Player Matchup

Cerberus
Cerberus
Bronze III
Deuntae__
Cerberus
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 126L
1,287 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
Nibba_Sauce03
Heimdallr
Bronze III
Level 63
God Stats
8W - 3L
1,495 SR
Queue Stats
297W - 314L
1,400 MMR
Solo
Odin
Odin
Bronze III
Polo_Kente
Odin
Bronze III
Level 84
God Stats
0W - 2L
1,299 SR
Queue Stats
3W - 6L
1,505 MMR
Party 2
Janus
Janus
Silver II
SPCYMEATBAL
Janus
Silver II
Level 156
God Stats
13W - 12L
1,649 SR
Queue Stats
224W - 211L
1,397 MMR
Solo
Susano
Susano
Gold III
Tym3tro
Susano
Gold III
Level 149
God Stats
3W - 3L
1,699 SR
Queue Stats
92W - 93L
1,388 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,528 SR
1,396 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,591 SR
1,396 MMR
Mulan
Mulan
Gold V
CharsAce
Mulan
Gold V
Level 119
God Stats
5W - 8L
1,479 SR
Queue Stats
82W - 88L
1,385 MMR
Solo
Nemesis
Nemesis
Gold IV
ECGM_LEO
Nemesis
Gold IV
Level 108
God Stats
7W - 5L
1,699 SR
Queue Stats
421W - 436L
1,400 MMR
Solo
Jing Wei
Jing Wei
Gold V
FLUFFE-_o
Jing Wei
Gold V
Level 129
God Stats
4W - 2L
1,504 SR
Queue Stats
47W - 44L
1,362 MMR
Party 1
Nu Wa
Nu Wa
Silver I
FOG_Savage_King
Nu Wa
Silver I
Level 127
God Stats
16W - 6L
1,727 SR
Queue Stats
43W - 36L
1,452 MMR
Party 1
Nike
Nike
Silver III
WnderBreadMan
Nike
Silver III
Level 87
God Stats
1W - 2L
1,546 SR
Queue Stats
24W - 28L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deuntae__
Cerberus
17
1 / 5 / 3
10,330
383
11,129
25,708
21,262
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Nibba_Sauce03
Heimdallr
18
3 / 7 / 3
11,669
432
9,217
23,868
7,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 5 / 1
11,947
442
9,159
20,845
20,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 7 / 4
14,141
524
15,644
21,096
6,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
Tym3tro
Susano
20
6 / 5 / 7
13,180
488
11,986
20,776
9,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ApolloSetCu ChulainnScyllaNeith

VS

Bans
DanzaburouCthulhuHerculesTsukuyomiTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CharsAce
Mulan
20
6 / 2 / 9
14,532
538
16,188
27,519
27,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
ECGM_LEO
Nemesis
20
5 / 6 / 7
16,895
626
11,253
19,219
11,586
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
FLUFFE-_o
Jing Wei
20
10 / 2 / 3
17,240
639
19,277
19,481
7,975
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
5 / 3 / 9
15,164
562
26,653
13,495
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 3 / 16
14,381
533
13,581
23,541
28,459
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
16
Kills
29
29
Deaths
16
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Mulan
CharsAce
Mulan
6
2
9
5.25
L
Cerberus
Deuntae__
Cerberus
1
5
3
0.5
W
Nemesis
ECGM_LEO
Nemesis
5
6
7
1.42
W
Jing Wei
FLUFFE-_o
Jing Wei
10
2
3
5.75
W
5
3
9
3.17
L
Heimdallr
Nibba_Sauce03
Heimdallr
3
7
3
0.64
L
1
5
1
0.3
L
5
7
4
1
L
Susano
Tym3tro
Susano
6
5
7
1.9
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,135
Damage
86,952
112,293
Taken
103,255
65,401
Mitigated
80,813
31,789
Healing
29,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
CharsAce
Mulan
16,188
3,071
0
7,562
27,519
27,901
1,736
6,912
19,987
0
79,943
L
Cerberus
Deuntae__
Cerberus
11,129
70
1,343
11,054
25,708
21,262
46
5,232
20,086
59,878
0
W
Nemesis
ECGM_LEO
Nemesis
11,253
3,609
0
4,012
19,219
11,586
5,095
5,778
13,232
0
135,335
W
Jing Wei
FLUFFE-_o
Jing Wei
19,277
13,458
0
7,724
19,481
7,975
5,900
4,874
14,459
0
139,397
W
26,653
4,902
0
3,783
13,495
4,892
5,660
4,175
9,096
122,973
0
L
Heimdallr
Nibba_Sauce03
Heimdallr
9,217
3,168
0
8,028
23,868
7,515
231
5,339
18,129
0
68,261
L
9,159
1,951
0
1,505
20,845
20,506
0
3,754
16,832
0
72,339
L
15,644
460
235
4,178
21,096
6,200
1,302
5,425
15,283
121,968
0
L
Susano
Tym3tro
Susano
11,986
1,449
0
5,446
20,776
9,918
0
5,094
15,310
0
92,842
W
13,581
2,010
0
6,810
23,541
28,459
1,067
8,466
14,946
0
41,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,267
Gold Earned
78,212
705
Minions Killed
758
0
Camps Cleared
0
2,385,985
Distance Traveled
2,618,990
13
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,532
538
115
4
0
508,850
3
L
Cerberus
10,330
383
105
4
0
471,773
4
W
Nemesis
16,895
626
208
8
0
577,109
5
W
Jing Wei
17,240
639
211
8
0
502,588
1
W
Nu Wa
15,164
562
175
6
0
501,565
6
L
Heimdallr
11,669
432
99
4
0
435,595
0
L
Odin
11,947
442
133
5
0
461,028
2
L
Janus
14,141
524
221
8
0
482,743
0
L
Susano
13,180
488
147
5
0
534,846
7
W
Nike
14,381
533
49
2
0
528,878
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role