Player Matchup

King Arthur
King Arthur
ALvl1Jew
King Arthur
Level 84
God Stats
3W - 1L
1,569 SR
Queue Stats
8W - 11L
1,535 Elo+
Party 3
Sobek
Sobek
BarrelPrince739
Sobek
Level 119
God Stats
7W - 9L
1,579 SR
Queue Stats
492W - 418L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
NiceSkin
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SJGRBeast53
Danzaburou
Level 125
God Stats
7W - 8L
1,848 SR
Queue Stats
406W - 340L
1,475 Elo+
Party 1
Hel
Hel
VanillaRice11b
Hel
Level 50
God Stats
4W - 4L
1,462 SR
Queue Stats
52W - 69L
1,512 Elo+
Party 3
Team Averages
Level 105
1,592 SR
1,493 Elo+

VS

Team Averages
Level 91
1,477 SR
1,509 Elo+
Geb
Geb
ImpliedLizard
Geb
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
252W - 239L
1,490 Elo+
Solo
Mercury
Mercury
Xanlee1
Mercury
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
370W - 383L
1,520 Elo+
Party 2
King Arthur
King Arthur
ZestyTheLime
King Arthur
Level 67
God Stats
24W - 16L
1,474 SR
Queue Stats
533W - 494L
1,506 Elo+
Party 2
Chang'e
Chang'e
littlestarman
Chang'e
Level 89
God Stats
28W - 28L
1,409 SR
Queue Stats
420W - 407L
1,539 Elo+
Party 2
Sol
Sol
unikasa
Sol
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 121L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALvl1Jew
King Arthur
15
2 / 4 / 2
9,360
468
10,529
20,049
13,912
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 2 / 7
9,755
488
9,790
16,996
10,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
NiceSkin
Hun Batz
15
4 / 3 / 2
9,521
476
9,029
15,033
5,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
SJGRBeast53
Danzaburou
17
2 / 2 / 0
10,694
535
11,550
11,597
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 8 / 3
8,674
434
9,781
14,538
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
9,176
459
6,858
11,745
7,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Xanlee1
Mercury
14
2 / 4 / 4
8,869
443
3,752
12,649
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
ZestyTheLime
King Arthur
16
3 / 1 / 5
10,009
500
16,784
17,509
11,583
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
17
11 / 5 / 4
10,994
550
16,844
14,452
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
16
2 / 2 / 3
9,806
490
8,142
16,119
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
12
Kills
19
19
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ALvl1Jew
King Arthur
2
4
2
0.75
L
1
2
7
2.25
W
1
0
12
7
L
Hun Batz
NiceSkin
Hun Batz
4
3
2
1.67
L
Danzaburou
SJGRBeast53
Danzaburou
2
2
0
1
L
3
8
3
0.56
W
Mercury
Xanlee1
Mercury
2
4
4
1
W
King Arthur
ZestyTheLime
King Arthur
3
1
5
5.5
W
Chang'e
11
5
4
2.6
W
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,679
Damage
52,380
78,213
Taken
72,474
41,450
Mitigated
34,440
30,418
Healing
27,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ALvl1Jew
King Arthur
10,529
1,061
0
4,631
20,049
13,912
264
3,671
16,026
0
54,130
L
9,790
641
0
6,967
16,996
10,234
376
9,068
7,769
39,500
0
W
6,858
109
0
1,333
11,745
7,908
111
5,691
6,054
22,950
0
L
Hun Batz
NiceSkin
Hun Batz
9,029
2,279
0
4,759
15,033
5,693
0
3,213
11,700
0
70,716
L
Danzaburou
SJGRBeast53
Danzaburou
11,550
5,418
0
6,234
11,597
5,872
840
6,292
5,256
0
78,348
L
9,781
211
2,554
5,273
14,538
5,739
216
8,820
5,180
35,708
0
W
Mercury
Xanlee1
Mercury
3,752
1,403
0
349
12,649
4,381
0
2,960
9,689
0
50,010
W
King Arthur
ZestyTheLime
King Arthur
16,784
2,426
0
5,515
17,509
11,583
762
2,554
14,955
0
61,918
W
Chang'e
16,844
1,768
3,305
7,970
14,452
5,544
84
7,171
7,281
68,755
0
W
Sol
8,142
1,127
0
9,441
16,119
5,024
698
1,195
14,924
62,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
48,854
447
Minions Killed
449
0
Camps Cleared
0
1,781,583
Distance Traveled
1,995,931
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,360
468
110
6
0
362,170
5
L
Sobek
9,755
488
60
3
0
371,417
3
W
Geb
9,176
459
8
0
0
437,226
5
L
Hun Batz
9,521
476
98
5
0
367,456
0
L
Danzaburou
10,694
535
127
6
0
326,632
1
L
Hel
8,674
434
52
3
0
353,908
1
W
Mercury
8,869
443
76
4
0
394,866
3
W
King Arthur
10,009
500
111
6
0
409,221
3
W
Chang'e
10,994
550
126
6
0
389,667
4
W
Sol
9,806
490
128
6
0
364,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role