Player Matchup

Danzaburou
Danzaburou
DiamondDelRey
Danzaburou
Level 86
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 1L
1,764 Elo+
Party 2
Cthulhu
Cthulhu
EviL_Apu69
Cthulhu
Level 129
God Stats
0W - 1L
1,490 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hera
Hera
Xx_juan12353_xX
Hera
Level 128
God Stats
0W - 1L
1,730 SR
Queue Stats
16W - 16L
1,389 Elo+
Party 2
Team Averages
Level 114
1,494 SR
1,551 Elo+

VS

Team Averages
Level 127
1,500 SR
1,334 Elo+
Merlin
Merlin
Fatigue420
Merlin
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,334 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mr Whos
Ah Muzen Cab
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,334 Elo+
Party 1
Sylvanus
Sylvanus
WickNazty
Sylvanus
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 9L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiamondDelRey
Danzaburou
12
1 / 7 / 2
9,710
539
6,299
13,970
4,669
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
EviL_Apu69
Cthulhu
13
0 / 7 / 4
10,613
590
12,558
22,963
21,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 5 / 1
11,150
619
16,609
12,837
3,767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fatigue420
Merlin
16
4 / 0 / 12
11,993
666
11,358
8,774
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Mr Whos
Ah Muzen Cab
16
13 / 2 / 4
13,472
748
23,628
17,163
7,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
WickNazty
Sylvanus
14
2 / 3 / 12
12,325
685
7,133
18,846
18,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
19
19
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DiamondDelRey
Danzaburou
1
7
2
0.29
L
Cthulhu
EviL_Apu69
Cthulhu
0
7
4
0.29
W
Merlin
Fatigue420
Merlin
4
0
12
10
W
Ah Muzen Cab
Mr Whos
Ah Muzen Cab
13
2
4
7.5
W
Sylvanus
WickNazty
Sylvanus
2
3
12
2.67
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,466
Damage
42,119
49,770
Taken
44,783
29,980
Mitigated
30,012
9,828
Healing
25,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DiamondDelRey
Danzaburou
6,299
1,509
0
1,391
13,970
4,669
0
6,969
7,001
0
36,163
L
Cthulhu
EviL_Apu69
Cthulhu
12,558
374
1,408
4,868
22,963
21,544
0
7,973
14,990
35,878
0
W
Merlin
Fatigue420
Merlin
11,358
1,496
332
2,772
8,774
4,085
1,070
6,956
1,818
60,621
0
W
Ah Muzen Cab
Mr Whos
Ah Muzen Cab
23,628
13,632
0
7,669
17,163
7,679
1,623
11,261
5,902
0
98,308
W
Sylvanus
WickNazty
Sylvanus
7,133
442
5,689
9,264
18,846
18,248
260
11,054
7,792
20,339
0
L
16,609
2,987
0
2,161
12,837
3,767
0
3,619
9,218
53,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,473
Gold Earned
37,790
166
Minions Killed
210
0
Camps Cleared
0
895,829
Distance Traveled
922,812
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,710
539
56
3
0
257,835
4
L
Cthulhu
10,613
590
48
3
0
325,936
3
W
Merlin
11,993
666
75
4
0
305,597
0
W
Ah Muzen Cab
13,472
748
116
6
0
320,266
0
W
Sylvanus
12,325
685
19
1
0
296,949
2
L
Hera
11,150
619
62
3
0
312,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role