Player Matchup

Horus
Horus
BIancο
Horus
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 72L
1,558 Elo+
Party 1
Cernunnos
Cernunnos
Chiniara1
Cernunnos
Level 109
God Stats
32W - 23L
1,614 SR
Queue Stats
66W - 59L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
Heatmor
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 8L
1,797 Elo+
Party 1
Janus
Janus
JustHen
Janus
Level 21
God Stats
15W - 3L
1,897 SR
Queue Stats
51W - 9L
1,702 Elo+
Party 1
Hera
Hera
Porky
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 88
1,602 SR
1,610 Elo+

VS

Team Averages
Level 58
1,557 SR
1,669 Elo+
Anhur
Anhur
Invader Ink
Anhur
Level 28
God Stats
5W - 4L
1,529 SR
Queue Stats
90W - 72L
1,575 Elo+
Party 2
Hades
Hades
LightFire
Hades
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,816 Elo+
Party 3
Ao Kuang
Ao Kuang
Panifer
Ao Kuang
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 83L
1,615 Elo+
Party 2
Ares
Ares
SmitemeNot
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,626 Elo+
Party 3
Janus
Janus
thedanceparty
Janus
Level 68
God Stats
7W - 3L
1,757 SR
Queue Stats
54W - 33L
1,713 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BIancο
Horus
11
2 / 1 / 17
7,772
518
3,780
9,787
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
Chiniara1
Cernunnos
17
16 / 2 / 4
10,581
705
15,658
13,027
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Heatmor
Hun Batz
14
7 / 1 / 14
8,973
598
10,506
10,462
3,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
JustHen
Janus
11
4 / 6 / 6
7,522
501
5,011
8,326
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Porky
Hera
15
5 / 0 / 12
9,063
604
11,591
8,478
5,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,679
445
4,390
9,966
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
LightFire
Hades
11
0 / 6 / 3
6,578
439
8,241
14,425
6,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Panifer
Ao Kuang
9
1 / 10 / 5
6,391
426
4,296
15,048
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 7 / 2
5,319
355
1,014
10,090
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 5 / 0
8,739
583
8,582
8,883
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
34
Kills
10
10
Deaths
34
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
BIancο
Horus
2
1
17
10.5
W
Cernunnos
Chiniara1
Cernunnos
16
2
4
9
W
Hun Batz
Heatmor
Hun Batz
7
1
14
14
L
1
6
2
0.33
W
Janus
JustHen
Janus
4
6
6
1.17
L
Hades
LightFire
Hades
0
6
3
0.25
L
Ao Kuang
Panifer
Ao Kuang
1
10
5
0.35
W
Hera
Porky
Hera
5
0
12
11
L
0
7
2
0.14
L
8
5
0
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,546
Damage
26,523
50,080
Taken
58,412
23,043
Mitigated
20,956
24,252
Healing
10,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BIancο
Horus
3,780
2,020
4,452
5,178
9,787
6,265
274
3,435
6,214
0
11,359
W
Cernunnos
Chiniara1
Cernunnos
15,658
8,389
0
7,209
13,027
5,228
2,060
2,725
10,292
0
87,864
W
Hun Batz
Heatmor
Hun Batz
10,506
3,508
0
3,882
10,462
3,795
0
5,056
5,312
0
49,548
L
4,390
1,435
0
2,265
9,966
2,508
0
766
9,200
0
34,299
W
Janus
JustHen
Janus
5,011
581
0
433
8,326
2,665
600
5,292
2,790
32,682
0
L
Hades
LightFire
Hades
8,241
1,216
315
4,263
14,425
6,483
0
6,519
7,824
40,212
0
L
Ao Kuang
Panifer
Ao Kuang
4,296
1,292
0
2,819
15,048
4,216
0
5,091
9,789
24,238
0
W
Hera
Porky
Hera
11,591
2,989
0
3,098
8,478
5,090
718
5,039
3,339
51,708
0
L
1,014
367
0
192
10,090
5,119
0
49
10,041
5,613
0
L
8,582
471
0
524
8,883
2,630
0
3,769
4,956
46,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
33,706
393
Minions Killed
269
0
Camps Cleared
0
1,459,647
Distance Traveled
1,265,208
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,772
518
26
2
0
330,154
5
W
Cernunnos
10,581
705
135
9
0
269,445
0
W
Hun Batz
8,973
598
87
6
0
307,772
0
L
Anhur
6,679
445
64
4
0
260,313
5
W
Janus
7,522
501
63
4
0
266,801
0
L
Hades
6,578
439
67
4
0
243,586
2
L
Ao Kuang
6,391
426
44
3
0
274,835
0
W
Hera
9,063
604
82
5
0
285,475
4
L
Ares
5,319
355
5
0
0
186,021
0
L
Janus
8,739
583
89
6
0
300,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role