Player Matchup

Osiris
Osiris
GameStonker
Osiris
Level 17
God Stats
3W - 1L
1,877 SR
Queue Stats
55W - 28L
1,800 Elo+
Solo
Khepri
Khepri
Redbanana80
Khepri
Level 25
God Stats
7W - 4L
1,329 SR
Queue Stats
34W - 29L
1,673 Elo+
Solo
Neith
Neith
iamamamto
Neith
Level 7
God Stats
10W - 12L
1,605 SR
Queue Stats
55W - 55L
1,614 Elo+
Solo
Chang'e
Chang'e
parttimeshaman69
Chang'e
Level 25
God Stats
3W - 1L
1,718 SR
Queue Stats
93W - 85L
1,596 Elo+
Solo
Nemesis
Nemesis
深渊巨口王小
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,606 SR
1,637 Elo+

VS

Team Averages
Level 23
1,701 SR
1,640 Elo+
Sol
Sol
AshenAlpha
Sol
Level 18
God Stats
107W - 56L
1,733 SR
Queue Stats
382W - 325L
1,625 Elo+
Solo
Nemesis
Nemesis
ImMrSnow
Nemesis
Level 17
God Stats
6W - 5L
1,714 SR
Queue Stats
203W - 139L
1,673 Elo+
Solo
The Morrigan
The Morrigan
Velkis
The Morrigan
Level 29
God Stats
2W - 1L
1,636 SR
Queue Stats
55W - 56L
1,648 Elo+
Solo
Medusa
Medusa
YoungBazemore
Medusa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,753 Elo+
Solo
Amaterasu
Amaterasu
xArthurRevengex
Amaterasu
Level 25
God Stats
8W - 0L
1,921 SR
Queue Stats
266W - 283L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
3 / 3 / 1
9,069
648
11,517
11,483
12,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
9
1 / 3 / 8
6,825
488
3,552
8,347
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
iamamamto
Neith
10
8 / 3 / 2
7,260
519
7,532
7,732
2,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 6 / 3
7,010
501
4,973
10,726
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 8 / 1
5,707
408
714
8,961
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 8
7,702
550
9,999
12,801
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
ImMrSnow
Nemesis
15
11 / 1 / 9
9,335
667
9,762
9,763
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Velkis
The Morrigan
13
7 / 2 / 3
8,282
592
3,927
8,279
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 4 / 3
6,407
458
2,487
6,394
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
xArthurRevengex
Amaterasu
14
1 / 2 / 2
7,414
530
3,991
11,397
11,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
14
Kills
21
23
Deaths
14
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
5
8
1.2
L
Osiris
3
3
1
1.17
W
Nemesis
ImMrSnow
Nemesis
11
1
9
15.5
L
Khepri
1
3
8
1.67
W
The Morrigan
Velkis
The Morrigan
7
2
3
4.25
W
0
4
3
0.38
L
Neith
iamamamto
Neith
8
3
2
3
L
2
6
3
0.58
W
Amaterasu
xArthurRevengex
Amaterasu
1
2
2
1
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
30,166
47,249
Taken
48,634
24,947
Mitigated
24,197
12,619
Healing
18,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,999
3,624
0
7,017
12,801
3,633
1,661
2,972
9,775
52,683
0
L
Osiris
11,517
4,797
0
3,164
11,483
12,926
0
820
10,663
0
54,214
W
Nemesis
ImMrSnow
Nemesis
9,762
5,829
0
1,062
9,763
4,671
0
2,097
7,536
0
52,359
L
Khepri
3,552
103
0
1,716
8,347
4,352
384
4,925
3,422
11,369
0
W
The Morrigan
Velkis
The Morrigan
3,927
1,105
0
4,284
8,279
2,935
1,335
1,027
7,168
47,779
1,323
W
2,487
1,386
0
1,835
6,394
1,760
229
2,127
4,233
0
18,894
L
Neith
iamamamto
Neith
7,532
2,820
0
2,116
7,732
2,393
494
2,720
5,012
0
38,721
L
4,973
676
786
3,516
10,726
3,103
0
3,346
7,380
40,132
0
W
Amaterasu
xArthurRevengex
Amaterasu
3,991
1,849
0
4,329
11,397
11,198
109
0
11,397
0
41,645
L
714
132
0
1,321
8,961
2,173
0
1,262
7,699
0
18,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
39,140
297
Minions Killed
386
0
Camps Cleared
0
1,331,135
Distance Traveled
1,346,861
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,702
550
76
5
0
237,288
2
L
Osiris
9,069
648
107
8
0
261,807
0
W
Nemesis
9,335
667
95
7
0
313,357
3
L
Khepri
6,825
488
25
2
0
294,599
4
W
The Morrigan
8,282
592
91
7
0
225,104
0
W
Medusa
6,407
458
45
3
0
275,011
0
L
Neith
7,260
519
63
5
0
253,608
4
L
Chang'e
7,010
501
63
5
0
268,173
5
W
Amaterasu
7,414
530
79
6
0
296,101
6
L
Nemesis
5,707
408
39
3
0
252,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role