Player Matchup

Chaac
Chaac
Bronze III
Deuntae__
Chaac
Bronze III
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
81W - 126L
1,241 MMR
Party 3
Cernunnos
Cernunnos
Bronze III
Nibba_Sauce03
Cernunnos
Bronze III
Level 63
God Stats
1W - 3L
1,173 SR
Queue Stats
297W - 314L
1,354 MMR
Solo
Fenrir
Fenrir
Bronze III
Polo_Kente
Fenrir
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,459 MMR
Party 3
Baron Samedi
Baron Samedi
Silver I
QueezyBreezy_
Baron Samedi
Silver I
Level 127
God Stats
54W - 58L
1,560 SR
Queue Stats
742W - 753L
1,348 MMR
Solo
Zeus
Zeus
Silver II
Sn0WWW
Zeus
Silver II
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 59L
1,349 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,447 SR
1,350 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,611 SR
1,350 MMR
Cerberus
Cerberus
Silver I
ArbysMeatMan
Cerberus
Silver I
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 47L
1,346 MMR
Solo
Scylla
Scylla
Gold IV
Diego__Gonzalez
Scylla
Gold IV
Level 127
God Stats
23W - 21L
1,684 SR
Queue Stats
244W - 235L
1,423 MMR
Party 1
Arachne
Arachne
Bronze III
StickyPause
Arachne
Bronze III
Level 160
God Stats
2W - 1L
1,556 SR
Queue Stats
28W - 27L
1,372 MMR
Party 2
Bellona
Bellona
Gold V
Vault__Legend
Bellona
Gold V
Level 88
God Stats
2W - 4L
1,867 SR
Queue Stats
58W - 68L
1,322 MMR
Party 2
Danzaburou
Danzaburou
Gold V
red_dragon_gold2
Danzaburou
Gold V
Level 62
God Stats
12W - 10L
1,448 SR
Queue Stats
74W - 86L
1,286 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deuntae__
Chaac
15
2 / 4 / 2
9,130
457
6,168
15,815
13,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
Nibba_Sauce03
Cernunnos
13
2 / 7 / 3
7,988
399
8,838
12,260
3,456
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Polo_Kente
Fenrir
12
4 / 4 / 1
8,350
418
4,946
11,811
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
QueezyBreezy_
Baron Samedi
11
1 / 5 / 4
7,343
367
6,894
14,113
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Sn0WWW
Zeus
14
1 / 5 / 0
8,967
448
6,606
9,235
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ApolloCthulhuCu ChulainnSetNu Wa

VS

Bans
King ArthurYemojaTyrHeraJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArbysMeatMan
Cerberus
15
2 / 3 / 8
10,379
519
5,242
15,805
10,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
8 / 1 / 4
13,271
664
16,043
11,640
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
StickyPause
Arachne
19
5 / 2 / 7
12,734
637
7,491
15,928
10,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
18
7 / 2 / 3
12,489
624
10,277
14,319
12,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
red_dragon_gold2
Danzaburou
17
3 / 3 / 7
11,322
566
7,237
12,954
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
10
Kills
25
25
Deaths
11
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArbysMeatMan
Cerberus
2
3
8
2
L
Chaac
Deuntae__
Chaac
2
4
2
0.75
W
8
1
4
10
L
Cernunnos
Nibba_Sauce03
Cernunnos
2
7
3
0.5
L
Fenrir
Polo_Kente
Fenrir
4
4
1
1.13
L
Baron Samedi
QueezyBreezy_
Baron Samedi
1
5
4
0.6
L
Zeus
Sn0WWW
Zeus
1
5
0
0.2
W
Arachne
StickyPause
Arachne
5
2
7
4.25
W
Bellona
7
2
3
4.25
W
Danzaburou
red_dragon_gold2
Danzaburou
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,452
Damage
46,290
63,234
Taken
70,646
29,882
Mitigated
42,067
16,911
Healing
26,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArbysMeatMan
Cerberus
5,242
81
0
3,868
15,805
10,160
355
3,971
11,412
41,394
0
L
Chaac
Deuntae__
Chaac
6,168
1,189
0
5,748
15,815
13,828
0
4,755
10,982
0
44,236
W
16,043
1,604
122
4,534
11,640
4,493
3,676
1,473
9,949
98,946
0
L
Cernunnos
Nibba_Sauce03
Cernunnos
8,838
3,545
0
1,678
12,260
3,456
0
3,969
8,247
0
33,744
L
Fenrir
Polo_Kente
Fenrir
4,946
1,442
0
2,288
11,811
4,322
0
3,401
8,302
0
43,152
L
Baron Samedi
QueezyBreezy_
Baron Samedi
6,894
687
308
5,186
14,113
5,493
206
4,716
9,333
32,149
0
L
Zeus
Sn0WWW
Zeus
6,606
393
0
1,703
9,235
2,783
0
4,116
4,985
46,651
0
W
Arachne
StickyPause
Arachne
7,491
4,998
0
7,452
15,928
10,152
2,261
1,091
14,710
0
91,483
W
Bellona
10,277
5,254
0
3,410
14,319
12,468
3,422
3,540
9,228
100
77,007
W
Danzaburou
red_dragon_gold2
Danzaburou
7,237
2,707
0
7,186
12,954
4,794
3,521
2,716
9,930
0
72,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,778
Gold Earned
60,195
370
Minions Killed
574
0
Camps Cleared
0
1,427,476
Distance Traveled
1,870,788
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,379
519
78
4
0
342,410
3
L
Chaac
9,130
457
76
4
0
296,276
1
W
Scylla
13,271
664
140
7
0
359,491
3
L
Cernunnos
7,988
399
63
3
0
314,530
0
L
Fenrir
8,350
418
88
4
0
253,773
0
L
Baron Samedi
7,343
367
49
2
0
243,075
3
L
Zeus
8,967
448
94
5
0
319,822
5
W
Arachne
12,734
637
144
7
0
413,709
5
W
Bellona
12,489
624
122
6
0
388,094
7
W
Danzaburou
11,322
566
90
5
0
367,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role