arachne
2,343
1,478
0
1,487
4,058
2,199
246
830
3,188
0
24,683
L
Cthulhu
Maison-ja-yt
Cthulhu
2,670
41
0
0
7,774
2,656
135
1,684
6,090
9,404
0
L
King Arthur
MillenniumKid
King Arthur
4,979
972
0
1,933
9,665
5,568
0
2,904
6,595
0
27,202
L
2,154
272
0
810
5,896
1,501
0
2,423
3,473
9,204
0
W
3,749
589
0
2,287
6,408
1,603
105
312
5,871
30,117
0
W
4,356
468
0
359
3,838
1,150
45
1,261
2,577
33,296
0
L
Medusa
ipitov
Medusa
2,958
1,225
0
2,478
5,408
1,222
646
58
5,350
0
26,579
W
Awilix
kimdokja
Awilix
5,194
2,331
0
451
5,596
1,784
0
485
5,061
0
40,173
W
4,049
874
0
1,323
5,939
1,581
0
1,510
4,429
0
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,716
Gold Earned
29,312
174
Minions Killed
271
0
Camps Cleared
0
997,714
Distance Traveled
1,052,309
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,006
455
29
3
0
192,888
4
L
Arachne
5,805
528
53
5
0
228,278
1
L
Cthulhu
4,523
411
17
2
0
193,099
1
L
King Arthur
5,935
540
47
4
0
226,042
0
L
Agni
4,229
384
12
1
0
172,732
0
W
Janus
6,067
552
66
6
0
187,472
0
W
Agni
6,423
584
67
6
0
230,747
4
L
Medusa
5,224
475
45
4
0
177,563
0
W
Awilix
6,414
583
81
7
0
238,372
1
W
Ullr
5,402
491
28
3
0
202,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role