Player Matchup

Sylvanus
Sylvanus
Bithda
Sylvanus
Level 146
God Stats
5W - 4L
1,766 SR
Queue Stats
475W - 251L
1,759 Elo+
Party 2
Kuzenbo
Kuzenbo
Peacee
Kuzenbo
Level 145
God Stats
8W - 5L
1,777 SR
Queue Stats
277W - 123L
1,708 Elo+
Party 2
Ravana
Ravana
Pezzadamezza
Ravana
Level 160
God Stats
6W - 3L
1,943 SR
Queue Stats
841W - 663L
1,745 Elo+
Party 2
Janus
Janus
PezzasYesMan
Janus
Level 141
God Stats
20W - 8L
1,519 SR
Queue Stats
225W - 116L
1,758 Elo+
Party 2
Ullr
Ullr
ThePezYesMan
Ullr
Level 138
God Stats
20W - 11L
1,548 SR
Queue Stats
583W - 220L
1,753 Elo+
Party 2
Team Averages
Level 146
1,711 SR
1,745 Elo+

VS

Team Averages
Level 139
1,433 SR
1,662 Elo+
Raijin
Raijin
DiceHeart
Raijin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
487W - 259L
1,682 Elo+
Party 1
Achilles
Achilles
Galilath
Achilles
Level 149
God Stats
7W - 4L
1,263 SR
Queue Stats
173W - 88L
1,696 Elo+
Party 1
Sylvanus
Sylvanus
Indomite
Sylvanus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Neith
Neith
LoneWolf42
Neith
Level 160
God Stats
1W - 2L
1,399 SR
Queue Stats
279W - 194L
1,691 Elo+
Party 1
Amaterasu
Amaterasu
ThePerryYesMan
Amaterasu
Level 155
God Stats
1W - 6L
1,500 SR
Queue Stats
569W - 308L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bithda
Sylvanus
16
2 / 0 / 10
10,984
478
8,872
15,341
17,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
Peacee
Kuzenbo
20
4 / 0 / 4
12,313
535
16,739
21,815
37,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
20
7 / 0 / 8
12,266
533
16,585
16,160
12,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 4 / 4
11,775
512
8,241
12,648
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 2 / 2
14,387
626
11,287
14,238
7,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DiceHeart
Raijin
18
3 / 7 / 1
11,189
486
11,530
15,298
5,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Galilath
Achilles
15
0 / 2 / 0
9,889
430
9,935
14,728
8,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
Indomite
Sylvanus
15
1 / 4 / 1
10,000
435
6,582
16,917
15,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
19
1 / 3 / 0
11,638
506
11,254
13,832
5,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
ThePerryYesMan
Amaterasu
17
1 / 7 / 1
10,460
455
14,009
23,008
15,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
23
Kills
6
6
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bithda
Sylvanus
2
0
10
7
L
Raijin
DiceHeart
Raijin
3
7
1
0.5
L
Achilles
Galilath
Achilles
0
2
0
0
L
Sylvanus
Indomite
Sylvanus
1
4
1
0.38
L
Neith
1
3
0
0.33
W
Kuzenbo
Peacee
Kuzenbo
4
0
4
6
W
Ravana
7
0
8
11
W
4
4
4
1.5
L
Amaterasu
ThePerryYesMan
Amaterasu
1
7
1
0.21
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,724
Damage
53,310
80,202
Taken
83,783
79,641
Mitigated
50,472
31,546
Healing
22,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bithda
Sylvanus
8,872
2,591
5,711
7,568
15,341
17,670
55
3,350
11,855
30,223
0
L
Raijin
DiceHeart
Raijin
11,530
450
0
500
15,298
5,886
644
6,507
8,624
69,763
0
L
Achilles
Galilath
Achilles
9,935
2,756
0
5,679
14,728
8,571
160
6,318
7,935
0
69,119
L
Sylvanus
Indomite
Sylvanus
6,582
1,562
2,616
6,084
16,917
15,384
0
9,626
6,983
24,219
0
L
Neith
11,254
3,509
0
5,533
13,832
5,524
1,108
3,548
10,238
0
99,248
W
Kuzenbo
Peacee
Kuzenbo
16,739
4,765
0
7,680
21,815
37,422
99
3,209
18,526
79,767
0
W
Ravana
16,585
6,181
0
7,658
16,160
12,958
126
3,258
12,711
479
99,402
W
8,241
1,142
0
1,467
12,648
4,440
871
5,445
6,992
84,878
0
L
Amaterasu
ThePerryYesMan
Amaterasu
14,009
6,940
0
2,220
23,008
15,107
0
7,108
15,712
0
97,873
W
11,287
5,274
0
1,462
14,238
7,151
492
3,369
10,753
0
143,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,725
Gold Earned
53,176
712
Minions Killed
644
0
Camps Cleared
0
2,272,548
Distance Traveled
1,967,008
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,984
478
35
2
0
438,909
8
L
Raijin
11,189
486
139
6
0
387,738
12
L
Achilles
9,889
430
142
6
0
360,138
3
L
Sylvanus
10,000
435
38
2
0
409,122
3
L
Neith
11,638
506
173
8
0
386,856
8
W
Kuzenbo
12,313
535
153
7
0
454,195
3
W
Ravana
12,266
533
140
6
0
527,883
5
W
Janus
11,775
512
158
7
0
436,384
3
L
Amaterasu
10,460
455
152
7
0
423,154
1
W
Ullr
14,387
626
226
10
0
415,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role