Player Matchup

Chaac
Chaac
Atemelcrack13
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,300 Elo+
Party 2
Cupid
Cupid
CakeDoesntLIE
Cupid
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,521 Elo+
Party 4
Sylvanus
Sylvanus
Captainmaltz
Sylvanus
Level 10
God Stats
3W - 2L
1,640 SR
Queue Stats
5W - 9L
1,412 Elo+
Party 4
Thor
Thor
ItsmeMark80
Thor
Level 7
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 2L
1,697 Elo+
Party 4
Kukulkan
Kukulkan
Ozmadrew
Kukulkan
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 35L
1,332 Elo+
Party 2
Team Averages
Level 36
1,532 SR
1,452 Elo+

VS

Team Averages
Level 22
1,626 SR
1,455 Elo+
Sobek
Sobek
Falco261
Sobek
Level 27
God Stats
15W - 12L
1,579 SR
Queue Stats
64W - 57L
1,314 Elo+
Party 3
Ra
Ra
PeninoBelloBello
Ra
Level 2
God Stats
2W - 0L
1,720 SR
Queue Stats
31W - 21L
1,715 Elo+
Party 3
Sun Wukong
Sun Wukong
burnfirerock
Sun Wukong
Level 28
God Stats
16W - 6L
1,811 SR
Queue Stats
193W - 198L
1,377 Elo+
Party 1
Apollo
Apollo
justgiara
Apollo
Level 24
God Stats
8W - 8L
1,597 SR
Queue Stats
28W - 24L
1,425 Elo+
Party 3
Ao Kuang
Ao Kuang
sodap0ppin
Ao Kuang
Level 27
God Stats
27W - 19L
1,422 SR
Queue Stats
235W - 257L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,703
394
3,108
10,795
9,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
2 / 5 / 7
7,450
438
5,484
12,090
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Captainmaltz
Sylvanus
11
2 / 2 / 6
7,493
441
3,545
8,880
3,841
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
1 / 3 / 0
6,061
357
1,931
5,920
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Ozmadrew
Kukulkan
13
4 / 3 / 4
8,030
472
10,667
8,858
3,285
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Falco261
Sobek
10
1 / 3 / 5
7,318
430
3,845
12,357
7,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 3 / 3
8,620
507
7,532
6,502
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
burnfirerock
Sun Wukong
15
5 / 0 / 1
9,476
557
8,121
12,921
9,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Apollo
justgiara
Apollo
12
6 / 3 / 2
7,985
470
7,440
7,907
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
sodap0ppin
Ao Kuang
13
4 / 0 / 1
9,151
538
3,933
8,970
2,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
9
Kills
18
18
Deaths
9
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
2
5
7
1.1
L
Sylvanus
Captainmaltz
Sylvanus
2
2
6
2.5
W
Sobek
Falco261
Sobek
1
3
5
1.17
L
1
3
0
0.33
L
Kukulkan
Ozmadrew
Kukulkan
4
3
4
2
W
2
3
3
1.17
W
Sun Wukong
burnfirerock
Sun Wukong
5
0
1
5.5
W
Apollo
justgiara
Apollo
6
3
2
2.33
W
Ao Kuang
sodap0ppin
Ao Kuang
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,735
Damage
30,871
46,543
Taken
48,657
22,212
Mitigated
24,283
15,300
Healing
13,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,108
835
0
1,391
10,795
9,799
0
1,809
8,986
0
29,052
L
5,484
3,201
350
5,430
12,090
3,676
378
3,644
8,352
0
42,454
L
Sylvanus
Captainmaltz
Sylvanus
3,545
1,554
1,457
3,382
8,880
3,841
192
2,763
6,017
13,329
0
W
Sobek
Falco261
Sobek
3,845
871
0
3,260
12,357
7,498
0
4,518
7,839
14,755
0
L
1,931
796
0
1,616
5,920
1,611
0
1,992
3,810
0
18,046
L
Kukulkan
Ozmadrew
Kukulkan
10,667
943
180
1,494
8,858
3,285
0
4,598
4,068
46,134
0
W
7,532
520
0
1,373
6,502
2,062
0
3,588
2,914
49,985
0
W
Sun Wukong
burnfirerock
Sun Wukong
8,121
2,494
0
3,887
12,921
9,661
1,994
1,589
10,932
0
54,833
W
Apollo
justgiara
Apollo
7,440
4,127
0
2,382
7,907
2,165
608
3,413
4,494
0
32,954
W
Ao Kuang
sodap0ppin
Ao Kuang
3,933
1,765
0
2,181
8,970
2,897
0
1,104
7,841
42,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,737
Gold Earned
42,550
265
Minions Killed
369
0
Camps Cleared
0
1,328,977
Distance Traveled
1,550,471
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,703
394
46
3
0
285,530
0
L
Cupid
7,450
438
68
4
0
309,385
6
L
Sylvanus
7,493
441
22
1
0
302,753
0
W
Sobek
7,318
430
18
1
0
323,190
6
L
Thor
6,061
357
46
3
0
140,357
2
L
Kukulkan
8,030
472
83
5
0
290,952
1
W
Ra
8,620
507
111
7
0
291,101
5
W
Sun Wukong
9,476
557
109
6
0
360,141
1
W
Apollo
7,985
470
56
3
0
293,663
0
W
Ao Kuang
9,151
538
75
4
0
282,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role