Player Matchup

Ganesha
Ganesha
Diamond IV
Just 12eckLess
Ganesha
Diamond IV
Level 160
God Stats
32W - 18L
1,588 SR
Queue Stats
167W - 138L
2,159 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
Just Merc1Less
Aphrodite
Platinum I
Level 159
God Stats
15W - 10L
1,500 SR
Queue Stats
142W - 128L
2,159 MMR
Party 1
Artemis
Artemis
Diamond III
Reckordzz
Artemis
Diamond III
Level 159
God Stats
4W - 2L
1,254 SR
Queue Stats
256W - 240L
2,148 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
SoON-Of-DarK2
Sun Wukong
Diamond I
Level 156
God Stats
7W - 13L
1,677 SR
Queue Stats
249W - 223L
2,270 MMR
Party 3
Thanatos
Thanatos
Diamond IV
The_X_666
Thanatos
Diamond IV
Level 155
God Stats
14W - 13L
1,561 SR
Queue Stats
267W - 250L
2,049 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,516 SR
2,157 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,654 SR
2,165 MMR
Merlin
Merlin
Diamond V
Difficult ok
Merlin
Diamond V
Level 160
God Stats
14W - 16L
1,699 SR
Queue Stats
534W - 508L
2,120 MMR
Party 4
Apollo
Apollo
Diamond IV
Hundos4Lyfe
Apollo
Diamond IV
Level 127
God Stats
9W - 4L
1,843 SR
Queue Stats
68W - 58L
2,275 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
Marauder
Guan Yu
Diamond IV
Level 156
God Stats
1W - 2L
1,728 SR
Queue Stats
128W - 106L
2,170 MMR
Party 4
Hun Batz
Hun Batz
Diamond IV
YoDonzo
Hun Batz
Diamond IV
Level 154
God Stats
4W - 4L
1,500 SR
Queue Stats
692W - 667L
2,145 MMR
Solo
Ares
Ares
Diamond V
mando_fresco28
Ares
Diamond V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
2,114 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 17
12,831
513
8,718
27,757
34,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Just Merc1Less
Aphrodite
19
2 / 1 / 11
12,963
519
12,918
18,692
9,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Reckordzz
Artemis
20
10 / 4 / 4
14,292
572
24,134
21,175
10,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Sun Wukong
SoON-Of-DarK2
Sun Wukong
18
1 / 2 / 9
13,055
522
15,584
25,518
19,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
The_X_666
Thanatos
20
9 / 6 / 5
14,952
598
9,358
19,626
9,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bans
SetCthulhuErlang ShenDanzaburouScylla

VS

Bans
Cu ChulainnCupidCabrakanNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 5 / 3
11,514
461
18,115
12,002
5,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
20
7 / 4 / 2
13,149
526
17,452
24,196
10,488
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
Marauder
Guan Yu
18
0 / 5 / 6
11,199
448
11,039
22,648
25,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
YoDonzo
Hun Batz
18
4 / 4 / 5
11,760
470
11,296
15,973
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

16
2 / 4 / 6
11,015
441
10,145
21,989
20,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
22
Kills
15
15
Deaths
22
46
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
3
0.7
L
Apollo
7
4
2
2
W
0
2
17
4.25
W
Aphrodite
Just Merc1Less
Aphrodite
2
1
11
7.5
L
Guan Yu
Marauder
Guan Yu
0
5
6
0.6
W
Artemis
Reckordzz
Artemis
10
4
4
3
W
Sun Wukong
SoON-Of-DarK2
Sun Wukong
1
2
9
2.75
W
Thanatos
The_X_666
Thanatos
9
6
5
1.92
L
Hun Batz
YoDonzo
Hun Batz
4
4
5
1.63
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,712
Damage
68,047
112,768
Taken
96,808
83,682
Mitigated
68,453
64,607
Healing
32,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
18,115
386
0
1,081
12,002
5,261
0
2,693
9,309
92,892
0
L
Apollo
17,452
12,746
0
12,777
24,196
10,488
2,137
4,227
19,969
0
116,584
W
8,718
703
0
3,842
27,757
34,364
627
9,652
17,855
45,964
0
W
Aphrodite
Just Merc1Less
Aphrodite
12,918
749
13,497
14,433
18,692
9,834
1,572
6,647
11,637
93,999
0
L
Guan Yu
Marauder
Guan Yu
11,039
2,864
3,907
10,341
22,648
25,857
716
5,280
17,368
784
72,845
W
Artemis
Reckordzz
Artemis
24,134
14,975
0
9,905
21,175
10,578
5,843
5,927
15,126
0
97,234
W
Sun Wukong
SoON-Of-DarK2
Sun Wukong
15,584
2,733
0
9,796
25,518
19,892
325
5,805
19,483
0
94,669
W
Thanatos
The_X_666
Thanatos
9,358
3,662
0
13,134
19,626
9,014
484
3,130
16,248
0
107,844
L
Hun Batz
YoDonzo
Hun Batz
11,296
2,580
0
240
15,973
6,463
0
3,492
12,481
0
92,742
L
10,145
237
0
4,072
21,989
20,384
0
6,146
15,843
28,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,093
Gold Earned
58,637
622
Minions Killed
624
0
Camps Cleared
0
2,469,426
Distance Traveled
2,371,066
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,514
461
175
7
0
429,414
7
L
Apollo
13,149
526
182
7
0
445,705
3
W
Ganesha
12,831
513
9
0
0
509,469
7
W
Aphrodite
12,963
519
191
8
0
511,917
3
L
Guan Yu
11,199
448
126
5
0
503,865
12
W
Artemis
14,292
572
133
5
0
421,250
3
W
Sun Wukong
13,055
522
148
6
0
500,828
7
W
Thanatos
14,952
598
141
6
0
525,962
5
L
Hun Batz
11,760
470
119
5
0
521,557
1
L
Ares
11,015
441
22
1
0
470,525
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role