Player Matchup

Apollo
Apollo
Darkproteus
Apollo
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Erickzinhoo
Ares
Level 25
God Stats
7W - 4L
1,375 SR
Queue Stats
113W - 105L
1,443 Elo+
Party 2
Mercury
Mercury
PéPéKa
Mercury
Level 26
God Stats
11W - 6L
1,597 SR
Queue Stats
113W - 60L
1,709 Elo+
Solo
Da Ji
Da Ji
SunsetORI
Da Ji
Level 13
God Stats
9W - 7L
1,500 SR
Queue Stats
25W - 32L
1,440 Elo+
Party 1
Bellona
Bellona
TLZ-K4U3Killer
Bellona
Level 29
God Stats
28W - 35L
1,478 SR
Queue Stats
758W - 818L
1,539 Elo+
Party 2
Team Averages
Level 28
1,490 SR
1,526 Elo+

VS

Team Averages
Level 23
1,469 SR
1,575 Elo+
Medusa
Medusa
AethelBjorn
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,550 Elo+
Party 3
Loki
Loki
ChiCheñol
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 22L
1,736 Elo+
Solo
Zeus
Zeus
MadrugaPro
Zeus
Level 18
God Stats
16W - 17L
1,535 SR
Queue Stats
232W - 213L
1,652 Elo+
Solo
Nemesis
Nemesis
Mansteel7
Nemesis
Level 23
God Stats
2W - 4L
1,395 SR
Queue Stats
32W - 36L
1,410 Elo+
Solo
Cerberus
Cerberus
OzzMosis12
Cerberus
Level 25
God Stats
3W - 5L
1,414 SR
Queue Stats
19W - 18L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
5 / 1 / 10
10,774
513
13,285
12,441
5,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 5 / 14
10,346
493
5,697
18,088
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
PéPéKa
Mercury
18
6 / 4 / 6
11,842
564
8,047
16,225
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
SunsetORI
Da Ji
15
8 / 6 / 6
10,631
506
9,712
12,248
5,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 5 / 5
10,241
488
5,307
13,623
8,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 6 / 3
8,876
423
7,469
13,702
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
7 / 1 / 3
10,598
505
13,632
10,557
8,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
8 / 9 / 2
11,199
533
19,051
13,398
4,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Mansteel7
Nemesis
13
1 / 5 / 6
8,799
419
3,476
13,508
5,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
OzzMosis12
Cerberus
11
2 / 3 / 5
8,353
398
4,044
9,067
6,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
40
24
Kills
21
21
Deaths
24
41
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
6
3
0.75
L
7
1
3
8.5
W
Apollo
5
1
10
10
W
3
5
14
2
L
8
9
2
1
L
Nemesis
Mansteel7
Nemesis
1
5
6
0.8
L
Cerberus
OzzMosis12
Cerberus
2
3
5
1.5
W
Mercury
PéPéKa
Mercury
6
4
6
2.25
W
Da Ji
SunsetORI
Da Ji
8
6
6
1.83
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,048
Damage
47,672
72,625
Taken
60,232
41,300
Mitigated
30,538
18,738
Healing
13,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,469
4,030
0
4,980
13,702
5,259
206
2,469
11,233
0
44,311
L
13,632
4,238
0
2,691
10,557
8,658
522
45
10,512
0
67,151
W
Apollo
13,285
7,347
0
4,082
12,441
5,676
6,719
4,939
7,276
0
65,426
W
5,697
631
0
2,996
18,088
15,923
1,002
7,407
10,533
22,828
0
L
19,051
2,271
0
404
13,398
4,841
60
1,082
12,316
65,052
0
L
Nemesis
Mansteel7
Nemesis
3,476
600
0
3,084
13,508
5,186
51
288
13,220
0
33,539
L
Cerberus
OzzMosis12
Cerberus
4,044
205
0
2,614
9,067
6,594
0
1,813
7,254
25,198
0
W
Mercury
PéPéKa
Mercury
8,047
3,050
0
6,243
16,225
6,104
3,288
2,815
13,301
0
73,108
W
Da Ji
SunsetORI
Da Ji
9,712
2,831
0
1,313
12,248
5,073
595
4,033
8,095
0
22,637
W
5,307
1,559
0
4,104
13,623
8,524
2,088
3,214
10,325
0
42,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,834
Gold Earned
47,825
399
Minions Killed
444
0
Camps Cleared
0
1,931,143
Distance Traveled
1,646,254
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,876
423
66
3
0
318,606
5
L
Loki
10,598
505
129
6
0
347,096
4
W
Apollo
10,774
513
109
5
0
413,994
5
W
Ares
10,346
493
35
2
0
374,102
4
L
Zeus
11,199
533
118
6
0
302,418
2
L
Nemesis
8,799
419
63
3
0
403,100
2
L
Cerberus
8,353
398
68
3
0
275,034
2
W
Mercury
11,842
564
125
6
0
415,141
3
W
Da Ji
10,631
506
41
2
0
384,582
0
W
Bellona
10,241
488
89
4
0
343,324
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role